Player Matchup

Gilgamesh
Gilgamesh
Gold II
Evermolt
Gilgamesh
Gold II
Level 156
God Stats
6W - 7L
1,631 SR
Queue Stats
147W - 87L
1,740 MMR
Party 2
Merlin
Merlin
Platinum V
GunTTeRR
Merlin
Platinum V
Level 140
God Stats
25W - 18L
1,671 SR
Queue Stats
179W - 126L
1,926 MMR
Party 2
Heimdallr
Heimdallr
Gold I
Kuzenboss
Heimdallr
Gold I
Level 157
God Stats
7W - 6L
1,869 SR
Queue Stats
355W - 353L
1,820 MMR
Solo
Ganesha
Ganesha
Gold III
LSLAPYOU
Ganesha
Gold III
Level 153
God Stats
1W - 1L
1,780 SR
Queue Stats
36W - 37L
1,819 MMR
Solo
Set
Set
Platinum V
PHOЗNIX
Set
Platinum V
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 49L
1,956 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,690 SR
1,852 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,639 SR
1,843 MMR
Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
JANSKURWIELDRUGI
Ares
Gold II
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 81L
1,812 MMR
Solo
Ullr
Ullr
Platinum IV
Krakito
Ullr
Platinum IV
Level 158
God Stats
19W - 8L
1,994 SR
Queue Stats
352W - 272L
2,010 MMR
Party 1
Tiamat
Tiamat
Gold III
My0nlyFans
Tiamat
Gold III
Level 123
God Stats
2W - 1L
1,299 SR
Queue Stats
17W - 12L
1,809 MMR
Solo
Tyr
Tyr
Platinum III
Panvich
Tyr
Platinum III
Level 156
God Stats
12W - 6L
1,900 SR
Queue Stats
30W - 16L
2,084 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Evermolt
Gilgamesh
14
1 / 4 / 2
8,225
548
5,531
11,811
4,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
GunTTeRR
Merlin
16
2 / 1 / 1
9,251
617
6,537
4,068
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Kuzenboss
Heimdallr
13
1 / 4 / 0
7,653
510
4,966
8,971
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
LSLAPYOU
Ganesha
11
0 / 3 / 3
6,932
462
1,554
8,136
3,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 5 / 4
8,164
544
10,139
12,787
4,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
CliodhnaFenrirSol

VS

Bans
LokiThothArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
2 / 4 / 5
8,523
568
5,539
10,904
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
5 / 0 / 3
8,568
571
4,806
9,121
5,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
Krakito
Ullr
18
5 / 2 / 0
10,177
678
9,116
9,778
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
My0nlyFans
Tiamat
15
1 / 2 / 3
8,959
597
4,368
6,187
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
17
4 / 0 / 5
10,347
690
9,969
11,764
11,167
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
8
Kills
17
17
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
4
5
1.13
L
Gilgamesh
Evermolt
Gilgamesh
1
4
2
0.5
L
Merlin
GunTTeRR
Merlin
2
1
1
2.5
W
5
0
3
6.5
W
Ullr
Krakito
Ullr
5
2
0
2.5
L
Heimdallr
Kuzenboss
Heimdallr
1
4
0
0.25
L
Ganesha
LSLAPYOU
Ganesha
0
3
3
0.5
W
Tiamat
My0nlyFans
Tiamat
1
2
3
1.25
L
4
5
4
1.2
W
Tyr
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,727
Damage
33,798
45,773
Taken
47,754
17,222
Mitigated
26,794
9,157
Healing
24,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,539
2,453
0
10,144
10,904
3,539
0
417
10,487
0
55,755
L
Gilgamesh
Evermolt
Gilgamesh
5,531
2,351
0
2,090
11,811
4,991
0
9
11,802
0
52,260
L
Merlin
GunTTeRR
Merlin
6,537
790
0
626
4,068
1,140
0
1,764
2,304
79,660
0
W
4,806
483
236
2,222
9,121
5,981
0
4,069
5,052
19,732
0
W
Ullr
Krakito
Ullr
9,116
4,390
0
3,226
9,778
3,417
1,593
736
9,042
0
89,979
L
Heimdallr
Kuzenboss
Heimdallr
4,966
2,611
0
2,203
8,971
2,851
0
1,890
7,081
0
48,031
L
Ganesha
LSLAPYOU
Ganesha
1,554
31
246
2,428
8,136
3,833
0
2,607
5,529
13,148
1,264
W
Tiamat
My0nlyFans
Tiamat
4,368
191
0
1,765
6,187
2,690
80
1,942
4,245
70,422
0
L
10,139
4,926
0
1,564
12,787
4,407
0
2,904
9,883
0
53,530
W
Tyr
9,969
1,097
0
7,094
11,764
11,167
48
902
10,862
0
72,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,225
Gold Earned
46,574
500
Minions Killed
582
0
Camps Cleared
0
1,522,860
Distance Traveled
1,604,876
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,523
568
92
6
0
325,729
7
L
Gilgamesh
8,225
548
115
8
0
294,606
4
L
Merlin
9,251
617
186
12
0
311,118
4
W
Ares
8,568
571
32
2
0
335,692
7
W
Ullr
10,177
678
156
10
0
286,314
3
L
Heimdallr
7,653
510
115
8
0
270,159
2
L
Ganesha
6,932
462
2
0
0
314,001
6
W
Tiamat
8,959
597
153
10
0
306,148
6
L
Set
8,164
544
82
5
0
332,976
5
W
Tyr
10,347
690
149
10
0
350,993
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role