Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DigitalRod56
Ymir
Level 68
God Stats
5W - 5L
1,500 SR
Queue Stats
59W - 86L
1,312 Elo+
Party 3
Anubis
Anubis
Juniorjdjones
Anubis
Level 94
God Stats
10W - 7L
1,500 SR
Queue Stats
194W - 202L
1,368 Elo+
Solo
Bacchus
Bacchus
SirDThe3rd
Bacchus
Level 81
God Stats
5W - 7L
1,685 SR
Queue Stats
193W - 226L
1,319 Elo+
Party 3
Izanami
Izanami
Toch1n
Izanami
Level 64
God Stats
6W - 11L
1,285 SR
Queue Stats
174W - 183L
1,256 Elo+
Solo
Team Averages
Level 77
1,494 SR
1,351 Elo+

VS

Team Averages
Level 76
1,577 SR
1,426 Elo+
Morgan Le Fay
Morgan Le Fay
Asheltronic
Morgan Le Fay
Level 83
God Stats
2W - 7L
1,503 SR
Queue Stats
407W - 444L
1,477 Elo+
Solo
Kukulkan
Kukulkan
Exunia
Kukulkan
Level 14
God Stats
3W - 4L
1,558 SR
Queue Stats
3W - 4L
1,389 Elo+
Party 2
Da Ji
Da Ji
M1etz
Da Ji
Level 59
God Stats
7W - 5L
1,500 SR
Queue Stats
12W - 9L
1,389 Elo+
Party 2
Mulan
Mulan
Swiffel
Mulan
Level 124
God Stats
20W - 20L
1,824 SR
Queue Stats
249W - 377L
1,411 Elo+
Party 1
Artemis
Artemis
schlimm111
Artemis
Level 101
God Stats
5W - 7L
1,500 SR
Queue Stats
281W - 392L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
5 / 1 / 3
7,211
656
5,796
6,860
4,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
2 / 0 / 6
6,821
620
3,567
6,607
2,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 2 / 0
7,269
661
3,839
7,627
3,375
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
SirDThe3rd
Bacchus
12
3 / 2 / 1
6,810
619
4,857
5,984
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Toch1n
Izanami
11
3 / 1 / 4
6,539
594
6,237
6,590
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Asheltronic
Morgan Le Fay
12
2 / 3 / 0
6,508
592
4,875
5,807
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Exunia
Kukulkan
10
1 / 3 / 2
6,211
565
1,885
4,114
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
M1etz
Da Ji
12
2 / 1 / 3
6,604
600
5,104
7,710
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
Swiffel
Mulan
8
1 / 5 / 1
5,591
508
3,505
11,645
4,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artemis
schlimm111
Artemis
8
0 / 4 / 1
4,646
422
4,350
6,927
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
16
Kills
6
6
Deaths
16
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
3
6.5
L
Morgan Le Fay
Asheltronic
Morgan Le Fay
2
3
0
0.67
W
2
0
6
5
L
Kukulkan
Exunia
Kukulkan
1
3
2
0.67
W
3
2
0
1.5
L
Da Ji
M1etz
Da Ji
2
1
3
3.5
W
Bacchus
SirDThe3rd
Bacchus
3
2
1
1.75
L
Mulan
Swiffel
Mulan
1
5
1
0.3
W
Izanami
Toch1n
Izanami
3
1
4
5
L
Artemis
schlimm111
Artemis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,296
Damage
19,719
33,668
Taken
36,203
15,765
Mitigated
11,522
13,847
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,796
912
1,460
2,650
6,860
4,155
277
686
6,174
21,407
0
L
Morgan Le Fay
Asheltronic
Morgan Le Fay
4,875
462
0
1,570
5,807
1,737
240
3,694
2,113
31,487
0
W
3,567
1,038
0
1,626
6,607
2,966
0
838
5,727
36,698
0
L
Kukulkan
Exunia
Kukulkan
1,885
316
0
0
4,114
1,249
54
2,916
983
20,610
0
W
3,839
134
0
4,545
7,627
3,375
150
4,080
3,253
42,242
0
L
Da Ji
M1etz
Da Ji
5,104
1,032
0
2,829
7,710
2,464
0
2,479
5,193
0
37,308
W
Bacchus
SirDThe3rd
Bacchus
4,857
499
0
865
5,984
3,355
0
820
5,164
22,416
6,001
L
Mulan
Swiffel
Mulan
3,505
427
91
3,186
11,645
4,466
0
4,681
6,910
0
16,686
W
Izanami
Toch1n
Izanami
6,237
4,197
0
2,701
6,590
1,914
539
0
6,590
0
50,601
L
Artemis
schlimm111
Artemis
4,350
1,604
630
2,146
6,927
1,606
0
3,727
3,158
0
22,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,650
Gold Earned
29,560
375
Minions Killed
265
0
Camps Cleared
0
1,053,490
Distance Traveled
984,386
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,211
656
39
4
0
211,217
2
L
Morgan Le Fay
6,508
592
71
6
0
184,647
3
W
Ymir
6,821
620
77
7
0
217,402
1
L
Kukulkan
6,211
565
47
4
0
190,835
2
W
Anubis
7,269
661
98
9
0
197,734
4
L
Da Ji
6,604
600
77
7
0
230,248
1
W
Bacchus
6,810
619
67
6
0
226,942
1
L
Mulan
5,591
508
32
3
0
207,639
0
W
Izanami
6,539
594
94
9
0
200,195
4
L
Artemis
4,646
422
38
3
0
171,017
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role