Player Matchup

Tiamat
Tiamat
Dead Kevin
Tiamat
Level 82
God Stats
157W - 158L
1,554 SR
Queue Stats
195W - 210L
1,516 Elo+
Solo
Geb
Geb
TFranzi
Geb
Level 58
God Stats
5W - 4L
1,901 SR
Queue Stats
49W - 51L
1,714 Elo+
Solo
Hou Yi
Hou Yi
deadpool_8443
Hou Yi
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 186L
1,644 Elo+
Solo
Sun Wukong
Sun Wukong
l-uc47-
Sun Wukong
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,714 Elo+
Solo
Fenrir
Fenrir
robman1798
Fenrir
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 32L
1,500 Elo+
Solo
Team Averages
Level 67
1,591 SR
1,617 Elo+

VS

Team Averages
Level 79
1,681 SR
1,502 Elo+
Bakasura
Bakasura
DTT_Mong-o_King
Bakasura
Level 87
God Stats
4W - 0L
1,500 SR
Queue Stats
47W - 68L
1,471 Elo+
Party 1
Vulcan
Vulcan
Hartzler4ever
Vulcan
Level 62
God Stats
8W - 5L
1,608 SR
Queue Stats
135W - 116L
1,493 Elo+
Solo
Artemis
Artemis
Kameltreiber1407
Artemis
Level 108
God Stats
15W - 14L
1,721 SR
Queue Stats
384W - 364L
1,546 Elo+
Party 1
Vamana
Vamana
MemesarelifeUwU
Vamana
Level 87
God Stats
4W - 0L
1,856 SR
Queue Stats
33W - 40L
1,455 Elo+
Party 1
Ymir
Ymir
xiTzLiMiTeDx
Ymir
Level 52
God Stats
16W - 7L
1,721 SR
Queue Stats
36W - 42L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dead Kevin
Tiamat
14
1 / 6 / 0
8,573
476
8,570
13,697
6,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
12
1 / 5 / 1
7,723
429
6,276
18,195
14,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 3
7,325
407
8,841
12,022
3,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
l-uc47-
Sun Wukong
13
0 / 1 / 1
8,055
448
7,095
14,255
9,586
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
robman1798
Fenrir
14
3 / 5 / 2
8,699
483
7,861
13,425
4,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
10 / 0 / 3
10,946
608
13,672
13,262
6,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 2 / 1
9,753
542
8,028
11,442
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 3 / 6
9,136
508
14,167
12,544
4,794
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 0 / 1
10,042
558
12,963
12,831
8,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 1 / 8
9,205
511
5,520
12,380
13,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
21
21
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bakasura
10
0
3
11.5
L
Tiamat
Dead Kevin
Tiamat
1
6
0
0.17
W
3
2
1
1.75
W
5
3
6
2.67
W
2
0
1
2.5
L
Geb
1
5
1
0.3
L
1
4
3
0.63
L
Sun Wukong
l-uc47-
Sun Wukong
0
1
1
0.5
L
Fenrir
robman1798
Fenrir
3
5
2
0.8
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,643
Damage
54,350
71,594
Taken
62,459
39,817
Mitigated
36,860
21,213
Healing
25,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
13,672
8,385
0
6,972
13,262
6,769
532
2,378
10,398
0
84,072
L
Tiamat
Dead Kevin
Tiamat
8,570
754
0
2,986
13,697
6,925
0
5,237
7,475
55,337
0
W
8,028
1,668
201
4,097
11,442
4,160
358
6,062
4,946
65,860
0
W
14,167
6,847
0
4,120
12,544
4,794
686
2,516
10,028
0
59,139
W
12,963
4,566
0
5,953
12,831
8,089
524
789
11,988
2,661
68,381
L
Geb
6,276
868
460
5,072
18,195
14,892
0
2,512
14,864
19,280
0
L
8,841
2,930
0
3,510
12,022
3,728
0
2,095
9,587
0
49,928
L
Sun Wukong
l-uc47-
Sun Wukong
7,095
1,880
0
7,598
14,255
9,586
614
1,057
11,961
0
48,291
L
Fenrir
robman1798
Fenrir
7,861
951
0
1,587
13,425
4,686
0
3,093
9,969
0
53,413
W
5,520
800
960
3,504
12,380
13,048
75
2,467
9,913
31,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,375
Gold Earned
49,082
389
Minions Killed
546
0
Camps Cleared
0
1,657,103
Distance Traveled
1,813,282
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,946
608
156
9
0
455,839
2
L
Tiamat
8,573
476
106
6
0
321,930
4
W
Vulcan
9,753
542
137
8
0
340,898
4
W
Artemis
9,136
508
93
5
0
315,175
0
W
Vamana
10,042
558
125
7
0
380,806
4
L
Geb
7,723
429
19
1
0
321,060
6
L
Hou Yi
7,325
407
80
4
0
292,071
3
L
Sun Wukong
8,055
448
95
5
0
342,992
5
L
Fenrir
8,699
483
89
5
0
379,050
4
W
Ymir
9,205
511
35
2
0
320,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role