Player Matchup

Nike
Nike
 
Nike
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
BubTheReaper
Artio
Level 48
God Stats
3W - 6L
1,500 SR
Queue Stats
132W - 109L
1,347 Elo+
Party 2
Agni
Agni
Deep_Sky006
Agni
Level 16
God Stats
7W - 15L
1,748 SR
Queue Stats
20W - 29L
1,526 Elo+
Solo
Bakasura
Bakasura
SongOfDeath1226
Bakasura
Level 140
God Stats
10W - 13L
1,372 SR
Queue Stats
550W - 469L
1,331 Elo+
Party 2
Merlin
Merlin
Trallver
Merlin
Level 17
God Stats
8W - 18L
1,541 SR
Queue Stats
10W - 22L
1,503 Elo+
Solo
Team Averages
Level 58
1,532 SR
1,441 Elo+

VS

Team Averages
Level 60
1,531 SR
1,640 Elo+
Cerberus
Cerberus
NiZe Striker
Cerberus
Level 25
God Stats
3W - 0L
1,329 SR
Queue Stats
5W - 3L
1,671 Elo+
Party 1
Guan Yu
Guan Yu
PoisonDart345
Guan Yu
Level 80
God Stats
3W - 0L
1,500 SR
Queue Stats
59W - 72L
1,694 Elo+
Party 3
Nu Wa
Nu Wa
Prince_Petrikov
Nu Wa
Level 46
God Stats
40W - 44L
1,602 SR
Queue Stats
58W - 72L
1,373 Elo+
Solo
Tsukuyomi
Tsukuyomi
SauceActually
Tsukuyomi
Level 21
God Stats
15W - 12L
1,726 SR
Queue Stats
38W - 31L
1,794 Elo+
Party 3
Chiron
Chiron
tommyvis
Chiron
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
18
3 / 5 / 3
11,177
699
11,335
16,196
15,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
0 / 5 / 5
9,947
622
5,865
21,278
22,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
0 / 6 / 1
9,476
592
7,613
12,413
2,797
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
19
4 / 6 / 3
11,557
722
15,947
20,765
5,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Trallver
Merlin
17
1 / 8 / 1
10,286
643
12,438
14,591
3,288
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
NiZe Striker
Cerberus
18
1 / 0 / 17
11,497
719
5,717
14,020
15,975
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
18
4 / 3 / 11
11,582
724
5,738
14,945
12,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
2 / 0 / 14
12,449
778
15,508
7,994
4,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
SauceActually
Tsukuyomi
20
9 / 4 / 9
12,483
780
20,031
16,498
7,395
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
tommyvis
Chiron
20
14 / 1 / 12
13,994
875
24,561
19,324
10,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
93
8
Kills
30
30
Deaths
8
13
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
5
3
0.9
L
0
5
5
0.5
L
0
6
1
0.08
W
Cerberus
NiZe Striker
Cerberus
1
0
17
9.5
W
Guan Yu
4
3
11
3.17
W
2
0
14
9
W
Tsukuyomi
SauceActually
Tsukuyomi
9
4
9
3.38
L
Bakasura
4
6
3
0.92
L
Merlin
Trallver
Merlin
1
8
1
0.19
W
Chiron
tommyvis
Chiron
14
1
12
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,198
Damage
71,555
85,243
Taken
72,781
50,530
Mitigated
50,269
16,331
Healing
25,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
11,335
284
735
1,955
16,196
15,801
0
4,826
11,035
5,288
33,573
L
5,865
26
638
3,730
21,278
22,784
0
5,277
15,402
22,929
0
L
7,613
282
0
2,406
12,413
2,797
218
3,536
8,716
30,373
0
W
Cerberus
NiZe Striker
Cerberus
5,717
199
687
4,839
14,020
15,975
374
6,500
6,447
24,837
0
W
Guan Yu
5,738
322
1,906
2,674
14,945
12,302
534
5,202
8,375
0
17,138
W
15,508
3,474
0
1,058
7,994
4,578
2,455
2,030
5,683
84,102
0
W
Tsukuyomi
SauceActually
Tsukuyomi
20,031
3,909
0
2,998
16,498
7,395
706
6,121
8,869
0
52,864
L
Bakasura
15,947
10,967
0
5,884
20,765
5,860
0
3,938
16,501
0
42,857
L
Merlin
Trallver
Merlin
12,438
688
95
888
14,591
3,288
0
3,259
11,269
45,460
0
W
Chiron
tommyvis
Chiron
24,561
12,251
1,303
9,965
19,324
10,019
2,471
6,055
12,250
0
77,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,443
Gold Earned
62,005
270
Minions Killed
361
0
Camps Cleared
0
1,386,929
Distance Traveled
1,744,234
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
11,177
699
44
3
0
283,696
3
L
Artio
9,947
622
37
2
0
293,365
1
L
Agni
9,476
592
46
3
0
224,355
0
W
Cerberus
11,497
719
44
3
0
361,343
0
W
Guan Yu
11,582
724
22
1
0
326,253
0
W
Nu Wa
12,449
778
120
8
0
339,911
2
W
Tsukuyomi
12,483
780
66
4
0
384,665
2
L
Bakasura
11,557
722
78
5
0
320,347
0
L
Merlin
10,286
643
65
4
0
265,166
0
W
Chiron
13,994
875
109
7
0
332,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role