Player Matchup

Zhong Kui
Zhong Kui
Platinum IV
Gusy
Zhong Kui
Platinum IV
Level 155
God Stats
8W - 4L
2,037 SR
Queue Stats
107W - 70L
1,890 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
2,037 SR
1,890 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 107
1,714 SR
1,867 MMR
Hades
Hades
Gold II
Heckathorne
Hades
Gold II
Level 107
God Stats
33W - 19L
1,714 SR
Queue Stats
35W - 24L
1,867 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Gusy
Zhong Kui
20
3 / 1 / 0
14,433
962
12,874
19,098
13,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
UllrOlorunAnhurChronosHou Yi

VS

Bans
SolFreyaAh Muzen CabBastetHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 0
12,066
804
10,241
16,470
12,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Gusy
Zhong Kui
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,874
Damage
10,241
19,098
Taken
16,470
13,884
Mitigated
12,460
11,916
Healing
7,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Gusy
Zhong Kui
12,874
6,242
0
11,916
19,098
13,884
2,478
10,526
8,572
99,293
0
L
10,241
1,859
0
7,034
16,470
12,460
0
13,105
3,365
74,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,433
Gold Earned
12,066
192
Minions Killed
161
7
Camps Cleared
6
271,075
Distance Traveled
284,838
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
14,433
962
192
13
7
271,075
2
L
Hades
12,066
804
161
11
6
284,838
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role