Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BqniBqni
Hachiman
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 22L
1,561 Elo+
Party 1
Gilgamesh
Gilgamesh
VincentDragneel
Gilgamesh
Level 39
God Stats
2W - 5L
1,500 SR
Queue Stats
58W - 94L
1,513 Elo+
Solo
Ares
Ares
itamaer
Ares
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,738 Elo+
Party 1
Team Averages
Level 75
1,500 SR
1,562 Elo+

VS

Team Averages
Level 83
1,494 SR
1,576 Elo+
Poseidon
Poseidon
 
Poseidon
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ristau34
Neith
Level 106
God Stats
4W - 1L
1,858 SR
Queue Stats
10W - 5L
1,882 Elo+
Solo
Fafnir
Fafnir
TOMMYseaman
Fafnir
Level 7
God Stats
1W - 1L
1,287 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
superjjj89
Bellona
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 61L
1,500 Elo+
Solo
Nemesis
Nemesis
zacksgarbage
Nemesis
Level 31
God Stats
3W - 2L
1,324 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 2 / 0
6,227
566
546
2,686
772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

He Bo
 
He Bo
7
0 / 1 / 0
4,754
432
596
4,096
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
BqniBqni
Hachiman
10
4 / 2 / 0
6,247
568
8,903
7,462
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
VincentDragneel
Gilgamesh
8
0 / 4 / 0
5,144
468
2,533
7,422
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
itamaer
Ares
7
0 / 1 / 2
5,255
478
2,598
7,447
4,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
3 / 0 / 1
7,075
643
3,451
3,591
1,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Ristau34
Neith
12
1 / 2 / 3
6,632
603
6,903
5,799
1,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
8
2 / 2 / 2
6,062
551
3,028
9,849
7,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
superjjj89
Bellona
11
2 / 1 / 1
6,658
605
1,678
3,890
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
zacksgarbage
Nemesis
10
2 / 0 / 3
6,175
561
2,884
5,569
1,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
10
10
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
2
0
0
L
He Bo
 
He Bo
0
1
0
0
W
Poseidon
 
Poseidon
3
0
1
3.5
L
Hachiman
BqniBqni
Hachiman
4
2
0
2
W
Neith
Ristau34
Neith
1
2
3
1.25
W
Fafnir
2
2
2
1.5
L
Gilgamesh
VincentDragneel
Gilgamesh
0
4
0
0
L
Ares
itamaer
Ares
0
1
2
1
W
Bellona
superjjj89
Bellona
2
1
1
2.5
W
Nemesis
zacksgarbage
Nemesis
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,176
Damage
17,944
29,113
Taken
28,698
10,841
Mitigated
14,158
7,074
Healing
8,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
546
76
0
80
2,686
772
29
0
2,686
35,870
0
L
He Bo
 
He Bo
596
0
0
980
4,096
1,012
202
1,445
2,651
18,972
0
W
Poseidon
 
Poseidon
3,451
704
0
2,262
3,591
1,214
58
928
2,585
40,333
2,917
L
Hachiman
BqniBqni
Hachiman
8,903
4,656
0
2,327
7,462
2,137
0
2,855
4,607
0
39,036
W
Neith
Ristau34
Neith
6,903
3,123
543
2,712
5,799
1,912
694
490
5,309
0
48,621
W
Fafnir
3,028
874
0
1,330
9,849
7,388
156
1,698
8,151
6,956
0
L
Gilgamesh
VincentDragneel
Gilgamesh
2,533
1,013
193
1,996
7,422
2,592
0
662
6,760
0
24,048
L
Ares
itamaer
Ares
2,598
126
0
1,498
7,447
4,328
0
1,347
6,100
7,984
0
W
Bellona
superjjj89
Bellona
1,678
97
0
1,184
3,890
2,280
0
420
3,470
0
28,548
W
Nemesis
zacksgarbage
Nemesis
2,884
1,075
0
430
5,569
1,364
0
126
5,443
0
32,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,627
Gold Earned
32,602
259
Minions Killed
323
0
Camps Cleared
0
974,363
Distance Traveled
1,131,630
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,227
566
88
8
0
209,344
0
L
He Bo
4,754
432
36
3
0
136,402
3
W
Poseidon
7,075
643
87
8
0
228,935
7
L
Hachiman
6,247
568
64
6
0
192,947
3
W
Neith
6,632
603
96
9
0
180,716
2
W
Fafnir
6,062
551
10
1
0
236,336
0
L
Gilgamesh
5,144
468
61
6
0
217,225
2
L
Ares
5,255
478
10
1
0
218,445
2
W
Bellona
6,658
605
76
7
0
235,648
7
W
Nemesis
6,175
561
54
5
0
249,995
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role