Player Matchup

Cerberus
Cerberus
Silver II
Ph Morais xX
Cerberus
Silver II
Level 146
God Stats
31W - 38L
1,659 SR
Queue Stats
345W - 367L
1,565 MMR
Party 2
Agni
Agni
Bronze III
Spartan69869
Agni
Bronze III
Level 111
God Stats
15W - 19L
1,605 SR
Queue Stats
36W - 44L
1,565 MMR
Party 2
Chaac
Chaac
Bronze III
leodoomdude
Chaac
Bronze III
Level 72
God Stats
3W - 2L
1,833 SR
Queue Stats
4W - 7L
1,565 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,699 SR
1,565 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 121
1,493 SR
1,551 MMR
Zeus
Zeus
Bronze III
AlphaWolfSpawn
Zeus
Bronze III
Level 152
God Stats
3W - 2L
1,479 SR
Queue Stats
9W - 5L
1,561 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
CrimsonIRegret
Gilgamesh
Bronze III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 5L
1,561 MMR
Party 1
Geb
Geb
Bronze III
Friendly KR
Geb
Bronze III
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 294L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ph Morais xX
Cerberus
11
0 / 7 / 4
8,403
646
5,845
16,554
17,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 6 / 0
8,543
657
10,763
11,946
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 8 / 1
8,131
625
6,560
16,899
13,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
BastetAthenaMulanBacchusAres

VS

Bans
HerculesArtioAtlasCthulhuCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 9
10,902
839
16,346
7,092
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
CrimsonIRegret
Gilgamesh
15
7 / 1 / 12
10,639
818
16,002
14,085
11,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 2 / 13
9,791
753
6,195
10,698
9,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
5
Kills
20
21
Deaths
5
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
W
Gilgamesh
CrimsonIRegret
Gilgamesh
7
1
12
13
W
4
2
13
5.25
L
Cerberus
Ph Morais xX
Cerberus
0
7
4
0.29
L
4
6
0
0.67
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,168
Damage
38,543
45,399
Taken
31,875
34,467
Mitigated
23,601
9,612
Healing
4,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,346
1,552
0
107
7,092
2,532
854
4,296
2,688
44,681
0
W
Gilgamesh
CrimsonIRegret
Gilgamesh
16,002
5,236
937
1,935
14,085
11,955
1,213
6,962
6,350
0
34,505
W
6,195
814
815
1,092
10,698
9,114
155
5,986
4,484
26,395
0
L
Cerberus
Ph Morais xX
Cerberus
5,845
404
192
3,306
16,554
17,196
0
6,107
10,447
19,797
0
L
10,763
733
97
1,966
11,946
4,156
0
7,007
4,939
35,375
0
L
6,560
1,087
0
4,051
16,899
13,115
0
9,592
7,307
0
13,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,077
Gold Earned
31,332
123
Minions Killed
133
4
Camps Cleared
6
648,610
Distance Traveled
765,125
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,902
839
67
5
2
256,960
5
W
Gilgamesh
10,639
818
37
3
4
246,031
3
W
Geb
9,791
753
29
2
0
262,134
2
L
Cerberus
8,403
646
43
3
2
227,431
4
L
Agni
8,543
657
61
5
1
205,970
1
L
Chaac
8,131
625
19
1
1
215,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role