Player Matchup

Ravana
Ravana
 
Ravana
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Coloringclass
Apollo
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sylvanus
Sylvanus
KingXers
Sylvanus
Level 77
God Stats
26W - 30L
1,311 SR
Queue Stats
109W - 119L
1,500 Elo+
Party 1
Ra
Ra
patsfan313
Ra
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 35L
1,500 Elo+
Solo
Atlas
Atlas
veteranninja2
Atlas
Level 146
God Stats
5W - 5L
1,500 SR
Queue Stats
168W - 144L
1,379 Elo+
Solo
Team Averages
Level 105
1,462 SR
1,476 Elo+

VS

Team Averages
Level 132
1,480 SR
1,430 Elo+
Jing Wei
Jing Wei
DeformedLove
Jing Wei
Level 147
God Stats
37W - 39L
1,617 SR
Queue Stats
187W - 200L
1,423 Elo+
Solo
Persephone
Persephone
SmaugTheDread666
Persephone
Level 157
God Stats
14W - 7L
1,500 SR
Queue Stats
360W - 343L
1,738 Elo+
Solo
Horus
Horus
deathsname
Horus
Level 124
God Stats
7W - 11L
1,283 SR
Queue Stats
247W - 244L
1,521 Elo+
Solo
Kali
Kali
ruin570
Kali
Level 156
God Stats
9W - 4L
1,500 SR
Queue Stats
160W - 165L
1,427 Elo+
Solo
Sobek
Sobek
striker353
Sobek
Level 74
God Stats
2W - 4L
1,500 SR
Queue Stats
451W - 433L
1,038 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
4
0 / 1 / 1
3,260
652
776
2,041
417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 0 / 0
2,512
502
0
201
11
Mace

Mace

+10
Physical Power

Sylvanus
KingXers
Sylvanus
7
3 / 0 / 0
4,313
863
1,950
3,101
1,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

5
0 / 1 / 0
3,218
644
245
1,977
566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

3
0 / 1 / 0
2,793
559
413
2,706
779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DeformedLove
Jing Wei
5
1 / 0 / 1
3,374
675
1,337
1,323
307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
SmaugTheDread666
Persephone
5
0 / 0 / 1
3,398
680
1,394
1,621
457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Horus
6
0 / 3 / 0
3,310
662
1,480
3,505
1,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
ruin570
Kali
6
1 / 0 / 0
3,595
719
208
2,414
612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sobek
5
1 / 0 / 1
3,649
730
552
1,421
832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
3
3
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
1
1
0.5
L
0
0
0
0
W
Jing Wei
DeformedLove
Jing Wei
1
0
1
1.5
L
Sylvanus
KingXers
Sylvanus
3
0
0
3
W
Persephone
SmaugTheDread666
Persephone
0
0
1
0.5
W
Horus
0
3
0
0
L
0
1
0
0
W
Kali
ruin570
Kali
1
0
0
1
W
Sobek
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,384
Damage
4,971
10,026
Taken
10,284
3,043
Mitigated
3,685
4,532
Healing
4,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
776
231
0
924
2,041
417
0
326
1,682
0
9,053
L
0
0
0
8
201
11
0
0
201
0
1,012
W
Jing Wei
DeformedLove
Jing Wei
1,337
1,169
0
397
1,323
307
404
264
1,059
0
17,454
L
Sylvanus
KingXers
Sylvanus
1,950
842
0
2,095
3,101
1,270
132
0
3,101
11,398
3,936
W
Persephone
SmaugTheDread666
Persephone
1,394
36
0
1,124
1,621
457
0
18
1,603
11,564
0
W
Horus
1,480
771
0
984
3,505
1,477
0
1,593
1,912
0
10,597
L
245
80
0
974
1,977
566
0
1,146
711
12,879
0
W
Kali
ruin570
Kali
208
22
0
713
2,414
612
0
227
2,187
0
13,411
W
Sobek
552
163
111
1,100
1,421
832
92
149
1,272
6,950
0
L
413
159
0
531
2,706
779
0
321
2,385
5,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,096
Gold Earned
17,326
105
Minions Killed
125
0
Camps Cleared
0
394,603
Distance Traveled
465,770
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
3,260
652
24
5
0
95,801
0
L
Apollo
2,512
502
2
0
0
30,148
0
W
Jing Wei
3,374
675
29
6
0
82,957
1
L
Sylvanus
4,313
863
47
9
0
86,883
1
W
Persephone
3,398
680
23
5
0
82,578
0
W
Horus
3,310
662
22
4
0
95,453
0
L
Ra
3,218
644
24
5
0
87,509
2
W
Kali
3,595
719
36
7
0
103,031
2
W
Sobek
3,649
730
15
3
0
101,751
0
L
Atlas
2,793
559
8
2
0
94,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role