Player Matchup

Achilles
Achilles
Waterboh
Achilles
Level 50
God Stats
2W - 4L
1,500 SR
Queue Stats
12W - 20L
1,698 Elo+
Party 1
Janus
Janus
dazaito
Janus
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 45L
1,257 Elo+
Solo
Izanami
Izanami
moquista24
Izanami
Level 88
God Stats
5W - 6L
1,500 SR
Queue Stats
275W - 291L
1,258 Elo+
Party 1
Team Averages
Level 61
1,500 SR
1,404 Elo+

VS

Team Averages
Level 71
1,579 SR
1,504 Elo+
Sobek
Sobek
Jabbafam
Sobek
Level 88
God Stats
20W - 23L
1,495 SR
Queue Stats
91W - 123L
1,553 Elo+
Solo
Bakasura
Bakasura
QPee-
Bakasura
Level 68
God Stats
1W - 3L
1,202 SR
Queue Stats
115W - 114L
945 Elo+
Solo
Hades
Hades
richcarlos11
Hades
Level 58
God Stats
6W - 1L
2,041 SR
Queue Stats
17W - 18L
2,015 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Waterboh
Achilles
14
4 / 2 / 6
9,011
751
10,629
14,082
9,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
dazaito
Janus
15
3 / 0 / 4
9,408
784
11,286
4,862
1,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
moquista24
Izanami
13
4 / 3 / 3
8,677
723
10,597
7,191
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Jabbafam
Sobek
12
2 / 1 / 3
8,278
690
6,921
17,269
11,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
QPee-
Bakasura
12
2 / 6 / 1
7,836
653
5,724
11,969
5,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 3
7,806
651
4,907
12,719
8,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
11
Kills
5
5
Deaths
11
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
Jabbafam
Sobek
2
1
3
3.5
L
Bakasura
QPee-
Bakasura
2
6
1
0.42
W
Achilles
Waterboh
Achilles
4
2
6
3.5
W
Janus
dazaito
Janus
3
0
4
5
W
Izanami
moquista24
Izanami
4
3
3
1.83
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,512
Damage
17,552
26,135
Taken
41,957
13,722
Mitigated
24,869
7,552
Healing
13,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Jabbafam
Sobek
6,921
363
537
6,857
17,269
11,694
180
5,818
10,967
22,727
0
L
Bakasura
QPee-
Bakasura
5,724
3,717
560
2,859
11,969
5,167
0
4,096
7,479
0
16,083
W
Achilles
Waterboh
Achilles
10,629
2,348
201
3,666
14,082
9,386
0
4,884
8,331
2,679
15,823
W
Janus
dazaito
Janus
11,286
1,018
0
2,195
4,862
1,649
461
2,820
1,831
50,065
0
W
Izanami
moquista24
Izanami
10,597
6,814
274
1,216
7,191
2,687
632
3,904
2,963
0
32,211
L
4,907
379
116
2,757
12,719
8,008
0
2,851
9,680
18,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,096
Gold Earned
23,920
159
Minions Killed
122
8
Camps Cleared
4
704,075
Distance Traveled
705,542
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,278
690
29
2
0
248,885
5
L
Bakasura
7,836
653
55
5
3
247,498
5
W
Achilles
9,011
751
15
1
0
236,361
1
W
Janus
9,408
784
92
8
3
242,839
2
W
Izanami
8,677
723
52
4
5
224,875
2
L
Hades
7,806
651
38
3
1
209,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role