Player Matchup

Serqet
Serqet
BlinXer
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,064 Elo+
Party 4
Da Ji
Da Ji
KawaiiBlueFox
Da Ji
Level 20
God Stats
1W - 3L
1,715 SR
Queue Stats
14W - 36L
1,439 Elo+
Solo
Terra
Terra
MajorMetal
Terra
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
50W - 59L
1,343 Elo+
Party 4
Neith
Neith
RedUniverse
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Eset
Eset
zenseishin
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Team Averages
Level 21
1,543 SR
1,369 Elo+

VS

Team Averages
Level 72
1,500 SR
1,433 Elo+
Athena
Athena
Connorrr1212
Athena
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,513 Elo+
Solo
Hades
Hades
Crescendo1
Hades
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Terra
Terra
Maxtdb
Terra
Level 86
God Stats
4W - 0L
1,500 SR
Queue Stats
61W - 66L
1,325 Elo+
Party 1
Nike
Nike
wioslarz
Nike
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Hercules
Hercules
x-baronsamedi-x
Hercules
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 25L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BlinXer
Serqet
9
0 / 4 / 2
5,997
666
4,517
8,696
3,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
1 / 7 / 4
6,584
732
7,954
10,856
4,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
11
0 / 5 / 3
6,255
695
5,250
11,226
5,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

15
4 / 4 / 0
7,987
887
7,262
8,383
3,459
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 4
6,720
747
7,134
8,062
2,514
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
3 / 1 / 19
8,907
990
6,136
14,165
16,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
13
3 / 3 / 15
8,234
915
10,186
8,238
5,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
Maxtdb
Terra
14
4 / 0 / 13
8,788
976
3,897
8,687
8,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
16
7 / 1 / 15
9,444
1,049
11,346
12,225
13,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
15
6 / 0 / 15
9,560
1,062
10,595
8,785
7,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
100
5
Kills
23
23
Deaths
5
13
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Serqet
BlinXer
Serqet
0
4
2
0.25
W
Athena
3
1
19
12.5
W
Hades
3
3
15
3.5
L
1
7
4
0.43
L
Terra
0
5
3
0.3
W
Terra
Maxtdb
Terra
4
0
13
10.5
L
4
4
0
1
W
Nike
7
1
15
14.5
W
Hercules
6
0
15
13.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,117
Damage
42,160
47,223
Taken
52,100
19,055
Mitigated
50,935
12,096
Healing
18,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BlinXer
Serqet
4,517
412
144
2,341
8,696
3,059
0
4,368
4,013
0
6,626
W
Athena
6,136
1,744
1,679
2,241
14,165
16,961
568
2,902
11,008
17,907
0
W
Hades
10,186
1,144
961
1,801
8,238
5,287
1,613
2,773
5,323
17,595
0
L
7,954
1,867
654
612
10,856
4,722
0
4,728
5,764
0
9,970
L
Terra
5,250
352
2,167
2,409
11,226
5,301
0
5,485
5,301
8,461
0
W
Terra
Maxtdb
Terra
3,897
379
2,701
2,553
8,687
8,303
887
2,261
6,036
6,623
0
L
7,262
2,865
66
1,097
8,383
3,459
0
2,246
5,729
0
20,480
W
Nike
11,346
973
2,038
1,607
12,225
13,366
294
2,618
9,607
0
30,149
W
Hercules
10,595
1,375
1,810
1,557
8,785
7,018
879
1,830
6,955
0
17,487
L
7,134
448
1,339
1,267
8,062
2,514
0
2,812
5,178
19,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,543
Gold Earned
44,933
72
Minions Killed
85
0
Camps Cleared
0
813,065
Distance Traveled
956,979
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,997
666
5
1
0
192,909
0
W
Athena
8,907
990
13
1
0
217,608
1
W
Hades
8,234
915
16
2
0
152,638
2
L
Da Ji
6,584
732
8
1
0
123,143
0
L
Terra
6,255
695
9
1
0
177,423
0
W
Terra
8,788
976
6
1
0
174,200
0
L
Neith
7,987
887
23
3
0
149,726
0
W
Nike
9,444
1,049
38
4
0
205,303
3
W
Hercules
9,560
1,062
12
1
0
207,230
0
L
Eset
6,720
747
27
3
0
169,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role