Player Matchup

Artemis
Artemis
 
Artemis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
BDorianZ0RR
Rama
Level 34
God Stats
2W - 0L
1,725 SR
Queue Stats
3W - 0L
1,755 Elo+
Party 1
Chronos
Chronos
Nomada-005
Chronos
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 26L
1,372 Elo+
Party 2
Anubis
Anubis
chupete-_-killer
Anubis
Level 28
God Stats
7W - 20L
1,705 SR
Queue Stats
10W - 23L
1,372 Elo+
Party 2
Geb
Geb
romanmadea
Geb
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,400 Elo+
Party 1
Team Averages
Level 59
1,586 SR
1,480 Elo+

VS

Team Averages
Level 14
1,465 SR
1,236 Elo+
Sylvanus
Sylvanus
E_Masse_Licht
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,173 Elo+
Solo
Yemoja
Yemoja
Maisfeld
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,241 Elo+
Party 3
Zeus
Zeus
Mellyy
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 58L
1,200 Elo+
Party 3
Kukulkan
Kukulkan
TxT i kRoniikz
Kukulkan
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,175 Elo+
Solo
Neith
Neith
jschlutter
Neith
Level 24
God Stats
78W - 100L
1,324 SR
Queue Stats
80W - 104L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
6 / 1 / 13
10,193
849
10,757
7,781
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 1 / 11
10,084
840
11,395
11,088
3,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
Nomada-005
Chronos
17
7 / 1 / 15
10,207
851
9,420
9,214
3,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
7 / 3 / 8
10,755
896
14,992
9,830
4,805
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 3 / 8
9,695
808
6,938
15,235
8,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
E_Masse_Licht
Sylvanus
14
1 / 9 / 5
8,032
669
4,070
19,407
14,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
Maisfeld
Yemoja
15
1 / 2 / 4
8,702
725
4,735
11,181
10,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zeus
Mellyy
Zeus
15
5 / 10 / 2
9,071
756
13,645
14,212
5,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
10
0 / 1 / 0
6,589
549
60
888
279
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
14
2 / 6 / 5
8,347
696
15,699
12,778
5,368
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
25
28
Kills
9
9
Deaths
28
55
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
1
13
12.5
W
5
1
11
10.5
L
Sylvanus
E_Masse_Licht
Sylvanus
1
9
5
0.39
L
Yemoja
Maisfeld
Yemoja
1
2
4
1.5
L
Zeus
Mellyy
Zeus
5
10
2
0.6
W
Chronos
Nomada-005
Chronos
7
1
15
14.5
L
Kukulkan
0
1
0
0
W
7
3
8
3.67
L
Neith
2
6
5
0.75
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,502
Damage
38,209
53,148
Taken
58,466
23,205
Mitigated
35,929
21,623
Healing
7,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
10,757
4,809
417
3,687
7,781
2,790
3,086
4,537
3,244
0
30,486
W
11,395
8,370
0
5,385
11,088
3,807
2,948
4,706
6,382
0
44,836
L
Sylvanus
E_Masse_Licht
Sylvanus
4,070
1,603
1,134
1,476
19,407
14,521
0
12,244
7,163
10,286
0
L
Yemoja
Maisfeld
Yemoja
4,735
1,641
1,476
932
11,181
10,412
0
6,402
4,727
21,760
0
L
Zeus
Mellyy
Zeus
13,645
1,713
314
1,115
14,212
5,349
0
6,317
7,895
27,619
0
W
Chronos
Nomada-005
Chronos
9,420
3,230
889
2,419
9,214
3,572
1,726
5,156
4,058
26,824
3,076
L
Kukulkan
60
0
0
0
888
279
0
486
402
60
0
W
14,992
882
483
3,360
9,830
4,805
2,466
4,163
5,667
37,485
0
L
Neith
15,699
6,147
0
1,478
12,778
5,368
0
5,245
7,533
0
30,816
W
6,938
1,044
157
4,826
15,235
8,231
891
3,948
11,287
24,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,934
Gold Earned
40,741
260
Minions Killed
107
0
Camps Cleared
0
1,143,115
Distance Traveled
788,141
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,193
849
34
3
0
220,544
0
W
Rama
10,084
840
69
6
0
234,659
2
L
Sylvanus
8,032
669
21
2
0
153,881
0
L
Yemoja
8,702
725
30
3
0
204,063
0
L
Zeus
9,071
756
28
2
0
192,142
0
W
Chronos
10,207
851
42
4
0
236,933
1
L
Kukulkan
6,589
549
0
0
0
19,984
0
W
Anubis
10,755
896
77
6
0
202,999
1
L
Neith
8,347
696
28
2
0
218,071
0
W
Geb
9,695
808
38
3
0
247,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role