Player Matchup

Geb
Geb
Silver I
 
Geb
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver III
 
Charybdis
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
Elgonzy
Sol
Bronze III
Level 107
God Stats
5W - 5L
1,500 SR
Queue Stats
25W - 29L
1,406 MMR
Party 2
Janus
Janus
Bronze III
Eveefail
Janus
Bronze III
Level 156
God Stats
0W - 2L
1,187 SR
Queue Stats
26W - 30L
1,408 MMR
Party 2
Fenrir
Fenrir
Bronze III
TvDjFish
Fenrir
Bronze III
Level 116
God Stats
4W - 5L
1,500 SR
Queue Stats
82W - 80L
1,404 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 138
1,437 SR
1,444 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 133
1,500 SR
1,443 MMR
Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Bronze III
Ccalypso
Thor
Bronze III
Level 160
God Stats
3W - 5L
1,500 SR
Queue Stats
256W - 252L
1,408 MMR
Party 3
Skadi
Skadi
Bronze III
Viskit
Skadi
Bronze III
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver II
krowbus
Jormungandr
Silver II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 101L
1,380 MMR
Party 1
Anubis
Anubis
Silver II
noseand
Anubis
Silver II
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 72L
1,426 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
3 / 3 / 7
10,179
443
10,256
22,131
26,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
 
Charybdis
16
1 / 8 / 2
10,031
436
5,281
20,006
5,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
17
2 / 5 / 3
10,965
477
13,142
17,461
7,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
Eveefail
Janus
17
4 / 7 / 1
10,897
474
12,789
12,892
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
TvDjFish
Fenrir
20
6 / 4 / 4
11,796
513
14,090
17,090
8,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
CamazotzCliodhnaBastetIzanami

VS

Bans
AthenaMulanAtlasOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
2 / 5 / 7
10,943
476
10,787
20,188
21,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thor
19
11 / 4 / 5
13,242
576
19,113
22,547
9,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Skadi
Viskit
Skadi
19
5 / 4 / 6
12,966
564
15,400
14,032
4,839
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
krowbus
Jormungandr
20
6 / 2 / 3
13,666
594
14,545
20,135
23,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
noseand
Anubis
20
3 / 1 / 9
13,610
592
12,213
9,010
4,278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
16
Kills
27
27
Deaths
16
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
3
7
2.17
L
Charybdis
 
Charybdis
1
8
2
0.25
W
Sylvanus
 
Sylvanus
2
5
7
1.1
W
Thor
11
4
5
3.38
L
Sol
2
5
3
0.7
L
Janus
Eveefail
Janus
4
7
1
0.64
L
Fenrir
TvDjFish
Fenrir
6
4
4
2
W
Skadi
Viskit
Skadi
5
4
6
2
W
Jormungandr
krowbus
Jormungandr
6
2
3
3.75
W
Anubis
noseand
Anubis
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,558
Damage
72,058
89,580
Taken
85,912
52,144
Mitigated
63,652
19,731
Healing
33,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
10,256
648
0
1,492
22,131
26,899
0
11,016
10,721
26,235
0
L
Charybdis
 
Charybdis
5,281
2,443
0
4,365
20,006
5,550
651
4,740
15,191
0
70,861
W
Sylvanus
 
Sylvanus
10,787
2,346
1,222
6,620
20,188
21,488
792
7,955
11,223
38,906
18,732
W
Thor
19,113
3,501
0
11,411
22,547
9,323
771
8,109
14,354
0
82,491
L
Sol
13,142
5,681
0
6,324
17,461
7,148
966
7,499
9,427
74,956
7,774
L
Janus
Eveefail
Janus
12,789
518
94
1,052
12,892
3,848
0
5,583
7,254
82,027
0
L
Fenrir
TvDjFish
Fenrir
14,090
3,375
0
6,404
17,090
8,699
0
5,009
11,862
0
100,059
W
Skadi
Viskit
Skadi
15,400
6,334
193
5,071
14,032
4,839
4,147
3,547
10,471
0
106,673
W
Jormungandr
krowbus
Jormungandr
14,545
2,441
185
2,514
20,135
23,724
585
10,212
9,791
88,217
0
W
Anubis
noseand
Anubis
12,213
629
0
5,975
9,010
4,278
1,983
4,445
4,463
106,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,868
Gold Earned
64,427
609
Minions Killed
703
0
Camps Cleared
0
2,237,711
Distance Traveled
2,161,410
32
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,179
443
18
1
0
487,483
9
L
Charybdis
10,031
436
141
6
0
403,759
11
W
Sylvanus
10,943
476
80
3
0
426,050
5
W
Thor
13,242
576
105
5
0
441,613
3
L
Sol
10,965
477
134
6
0
433,986
5
L
Janus
10,897
474
161
7
0
436,976
7
L
Fenrir
11,796
513
155
7
0
475,507
0
W
Skadi
12,966
564
149
6
0
434,785
10
W
Jormungandr
13,666
594
170
7
0
425,322
1
W
Anubis
13,610
592
199
9
0
433,640
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role