Player Matchup

King Arthur
King Arthur
ReAcH_2002
King Arthur
Level 69
God Stats
128W - 94L
1,500 SR
Queue Stats
313W - 302L
1,312 Elo+
Party 1
Tiamat
Tiamat
catamat45
Tiamat
Level 108
God Stats
5W - 1L
1,500 SR
Queue Stats
50W - 51L
1,177 Elo+
Party 1
Awilix
Awilix
vtnathan2001
Awilix
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 16L
1,707 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,399 Elo+

VS

Team Averages
Level 132
1,415 SR
1,464 Elo+
Scylla
Scylla
Legit-_-KamiGuru
Scylla
Level 153
God Stats
25W - 15L
1,500 SR
Queue Stats
213W - 222L
1,500 Elo+
Party 2
Nemesis
Nemesis
Legit_Haiku
Nemesis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 154L
1,641 Elo+
Party 2
Kumbhakarna
Kumbhakarna
jkonatty
Kumbhakarna
Level 115
God Stats
1W - 5L
1,245 SR
Queue Stats
110W - 123L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ReAcH_2002
King Arthur
18
8 / 1 / 16
12,906
860
14,981
13,626
16,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
catamat45
Tiamat
16
8 / 5 / 12
11,917
794
15,431
15,609
10,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
17
8 / 2 / 10
12,065
804
11,969
10,742
3,580
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 6
10,481
699
11,784
12,343
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Legit_Haiku
Nemesis
14
6 / 9 / 2
10,986
732
15,580
17,396
8,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kumbhakarna
jkonatty
Kumbhakarna
13
0 / 8 / 7
9,868
658
6,722
20,309
21,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
24
Kills
8
8
Deaths
24
38
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
7
6
0.71
L
Nemesis
Legit_Haiku
Nemesis
6
9
2
0.78
W
King Arthur
ReAcH_2002
King Arthur
8
1
16
16
W
Tiamat
catamat45
Tiamat
8
5
12
2.8
L
Kumbhakarna
jkonatty
Kumbhakarna
0
8
7
0.44
W
Awilix
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,381
Damage
34,086
39,977
Taken
50,048
30,726
Mitigated
33,136
13,272
Healing
6,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,784
1,505
0
2,035
12,343
3,925
39
4,718
7,243
39,852
0
L
Nemesis
Legit_Haiku
Nemesis
15,580
6,228
0
2,576
17,396
8,044
196
6,376
10,522
0
45,417
W
King Arthur
ReAcH_2002
King Arthur
14,981
2,629
501
5,632
13,626
16,228
323
7,847
5,498
0
35,722
W
Tiamat
catamat45
Tiamat
15,431
1,329
0
5,909
15,609
10,918
561
6,295
9,024
48,390
0
L
Kumbhakarna
jkonatty
Kumbhakarna
6,722
565
243
1,716
20,309
21,167
106
4,923
14,772
16,076
0
W
Awilix
11,969
5,847
0
1,230
10,742
3,580
1,537
4,106
6,450
0
34,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,888
Gold Earned
31,335
160
Minions Killed
131
7
Camps Cleared
7
845,335
Distance Traveled
721,904
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,481
699
74
5
1
225,886
1
L
Nemesis
10,986
732
37
2
5
250,840
2
W
King Arthur
12,906
860
52
3
0
297,014
3
W
Tiamat
11,917
794
82
5
4
247,024
2
L
Kumbhakarna
9,868
658
20
1
1
245,178
3
W
Awilix
12,065
804
26
2
3
301,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role