Player Matchup

Baron Samedi
Baron Samedi
Gersanian
Baron Samedi
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 10L
1,322 Elo+
Party 1
Chaac
Chaac
Hanset23
Chaac
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,322 Elo+
Party 1
Bakasura
Bakasura
mithycos
Bakasura
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 6L
1,322 Elo+
Party 1
Team Averages
Level 97
1,500 SR
1,322 Elo+

VS

Team Averages
Level 38
1,572 SR
1,429 Elo+
Vulcan
Vulcan
HonyGuIIy
Vulcan
Level 68
God Stats
1W - 2L
1,627 SR
Queue Stats
26W - 22L
1,429 Elo+
Party 2
Tyr
Tyr
Jumeol
Tyr
Level 25
God Stats
0W - 1L
1,285 SR
Queue Stats
3W - 4L
1,429 Elo+
Party 2
Xbalanque
Xbalanque
Wishumat
Xbalanque
Level 21
God Stats
1W - 4L
1,803 SR
Queue Stats
26W - 24L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gersanian
Baron Samedi
12
3 / 1 / 6
7,137
793
7,763
4,655
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Hanset23
Chaac
11
5 / 1 / 3
7,237
804
6,262
8,570
4,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bakasura
mithycos
Bakasura
11
1 / 1 / 7
6,632
737
2,707
6,118
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
HonyGuIIy
Vulcan
10
0 / 4 / 2
5,678
631
3,802
6,233
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
Jumeol
Tyr
9
1 / 3 / 1
6,068
674
2,585
6,482
3,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xbalanque
Wishumat
Xbalanque
10
1 / 2 / 2
6,163
685
4,483
7,681
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
9
Kills
2
3
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Gersanian
Baron Samedi
3
1
6
6
W
Chaac
Hanset23
Chaac
5
1
3
6.5
L
Vulcan
HonyGuIIy
Vulcan
0
4
2
0.25
L
Tyr
Jumeol
Tyr
1
3
1
0.5
L
Xbalanque
Wishumat
Xbalanque
1
2
2
1
W
Bakasura
mithycos
Bakasura
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,732
Damage
10,870
19,343
Taken
20,396
9,560
Mitigated
7,851
10,508
Healing
2,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Gersanian
Baron Samedi
7,763
254
544
2,188
4,655
2,454
748
952
3,703
25,003
0
W
Chaac
Hanset23
Chaac
6,262
394
264
4,780
8,570
4,929
438
2,093
6,477
0
19,555
L
Vulcan
HonyGuIIy
Vulcan
3,802
811
0
814
6,233
1,896
0
2,742
3,050
17,894
0
L
Tyr
Jumeol
Tyr
2,585
712
0
747
6,482
3,309
0
924
4,917
0
6,020
L
Xbalanque
Wishumat
Xbalanque
4,483
612
0
1,230
7,681
2,646
0
3,484
3,611
0
16,686
W
Bakasura
mithycos
Bakasura
2,707
1,833
0
2,732
6,118
2,177
939
1,386
4,732
0
17,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,006
Gold Earned
17,909
113
Minions Killed
66
6
Camps Cleared
1
512,679
Distance Traveled
401,319
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,137
793
43
5
0
154,440
4
W
Chaac
7,237
804
33
4
0
182,578
2
L
Vulcan
5,678
631
33
4
1
157,165
4
L
Tyr
6,068
674
4
0
0
97,567
2
L
Xbalanque
6,163
685
29
3
0
146,587
2
W
Bakasura
6,632
737
37
4
6
175,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role