Player Matchup

Olorun
Olorun
Harrrre
Olorun
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 64L
1,757 Elo+
Party 1
Fafnir
Fafnir
TOMMYseaman
Fafnir
Level 8
God Stats
1W - 2L
1,494 SR
Queue Stats
1W - 3L
1,757 Elo+
Party 1
Nemesis
Nemesis
zacksgarbage
Nemesis
Level 32
God Stats
0W - 2L
1,383 SR
Queue Stats
17W - 13L
1,757 Elo+
Party 1
Team Averages
Level 23
1,459 SR
1,757 Elo+

VS

Team Averages
Level 104
1,630 SR
1,416 Elo+
Erlang Shen
Erlang Shen
Blackangelninja
Erlang Shen
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
118W - 176L
1,372 Elo+
Solo
Nu Wa
Nu Wa
StrawbLion17
Nu Wa
Level 103
God Stats
1W - 0L
1,891 SR
Queue Stats
10W - 25L
1,500 Elo+
Solo
Bastet
Bastet
clique23skelly
Bastet
Level 106
God Stats
25W - 19L
1,500 SR
Queue Stats
339W - 424L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Harrrre
Olorun
16
2 / 5 / 4
10,883
680
10,382
15,781
6,527
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
15
1 / 3 / 4
9,825
614
5,472
24,927
29,122
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
zacksgarbage
Nemesis
15
3 / 5 / 2
10,378
649
12,562
20,016
8,251
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Blackangelninja
Erlang Shen
13
3 / 4 / 5
10,504
657
9,519
12,320
6,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 1 / 9
11,538
721
18,756
9,413
3,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
8 / 1 / 5
12,379
774
20,286
18,219
8,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
13
13
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Blackangelninja
Erlang Shen
3
4
5
1.38
L
Olorun
Harrrre
Olorun
2
5
4
0.8
W
2
1
9
6.5
L
Fafnir
1
3
4
1
W
8
1
5
10.5
L
Nemesis
zacksgarbage
Nemesis
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,416
Damage
48,561
60,724
Taken
39,952
43,900
Mitigated
18,078
14,711
Healing
15,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Blackangelninja
Erlang Shen
9,519
3,571
930
4,003
12,320
6,122
816
5,546
6,774
0
25,890
L
Olorun
Harrrre
Olorun
10,382
1,900
1,977
2,413
15,781
6,527
0
3,914
11,141
57,719
0
W
18,756
3,182
1,725
2,765
9,413
3,243
1,200
4,356
5,057
61,088
0
L
Fafnir
5,472
1,578
548
6,674
24,927
29,122
0
8,178
15,333
11,169
0
W
20,286
3,798
0
6,529
18,219
8,713
221
6,413
11,806
0
48,789
L
Nemesis
zacksgarbage
Nemesis
12,562
4,932
0
3,099
20,016
8,251
0
5,346
13,953
0
37,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,086
Gold Earned
34,421
162
Minions Killed
170
3
Camps Cleared
11
898,877
Distance Traveled
884,750
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,504
657
21
1
3
266,959
0
L
Olorun
10,883
680
107
7
2
273,503
3
W
Nu Wa
11,538
721
94
6
2
287,004
3
L
Fafnir
9,825
614
10
1
0
316,244
2
W
Bastet
12,379
774
55
3
6
330,787
3
L
Nemesis
10,378
649
45
3
1
309,130
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role