Player Matchup

Charybdis
Charybdis
Bronze III
ElSuricate
Charybdis
Bronze III
Level 108
God Stats
3W - 1L
1,824 SR
Queue Stats
3W - 5L
1,385 MMR
Party 2
Horus
Horus
Bronze III
Playeur-_-FIFA-
Horus
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,385 MMR
Party 2
Nox
Nox
Silver IV
valentainsbahia
Nox
Silver IV
Level 66
God Stats
3W - 6L
1,500 SR
Queue Stats
529W - 681L
1,363 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 94
1,608 SR
1,378 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 90
1,324 SR
1,232 MMR
Merlin
Merlin
Silver III
Puaquiil997
Merlin
Silver III
Level 62
God Stats
1W - 4L
1,121 SR
Queue Stats
8W - 20L
1,309 MMR
Party 1
Neith
Neith
Bronze I
f4kesito
Neith
Bronze I
Level 88
God Stats
50W - 91L
1,351 SR
Queue Stats
132W - 208L
1,001 MMR
Party 1
Tyr
Tyr
Bronze III
yunayrodriguez
Tyr
Bronze III
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 61L
1,387 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ElSuricate
Charybdis
20
5 / 4 / 7
14,717
736
15,566
13,781
4,327
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

19
3 / 2 / 9
14,875
744
7,964
20,096
16,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 5 / 6
13,955
698
14,880
15,652
5,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AchillesBastetAphroditeArtioGilgamesh

VS

Bans
SolHou YiVulcanAh Muzen CabScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
0 / 2 / 5
12,303
615
15,482
10,218
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
f4kesito
Neith
18
6 / 4 / 1
12,979
649
13,769
14,914
5,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 6 / 6
13,553
678
12,730
21,119
17,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
12
Kills
11
11
Deaths
12
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ElSuricate
Charybdis
5
4
7
2.13
W
3
2
9
3.75
L
Merlin
0
2
5
1.25
L
Neith
f4kesito
Neith
6
4
1
1.63
W
4
5
6
1.4
L
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,410
Damage
41,981
49,529
Taken
46,251
26,366
Mitigated
26,347
17,548
Healing
9,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ElSuricate
Charybdis
15,566
8,680
0
1,773
13,781
4,327
2,686
5,175
8,396
0
75,122
W
7,964
2,918
2,781
8,267
20,096
16,333
144
5,625
14,018
0
21,328
L
Merlin
15,482
707
0
767
10,218
3,611
0
3,628
6,590
78,707
0
L
Neith
f4kesito
Neith
13,769
3,833
0
3,171
14,914
5,486
0
5,101
9,813
0
50,390
W
14,880
1,051
254
4,473
15,652
5,706
91
5,118
10,246
62,337
0
L
12,730
670
0
5,466
21,119
17,250
0
6,540
14,579
0
27,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,547
Gold Earned
38,835
225
Minions Killed
234
7
Camps Cleared
11
1,047,485
Distance Traveled
1,042,582
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,717
736
97
5
4
324,421
5
W
Horus
14,875
744
30
2
2
373,529
6
L
Merlin
12,303
615
116
6
5
350,971
6
L
Neith
12,979
649
88
4
6
345,454
5
W
Nox
13,955
698
98
5
1
349,535
11
L
Tyr
13,553
678
30
2
0
346,157
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role