Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
BijueJhow
Bakasura
Level 109
God Stats
1W - 1L
1,264 SR
Queue Stats
33W - 47L
1,500 Elo+
Solo
Agni
Agni
JIL_LuNaR
Agni
Level 149
God Stats
4W - 4L
1,256 SR
Queue Stats
418W - 309L
1,686 Elo+
Party 2
Bellona
Bellona
Johan_Riberuto
Bellona
Level 24
God Stats
4W - 0L
1,500 SR
Queue Stats
10W - 1L
1,590 Elo+
Party 2
Atlas
Atlas
TPvNoHxpe
Atlas
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Party 3
Team Averages
Level 87
1,404 SR
1,555 Elo+

VS

Team Averages
Level 59
1,591 SR
1,599 Elo+
Sol
Sol
BradWVU0032
Sol
Level 107
God Stats
54W - 32L
1,611 SR
Queue Stats
201W - 217L
1,712 Elo+
Party 1
Hel
Hel
PreentTheFarmer
Hel
Level 29
God Stats
35W - 38L
1,641 SR
Queue Stats
90W - 115L
1,712 Elo+
Party 1
Cerberus
Cerberus
Wivi90
Cerberus
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
31W - 59L
1,500 Elo+
Solo
Chiron
Chiron
collinsdchs22
Chiron
Level 92
God Stats
5W - 11L
1,701 SR
Queue Stats
149W - 177L
1,712 Elo+
Party 1
Loki
Loki
sum randum guy1
Loki
Level 30
God Stats
5W - 8L
1,500 SR
Queue Stats
108W - 130L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
4 / 3 / 1
7,738
553
5,019
11,388
4,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
BijueJhow
Bakasura
14
9 / 2 / 5
8,768
626
5,967
9,072
3,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Agni
14
8 / 4 / 4
8,484
606
13,103
7,297
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 3
8,979
641
11,513
13,656
8,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Atlas
TPvNoHxpe
Atlas
10
1 / 1 / 7
6,714
480
3,795
9,756
6,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
6,303
450
4,449
11,317
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 7 / 1
6,525
466
7,452
12,393
4,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
Wivi90
Cerberus
11
0 / 5 / 1
6,606
472
3,755
13,495
8,024
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 3 / 2
6,701
479
6,357
9,555
2,397
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 5 / 1
7,353
525
8,081
9,038
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
27
Kills
10
11
Deaths
27
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
3
1
1.5
W
Bakasura
BijueJhow
Bakasura
9
2
5
5.75
L
2
7
1
0.36
W
Agni
8
4
4
2.5
W
5
1
3
6.5
L
2
7
1
0.36
W
Atlas
TPvNoHxpe
Atlas
1
1
7
4.5
L
Cerberus
Wivi90
Cerberus
0
5
1
0.1
L
1
3
2
0.67
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,397
Damage
30,094
51,169
Taken
55,798
25,395
Mitigated
20,484
11,710
Healing
15,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,019
2,162
245
3,638
11,388
4,825
677
4,529
6,859
43,422
0
W
Bakasura
BijueJhow
Bakasura
5,967
3,881
0
1,641
9,072
3,321
314
2,261
6,811
0
45,581
L
4,449
2,006
0
2,780
11,317
2,700
172
6,102
4,955
31,375
0
W
Agni
13,103
1,601
0
980
7,297
2,091
48
1,821
5,476
46,078
0
W
11,513
3,907
0
3,361
13,656
8,625
114
3,754
9,902
0
62,206
L
7,452
1,416
1,103
3,405
12,393
4,441
329
6,406
5,538
23,361
0
W
Atlas
TPvNoHxpe
Atlas
3,795
1,217
0
1,845
9,756
6,533
144
3,291
6,465
12,006
0
L
Cerberus
Wivi90
Cerberus
3,755
410
0
4,110
13,495
8,024
0
954
12,214
35,624
0
L
6,357
2,104
408
2,244
9,555
2,397
140
3,629
5,886
0
35,826
L
8,081
2,570
0
1,892
9,038
2,922
0
4,156
4,554
0
41,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,683
Gold Earned
33,488
403
Minions Killed
340
0
Camps Cleared
0
1,301,853
Distance Traveled
1,168,665
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,738
553
84
6
0
219,394
2
W
Bakasura
8,768
626
95
7
0
310,358
2
L
Sol
6,303
450
62
4
0
221,888
1
W
Agni
8,484
606
79
6
0
266,457
5
W
Bellona
8,979
641
129
9
0
253,305
3
L
Hel
6,525
466
34
2
0
243,617
1
W
Atlas
6,714
480
16
1
0
252,339
0
L
Cerberus
6,606
472
120
9
0
200,021
2
L
Chiron
6,701
479
64
5
0
223,525
0
L
Loki
7,353
525
60
4
0
279,614
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role