Player Matchup

Horus
Horus
 
Horus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
aguablant
Serqet
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 131L
1,910 Elo+
Party 1
Skadi
Skadi
gamer250boy03
Skadi
Level 101
God Stats
3W - 5L
1,734 SR
Queue Stats
16W - 24L
1,769 Elo+
Party 1
Ao Kuang
Ao Kuang
lale2413
Ao Kuang
Level 120
God Stats
2W - 3L
1,500 SR
Queue Stats
222W - 186L
1,838 Elo+
Party 1
Hera
Hera
voimaton_bonobo
Hera
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 123L
1,500 Elo+
Party 1
Team Averages
Level 123
1,547 SR
1,703 Elo+

VS

Team Averages
Level 84
1,547 SR
1,485 Elo+
Persephone
Persephone
ROFLOL321
Persephone
Level 55
God Stats
7W - 5L
1,735 SR
Queue Stats
402W - 391L
1,614 Elo+
Party 2
Nemesis
Nemesis
UgotOofedBruh
Nemesis
Level 140
God Stats
6W - 1L
1,500 SR
Queue Stats
292W - 295L
1,491 Elo+
Party 2
Bellona
Bellona
bloodthirsty011
Bellona
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,423 Elo+
Party 2
Jing Wei
Jing Wei
ddivic
Jing Wei
Level 85
God Stats
4W - 1L
1,500 SR
Queue Stats
133W - 122L
1,434 Elo+
Solo
Ganesha
Ganesha
max-0612-renz
Ganesha
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
188W - 201L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 2 / 1
5,948
496
4,236
8,745
3,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
aguablant
Serqet
9
2 / 3 / 0
6,038
503
2,536
10,851
5,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 2 / 2
6,853
571
7,249
7,010
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
lale2413
Ao Kuang
11
1 / 3 / 1
6,443
537
3,262
10,144
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
6,084
507
3,389
6,712
2,031
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ROFLOL321
Persephone
13
5 / 0 / 3
8,099
675
13,395
4,471
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
13
4 / 0 / 4
7,803
650
5,990
8,005
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 1
6,353
529
3,022
5,921
3,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
ddivic
Jing Wei
13
2 / 2 / 1
7,437
620
5,360
8,763
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
11
0 / 1 / 8
6,912
576
3,530
7,990
5,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
12
12
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
1
0.25
W
Persephone
ROFLOL321
Persephone
5
0
3
6.5
W
Nemesis
4
0
4
6
L
Serqet
aguablant
Serqet
2
3
0
0.67
W
1
1
1
1.5
W
Jing Wei
ddivic
Jing Wei
2
2
1
1.25
L
1
2
2
1
L
Ao Kuang
lale2413
Ao Kuang
1
3
1
0.5
W
Ganesha
0
1
8
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,672
Damage
31,297
43,462
Taken
35,150
16,621
Mitigated
15,970
16,519
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,236
2,012
598
3,683
8,745
3,851
252
2,280
6,419
0
26,348
W
Persephone
ROFLOL321
Persephone
13,395
481
79
1,682
4,471
1,570
43
1,022
3,449
55,936
2,942
W
Nemesis
5,990
2,916
0
1,466
8,005
2,686
0
2,529
5,182
0
51,509
L
Serqet
aguablant
Serqet
2,536
635
330
2,381
10,851
5,843
0
5,954
4,813
0
8,675
W
3,022
1,183
0
2,044
5,921
3,964
746
689
4,958
0
24,715
W
Jing Wei
ddivic
Jing Wei
5,360
3,674
0
4,252
8,763
2,594
282
615
8,007
0
50,746
L
7,249
3,394
0
2,236
7,010
1,863
128
1,556
5,360
0
48,735
L
Ao Kuang
lale2413
Ao Kuang
3,262
913
0
4,709
10,144
3,033
398
2,858
7,230
32,179
0
W
Ganesha
3,530
326
0
3,072
7,990
5,156
0
1,796
6,081
14,435
0
L
3,389
1,332
0
2,582
6,712
2,031
0
3,096
3,453
41,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,366
Gold Earned
36,604
297
Minions Killed
366
0
Camps Cleared
0
1,184,455
Distance Traveled
1,289,407
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,948
496
48
4
0
239,715
2
W
Persephone
8,099
675
115
10
0
275,880
8
W
Nemesis
7,803
650
87
7
0
300,210
5
L
Serqet
6,038
503
17
1
0
257,646
3
W
Bellona
6,353
529
46
4
0
244,853
1
W
Jing Wei
7,437
620
111
9
0
213,033
4
L
Skadi
6,853
571
82
7
0
216,189
5
L
Ao Kuang
6,443
537
74
6
0
246,271
0
W
Ganesha
6,912
576
7
1
0
255,431
3
L
Hera
6,084
507
76
6
0
224,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role