Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
AshBeet
Chiron
Level 23
God Stats
9W - 7L
1,519 SR
Queue Stats
11W - 8L
1,589 Elo+
Party 1
Geb
Geb
NiniMeow
Geb
Level 90
God Stats
2W - 3L
1,760 SR
Queue Stats
12W - 18L
1,589 Elo+
Party 1
Team Averages
Level 79
1,593 SR
1,559 Elo+

VS

Team Averages
Level 120
1,500 SR
1,483 Elo+
Skadi
Skadi
 
Skadi
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
MiniSpaps
Baron Samedi
Level 155
God Stats
16W - 9L
1,500 SR
Queue Stats
308W - 253L
1,414 Elo+
Solo
Atlas
Atlas
vampiepoo
Atlas
Level 160
God Stats
10W - 4L
1,500 SR
Queue Stats
161W - 34L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 6 / 0
5,188
649
4,968
7,524
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
AshBeet
Chiron
8
0 / 4 / 0
4,935
617
2,349
5,638
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 0
4,940
618
2,653
10,330
6,155
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
7 / 0 / 8
7,419
927
9,644
4,473
1,452
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MiniSpaps
Baron Samedi
10
4 / 0 / 8
6,942
868
6,091
5,279
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
vampiepoo
Atlas
11
4 / 0 / 10
7,107
888
4,806
6,364
5,374
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
15
15
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
6
0
0
W
Skadi
 
Skadi
7
0
8
11
L
Chiron
AshBeet
Chiron
0
4
0
0
W
Baron Samedi
MiniSpaps
Baron Samedi
4
0
8
8
L
0
5
0
0
W
Atlas
vampiepoo
Atlas
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,970
Damage
20,541
23,492
Taken
16,116
9,366
Mitigated
8,641
4,023
Healing
7,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,968
202
425
1,689
7,524
1,825
0
3,735
3,789
12,677
0
W
Skadi
 
Skadi
9,644
6,098
0
937
4,473
1,452
1,556
2,101
2,196
0
23,879
L
Chiron
AshBeet
Chiron
2,349
784
169
658
5,638
1,386
0
3,248
2,390
0
10,261
W
Baron Samedi
MiniSpaps
Baron Samedi
6,091
902
1,800
3,311
5,279
1,815
367
2,428
2,663
22,002
0
L
2,653
350
0
1,082
10,330
6,155
0
4,386
5,944
6,102
0
W
Atlas
vampiepoo
Atlas
4,806
1,641
0
1,377
6,364
5,374
103
2,798
3,314
15,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,063
Gold Earned
21,468
51
Minions Killed
88
2
Camps Cleared
5
331,932
Distance Traveled
459,843
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,188
649
30
4
1
107,009
1
W
Skadi
7,419
927
35
4
3
146,472
3
L
Chiron
4,935
617
17
2
1
105,391
0
W
Baron Samedi
6,942
868
34
4
1
156,770
2
L
Geb
4,940
618
4
1
0
119,532
6
W
Atlas
7,107
888
19
2
1
156,601
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role