Player Matchup

Nox
Nox
BioLoV3
Nox
Level 147
God Stats
1W - 6L
1,500 SR
Queue Stats
96W - 95L
1,214 Elo+
Party 3
Tyr
Tyr
Gaberson
Tyr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,225 Elo+
Party 2
Chaac
Chaac
JVaporBoy
Chaac
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 69L
1,357 Elo+
Party 3
Kumbhakarna
Kumbhakarna
KILLERTOA5T
Kumbhakarna
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,368 Elo+
Party 2
Chang'e
Chang'e
longjohnsonboy86
Chang'e
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
326W - 358L
1,539 Elo+
Party 3
Team Averages
Level 139
1,500 SR
1,341 Elo+

VS

Team Averages
Level 144
1,500 SR
1,628 Elo+
Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
AUicee
Cu Chulainn
Level 160
God Stats
10W - 0L
1,500 SR
Queue Stats
999W - 439L
1,713 Elo+
Party 1
Artio
Artio
Zcyth3
Artio
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 24L
1,809 Elo+
Party 1
Hun Batz
Hun Batz
ZombeeSnax
Hun Batz
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
574W - 209L
1,713 Elo+
Party 1
Scylla
Scylla
xGlaserx
Scylla
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
156W - 129L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
19
10 / 6 / 11
12,354
686
25,588
18,396
9,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
5 / 7 / 10
11,726
651
15,181
25,584
37,343
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
JVaporBoy
Chaac
20
9 / 4 / 15
14,487
805
39,258
35,522
46,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kumbhakarna
KILLERTOA5T
Kumbhakarna
16
0 / 6 / 21
11,006
611
9,475
28,400
38,007
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 8 / 19
11,194
622
21,175
22,300
8,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
19
2 / 5 / 20
11,836
658
4,520
28,696
35,681
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
AUicee
Cu Chulainn
20
6 / 4 / 18
13,797
767
24,567
27,735
37,803
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artio
Zcyth3
Artio
17
0 / 7 / 25
11,474
637
17,211
31,349
49,577
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
ZombeeSnax
Hun Batz
20
6 / 7 / 14
12,592
700
22,005
19,980
14,742
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
xGlaserx
Scylla
20
15 / 3 / 13
14,852
825
36,639
20,868
12,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
119
25
Kills
29
31
Deaths
26
76
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
5
20
2.4
W
Cu Chulainn
AUicee
Cu Chulainn
6
4
18
3.75
L
Nox
10
6
11
2.58
L
5
7
10
1.43
L
Chaac
JVaporBoy
Chaac
9
4
15
4.13
L
Kumbhakarna
KILLERTOA5T
Kumbhakarna
0
6
21
1.75
W
Artio
Zcyth3
Artio
0
7
25
1.79
W
Hun Batz
ZombeeSnax
Hun Batz
6
7
14
1.86
L
1
8
19
1.31
W
Scylla
xGlaserx
Scylla
15
3
13
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,677
Damage
104,942
130,202
Taken
128,628
139,806
Mitigated
150,168
60,969
Healing
51,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,520
2,063
11,780
9,447
28,696
35,681
984
12,892
15,240
0
10,611
W
Cu Chulainn
AUicee
Cu Chulainn
24,567
2,883
1,353
2,694
27,735
37,803
330
13,738
13,549
0
58,138
L
Nox
25,588
2,172
1,426
2,725
18,396
9,066
1,911
6,721
11,451
42,798
0
L
15,181
1,208
2,073
4,512
25,584
37,343
303
9,330
15,678
1,016
22,848
L
Chaac
JVaporBoy
Chaac
39,258
5,359
2,676
15,146
35,522
46,912
1,310
13,086
21,802
13,450
61,799
L
Kumbhakarna
KILLERTOA5T
Kumbhakarna
9,475
1,068
5,352
5,052
28,400
38,007
687
13,374
14,583
16,448
0
W
Artio
Zcyth3
Artio
17,211
1,834
7,301
8,035
31,349
49,577
1,057
16,542
13,962
22,420
0
W
Hun Batz
ZombeeSnax
Hun Batz
22,005
3,992
148
2,020
19,980
14,742
847
10,835
8,633
0
33,264
L
21,175
324
16,197
5,810
22,300
8,478
1,741
9,172
12,838
41,318
0
W
Scylla
xGlaserx
Scylla
36,639
4,435
2,833
5,997
20,868
12,365
2,811
8,459
11,836
68,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,767
Gold Earned
64,551
178
Minions Killed
190
0
Camps Cleared
0
1,540,330
Distance Traveled
1,567,517
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,836
658
12
1
0
325,519
0
W
Cu Chulainn
13,797
767
68
4
0
341,130
1
L
Nox
12,354
686
53
3
0
270,264
0
L
Tyr
11,726
651
33
2
0
334,166
5
L
Chaac
14,487
805
62
3
0
358,784
2
L
Kumbhakarna
11,006
611
4
0
0
288,323
1
W
Artio
11,474
637
18
1
0
279,811
0
W
Hun Batz
12,592
700
32
2
0
314,175
1
L
Chang'e
11,194
622
26
1
0
288,793
1
W
Scylla
14,852
825
60
3
0
306,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role