Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AngyBean
Geb
Level 6
God Stats
29W - 26L
1,653 SR
Queue Stats
196W - 145L
1,696 Elo+
Solo
Susano
Susano
Lorrandroxus
Susano
Level 6
God Stats
2W - 3L
1,316 SR
Queue Stats
4W - 5L
1,504 Elo+
Solo
Neith
Neith
Zoriah_zoey
Neith
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,301 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
triton447
Ah Muzen Cab
Level 124
God Stats
2W - 1L
1,261 SR
Queue Stats
370W - 393L
1,541 Elo+
Solo
Team Averages
Level 60
1,446 SR
1,508 Elo+

VS

Team Averages
Level 18
1,500 SR
1,437 Elo+
Charybdis
Charybdis
 
Charybdis
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Jimmyjamzz
Fenrir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,292 Elo+
Party 1
Tiamat
Tiamat
Neophyer
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,349 Elo+
Solo
Neith
Neith
Sythe Souko
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,752 Elo+
Solo
Jormungandr
Jormungandr
ht09boy
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
3 / 3 / 9
8,591
781
7,392
9,937
3,729
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 3 / 9
9,020
820
9,214
11,980
8,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Susano
15
4 / 0 / 6
8,458
769
6,249
7,852
3,161
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 6 / 2
7,019
638
3,586
7,117
2,351
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
triton447
Ah Muzen Cab
17
10 / 0 / 8
9,446
859
17,081
10,351
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
2 / 3 / 5
7,615
692
8,030
10,445
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Jimmyjamzz
Fenrir
14
1 / 4 / 3
7,448
677
4,152
12,314
6,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Neophyer
Tiamat
13
1 / 4 / 2
6,881
626
6,762
9,277
4,262
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
6 / 2 / 3
8,748
795
13,111
10,751
4,029
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jormungandr
ht09boy
Jormungandr
13
2 / 9 / 4
7,734
703
5,147
15,203
10,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
22
Kills
12
12
Deaths
22
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
3
9
2.5
L
Charybdis
 
Charybdis
2
3
5
1.5
W
5
3
9
3.17
L
Fenrir
Jimmyjamzz
Fenrir
1
4
3
0.63
W
Susano
4
0
6
7
L
Tiamat
Neophyer
Tiamat
1
4
2
0.5
L
6
2
3
3.75
W
0
6
2
0.17
L
Jormungandr
ht09boy
Jormungandr
2
9
4
0.44
W
Ah Muzen Cab
triton447
Ah Muzen Cab
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,522
Damage
37,202
47,237
Taken
57,990
22,121
Mitigated
28,941
12,609
Healing
11,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,392
483
2,459
3,618
9,937
3,729
435
1,717
8,220
31,091
0
L
Charybdis
 
Charybdis
8,030
4,847
0
1,704
10,445
4,015
858
2,373
8,072
0
23,768
W
9,214
1,200
0
2,922
11,980
8,826
267
2,821
9,159
21,045
0
L
Fenrir
Jimmyjamzz
Fenrir
4,152
1,349
0
2,990
12,314
6,224
312
3,945
8,369
0
12,916
W
Susano
6,249
817
0
474
7,852
3,161
330
1,275
6,577
0
25,276
L
Tiamat
Neophyer
Tiamat
6,762
543
184
1,701
9,277
4,262
0
2,999
6,278
15,097
0
L
13,111
3,783
0
4,006
10,751
4,029
0
4,845
5,906
0
42,270
W
3,586
3,210
94
88
7,117
2,351
50
2,159
4,958
0
9,114
L
Jormungandr
ht09boy
Jormungandr
5,147
2,353
0
507
15,203
10,411
8
2,444
12,759
13,765
0
W
Ah Muzen Cab
triton447
Ah Muzen Cab
17,081
9,091
0
2,954
10,351
4,054
2,829
3,937
6,414
0
37,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,534
Gold Earned
38,426
190
Minions Killed
159
0
Camps Cleared
0
1,057,470
Distance Traveled
960,286
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,591
781
59
5
0
227,542
1
L
Charybdis
7,615
692
39
4
0
179,984
0
W
Geb
9,020
820
17
2
0
211,130
2
L
Fenrir
7,448
677
22
2
0
200,725
0
W
Susano
8,458
769
42
4
0
269,044
2
L
Tiamat
6,881
626
21
2
0
196,688
0
L
Neith
8,748
795
59
5
0
199,239
3
W
Neith
7,019
638
7
1
0
141,641
0
L
Jormungandr
7,734
703
18
2
0
183,650
0
W
Ah Muzen Cab
9,446
859
65
6
0
208,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role