Player Matchup

Atlas
Atlas
Avddent
Atlas
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 19L
1,520 Elo+
Solo
Mercury
Mercury
OneofManyrambo3
Mercury
Level 149
God Stats
17W - 8L
1,728 SR
Queue Stats
71W - 54L
1,741 Elo+
Party 3
Charybdis
Charybdis
Tiny4741
Charybdis
Level 107
God Stats
7W - 8L
1,688 SR
Queue Stats
52W - 40L
1,520 Elo+
Solo
Osiris
Osiris
Unequaaled
Osiris
Level 127
God Stats
11W - 10L
1,500 SR
Queue Stats
311W - 297L
1,853 Elo+
Solo
Nu Wa
Nu Wa
br0wn5auce
Nu Wa
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 27L
1,500 Elo+
Party 3
Team Averages
Level 131
1,583 SR
1,627 Elo+

VS

Team Averages
Level 118
1,554 SR
1,582 Elo+
Thanatos
Thanatos
FBIAgentLitler
Thanatos
Level 147
God Stats
3W - 1L
1,402 SR
Queue Stats
54W - 40L
1,499 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Ninja m0nkey10
Kumbhakarna
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,482 Elo+
Party 2
Hachiman
Hachiman
Pessimo
Hachiman
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 25L
1,587 Elo+
Party 1
Horus
Horus
Stoplight
Horus
Level 89
God Stats
6W - 7L
1,562 SR
Queue Stats
13W - 10L
1,529 Elo+
Party 1
Ra
Ra
magic4nash148
Ra
Level 139
God Stats
5W - 3L
1,806 SR
Queue Stats
43W - 26L
1,811 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Avddent
Atlas
17
1 / 7 / 15
10,850
678
14,066
27,465
35,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
4 / 6 / 6
12,018
751
10,134
16,757
5,870
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
Tiny4741
Charybdis
18
3 / 9 / 8
10,980
686
16,776
20,580
5,723
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Unequaaled
Osiris
17
8 / 2 / 4
10,924
683
7,532
12,579
11,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Nu Wa
16
2 / 8 / 9
10,503
656
19,693
16,711
4,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
5 / 6 / 14
12,075
755
13,637
17,958
8,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Ninja m0nkey10
Kumbhakarna
19
6 / 4 / 15
12,123
758
7,428
20,159
25,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Pessimo
Hachiman
19
6 / 4 / 12
12,391
774
17,595
14,144
6,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Stoplight
Horus
20
8 / 2 / 14
12,512
782
13,355
19,435
18,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
6 / 2 / 14
13,254
828
26,573
14,412
7,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
100
18
Kills
31
32
Deaths
18
42
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Atlas
Avddent
Atlas
1
7
15
1.21
W
Thanatos
5
6
14
2
W
Kumbhakarna
Ninja m0nkey10
Kumbhakarna
6
4
15
3.38
L
4
6
6
1.17
W
Hachiman
Pessimo
Hachiman
6
4
12
3
W
Horus
Stoplight
Horus
8
2
14
7.5
L
Charybdis
Tiny4741
Charybdis
3
9
8
0.78
L
Osiris
Unequaaled
Osiris
8
2
4
5
L
Nu Wa
2
8
9
0.81
W
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,201
Damage
78,588
94,092
Taken
86,108
63,298
Mitigated
66,800
7,007
Healing
38,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Avddent
Atlas
14,066
4,488
734
2,774
27,465
35,968
427
10,334
15,133
28,960
0
W
Thanatos
13,637
2,943
0
8,433
17,958
8,401
2,184
7,448
10,510
0
51,575
W
Kumbhakarna
Ninja m0nkey10
Kumbhakarna
7,428
516
947
2,670
20,159
25,746
341
8,225
11,934
19,722
0
L
10,134
3,446
0
422
16,757
5,870
0
3,465
12,750
0
46,693
W
Hachiman
Pessimo
Hachiman
17,595
8,474
0
3,808
14,144
6,997
2,157
4,898
9,246
0
52,112
W
Horus
Stoplight
Horus
13,355
4,933
2,666
6,632
19,435
18,497
757
8,339
11,096
2,611
26,083
L
Charybdis
Tiny4741
Charybdis
16,776
11,989
0
1,072
20,580
5,723
0
7,292
12,365
0
52,559
L
Osiris
Unequaaled
Osiris
7,532
2,628
0
463
12,579
11,101
209
4,522
7,329
0
23,802
L
Nu Wa
19,693
4,902
669
873
16,711
4,636
266
5,772
10,424
41,127
0
W
26,573
2,212
5,839
7,530
14,412
7,159
1,153
4,849
9,563
89,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,275
Gold Earned
62,355
250
Minions Killed
326
0
Camps Cleared
0
1,531,311
Distance Traveled
1,640,266
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,850
678
29
2
0
270,827
1
W
Thanatos
12,075
755
59
4
0
319,554
1
W
Kumbhakarna
12,123
758
30
2
0
310,716
0
L
Mercury
12,018
751
83
5
0
390,313
12
W
Hachiman
12,391
774
51
3
0
303,935
0
W
Horus
12,512
782
26
2
0
357,383
1
L
Charybdis
10,980
686
57
4
0
270,381
2
L
Osiris
10,924
683
38
2
0
346,121
3
L
Nu Wa
10,503
656
43
3
0
253,669
0
W
Ra
13,254
828
160
10
0
348,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role