Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DownicusMaximus
Ah Muzen Cab
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 22L
1,522 Elo+
Party 2
Vamana
Vamana
Greens901
Vamana
Level 80
God Stats
2W - 4L
1,345 SR
Queue Stats
9W - 12L
1,123 Elo+
Party 3
Ymir
Ymir
PixieHavoc
Ymir
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Discordia
Discordia
Unwavering God
Discordia
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Team Averages
Level 89
1,469 SR
1,429 Elo+

VS

Team Averages
Level 63
1,474 SR
1,339 Elo+
Eset
Eset
Ethernalyy
Eset
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 102L
1,113 Elo+
Solo
Hachiman
Hachiman
Nattfødd
Hachiman
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,225 Elo+
Party 1
Cerberus
Cerberus
OraClaw
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,225 Elo+
Party 1
Nemesis
Nemesis
RavenEbonscaly
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,225 Elo+
Party 1
Jing Wei
Jing Wei
therealeddy
Jing Wei
Level 83
God Stats
0W - 1L
1,368 SR
Queue Stats
30W - 23L
1,909 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
5 / 3 / 7
11,137
1,237
7,970
9,533
3,697
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
DownicusMaximus
Ah Muzen Cab
16
2 / 1 / 13
10,063
1,118
7,325
5,718
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vamana
Greens901
Vamana
16
15 / 5 / 4
13,156
1,462
21,390
13,763
8,000
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 1 / 17
10,332
1,148
9,457
10,004
11,305
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Unwavering God
Discordia
16
2 / 2 / 12
10,227
1,136
10,853
5,134
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

270

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 5
11,149
1,239
12,465
9,948
4,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Nattfødd
Hachiman
15
1 / 3 / 5
9,929
1,103
5,621
11,804
4,281
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
OraClaw
Cerberus
15
2 / 4 / 6
10,100
1,122
9,377
18,644
23,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 9 / 5
10,590
1,177
5,045
16,864
7,314
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
therealeddy
Jing Wei
14
1 / 3 / 4
8,856
984
4,273
5,194
1,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
37
25
Kills
12
12
Deaths
25
53
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
3
7
2.83
W
Ah Muzen Cab
DownicusMaximus
Ah Muzen Cab
2
1
13
8.5
L
4
6
5
1.08
W
Vamana
Greens901
Vamana
15
5
4
3.4
L
Hachiman
Nattfødd
Hachiman
1
3
5
1.17
L
Cerberus
OraClaw
Cerberus
2
4
6
1.25
W
1
1
17
9.5
L
4
9
5
0.72
W
Discordia
Unwavering God
Discordia
2
2
12
4
L
Jing Wei
therealeddy
Jing Wei
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,995
Damage
36,781
44,152
Taken
62,454
26,963
Mitigated
41,228
8,015
Healing
4,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,970
5,886
35
2,929
9,533
3,697
0
4,672
4,745
0
31,780
W
Ah Muzen Cab
DownicusMaximus
Ah Muzen Cab
7,325
3,895
0
1,283
5,718
2,021
0
3,520
2,083
0
28,292
L
12,465
265
234
683
9,948
4,279
0
1,837
8,111
33,479
0
W
Vamana
Greens901
Vamana
21,390
15,014
0
2,385
13,763
8,000
0
4,153
8,244
0
28,514
L
Hachiman
Nattfødd
Hachiman
5,621
3,632
0
533
11,804
4,281
0
5,439
6,365
0
24,709
L
Cerberus
OraClaw
Cerberus
9,377
355
0
2,444
18,644
23,482
0
5,921
12,723
21,663
0
W
9,457
1,861
0
0
10,004
11,305
0
5,460
4,183
17,691
0
L
5,045
2,454
0
387
16,864
7,314
0
5,812
11,052
0
17,343
W
Discordia
Unwavering God
Discordia
10,853
504
102
1,281
5,134
1,940
0
3,122
1,859
25,302
0
L
Jing Wei
therealeddy
Jing Wei
4,273
2,795
0
498
5,194
1,872
0
1,301
3,893
0
6,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,915
Gold Earned
50,624
161
Minions Killed
180
5
Camps Cleared
3
823,173
Distance Traveled
736,504
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,137
1,237
56
6
3
141,786
2
W
Ah Muzen Cab
10,063
1,118
40
4
1
161,745
0
L
Eset
11,149
1,239
46
5
0
158,764
0
W
Vamana
13,156
1,462
17
2
1
185,955
0
L
Hachiman
9,929
1,103
48
5
1
154,739
0
L
Cerberus
10,100
1,122
41
5
0
168,386
0
W
Ymir
10,332
1,148
14
2
0
165,009
3
L
Nemesis
10,590
1,177
40
4
2
151,996
0
W
Discordia
10,227
1,136
34
4
0
168,678
0
L
Jing Wei
8,856
984
5
1
0
102,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role