Player Matchup

Zeus
Zeus
 
Zeus
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Farrar
Serqet
Level 155
God Stats
8W - 11L
1,674 SR
Queue Stats
164W - 159L
1,646 Elo+
Solo
Athena
Athena
Iamsafado
Athena
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,640 Elo+
Solo
Guan Yu
Guan Yu
MrPicklesLikesU
Guan Yu
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 30L
1,635 Elo+
Solo
Hel
Hel
Reapererr
Hel
Level 32
God Stats
6W - 10L
1,238 SR
Queue Stats
180W - 213L
1,185 Elo+
Solo
Team Averages
Level 85
1,482 SR
1,521 Elo+

VS

Team Averages
Level 81
1,498 SR
1,611 Elo+
Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CarolNvMendoza
Nu Wa
Level 78
God Stats
12W - 13L
1,250 SR
Queue Stats
45W - 35L
1,294 Elo+
Solo
Baron Samedi
Baron Samedi
DropG88
Baron Samedi
Level 27
God Stats
247W - 49L
1,836 SR
Queue Stats
261W - 57L
1,931 Elo+
Party 1
Kuzenbo
Kuzenbo
MellodyZ
Kuzenbo
Level 125
God Stats
5W - 7L
1,402 SR
Queue Stats
1,107W - 372L
1,638 Elo+
Party 1
Danzaburou
Danzaburou
Zeldius06
Danzaburou
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 6L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 7 / 0
10,011
1,001
10,169
11,065
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
Farrar
Serqet
16
1 / 7 / 4
10,274
1,027
6,828
14,230
4,736
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
Iamsafado
Athena
16
1 / 1 / 4
10,193
1,019
13,727
16,183
17,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 3 / 4
11,077
1,108
12,729
18,516
13,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 3 / 3
10,372
1,037
9,042
13,579
4,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

196

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
3 / 0 / 13
10,941
1,094
10,921
11,065
14,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
3 / 1 / 13
10,983
1,098
13,708
8,766
4,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
DropG88
Baron Samedi
17
4 / 2 / 12
11,269
1,127
12,406
6,879
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
MellodyZ
Kuzenbo
17
2 / 2 / 15
10,973
1,097
8,890
16,747
26,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Zeldius06
Danzaburou
18
9 / 2 / 11
13,150
1,315
22,159
12,298
5,513
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
85
7
Kills
21
21
Deaths
7
15
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
7
0
0.14
W
Horus
 
Horus
3
0
13
9.5
W
3
1
13
9.5
W
Baron Samedi
DropG88
Baron Samedi
4
2
12
5
L
Serqet
Farrar
Serqet
1
7
4
0.43
L
Athena
Iamsafado
Athena
1
1
4
3
W
Kuzenbo
MellodyZ
Kuzenbo
2
2
15
4.75
L
3
3
4
1.67
L
1
3
3
0.83
W
Danzaburou
Zeldius06
Danzaburou
9
2
11
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,495
Damage
68,084
73,573
Taken
55,755
44,485
Mitigated
53,594
15,977
Healing
17,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,169
561
0
0
11,065
3,600
0
3,668
7,311
32,147
0
W
Horus
 
Horus
10,921
3,989
1,488
2,491
11,065
14,726
0
6,669
3,679
0
17,971
W
13,708
3,619
72
987
8,766
4,219
0
5,277
3,338
32,309
0
W
Baron Samedi
DropG88
Baron Samedi
12,406
408
4,176
2,228
6,879
3,003
0
3,056
3,616
28,318
0
L
Serqet
Farrar
Serqet
6,828
824
0
161
14,230
4,736
0
5,222
8,962
0
18,203
L
Athena
Iamsafado
Athena
13,727
1,988
0
1,182
16,183
17,354
0
9,095
6,857
38,869
0
W
Kuzenbo
MellodyZ
Kuzenbo
8,890
2,534
0
1,761
16,747
26,133
0
10,264
5,458
18,318
0
L
12,729
2,608
1,975
1,784
18,516
13,874
0
10,928
7,265
6,582
26,561
L
9,042
143
6,517
4,358
13,579
4,921
0
5,313
8,174
30,120
0
W
Danzaburou
Zeldius06
Danzaburou
22,159
11,987
0
4,329
12,298
5,513
0
7,526
4,191
0
44,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,927
Gold Earned
57,316
217
Minions Killed
169
8
Camps Cleared
8
1,002,207
Distance Traveled
947,915
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,011
1,001
63
6
0
160,358
5
W
Horus
10,941
1,094
15
2
2
189,642
0
W
Nu Wa
10,983
1,098
35
4
1
174,448
1
W
Baron Samedi
11,269
1,127
53
5
0
196,986
1
L
Serqet
10,274
1,027
17
2
5
200,401
0
L
Athena
10,193
1,019
47
5
1
210,765
0
W
Kuzenbo
10,973
1,097
16
2
0
202,597
0
L
Guan Yu
11,077
1,108
38
4
0
218,560
1
L
Hel
10,372
1,037
52
5
2
212,123
0
W
Danzaburou
13,150
1,315
50
5
5
184,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role