Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold V
Cynfor
Agni
Gold V
Level 160
God Stats
5W - 7L
1,500 SR
Queue Stats
256W - 230L
1,639 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
Díor
Ah Muzen Cab
Gold III
Level 160
God Stats
1W - 1L
1,300 SR
Queue Stats
22W - 25L
1,685 MMR
Party 1
Xing Tian
Xing Tian
Gold V
Saínt
Xing Tian
Gold V
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 14L
1,624 MMR
Solo
Cabrakan
Cabrakan
Gold V
WorThABiLL
Cabrakan
Gold V
Level 157
God Stats
2W - 3L
1,734 SR
Queue Stats
39W - 38L
1,599 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,507 SR
1,609 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,527 SR
1,683 MMR
Ra
Ra
Gold V
ABigBeanBag
Ra
Gold V
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 79L
1,796 MMR
Party 2
King Arthur
King Arthur
Gold V
Dawsiee
King Arthur
Gold V
Level 123
God Stats
5W - 12L
1,314 SR
Queue Stats
212W - 185L
1,588 MMR
Solo
Fafnir
Fafnir
Silver I
Quinnsanity14
Fafnir
Silver I
Level 104
God Stats
9W - 5L
1,821 SR
Queue Stats
18W - 17L
1,622 MMR
Solo
Heimdallr
Heimdallr
Gold III
Tubahh
Heimdallr
Gold III
Level 160
God Stats
39W - 33L
1,500 SR
Queue Stats
657W - 523L
1,826 MMR
Party 2
Arachne
Arachne
Silver II
Vecheeto
Arachne
Silver II
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 103L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 4
7,402
617
7,756
7,139
2,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
Cynfor
Agni
13
2 / 1 / 3
7,680
640
3,822
4,121
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Díor
Ah Muzen Cab
13
3 / 1 / 2
7,832
653
6,608
6,178
1,859
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
Saínt
Xing Tian
10
0 / 0 / 8
6,599
550
2,633
7,054
4,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
WorThABiLL
Cabrakan
14
7 / 0 / 1
8,210
684
9,629
7,298
4,833
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
KaliCliodhnaBastetAtlas

VS

Bans
LokiMulanSolGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,146
596
3,842
6,246
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Dawsiee
King Arthur
9
0 / 5 / 1
5,744
479
2,231
9,317
5,831
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

8
0 / 4 / 1
5,754
480
2,349
9,181
6,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Tubahh
Heimdallr
12
1 / 1 / 1
7,192
599
6,054
8,633
2,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Vecheeto
Arachne
9
0 / 6 / 1
5,462
455
2,820
10,440
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
17
Kills
3
3
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
4
7
L
2
1
0
2
W
Agni
Cynfor
Agni
2
1
3
3.5
L
King Arthur
Dawsiee
King Arthur
0
5
1
0.1
W
Ah Muzen Cab
Díor
Ah Muzen Cab
3
1
2
4
L
0
4
1
0.13
W
Xing Tian
Saínt
Xing Tian
0
0
8
4
L
Heimdallr
Tubahh
Heimdallr
1
1
1
1.5
L
Arachne
Vecheeto
Arachne
0
6
1
0.08
W
Cabrakan
WorThABiLL
Cabrakan
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,448
Damage
17,296
31,790
Taken
43,817
14,753
Mitigated
18,572
9,952
Healing
10,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,756
2,148
0
1,771
7,139
2,483
0
1,777
5,176
0
40,077
L
3,842
162
450
1,877
6,246
1,771
0
1,466
4,724
53,334
0
W
Agni
Cynfor
Agni
3,822
183
0
375
4,121
1,306
0
828
3,231
53,433
0
L
King Arthur
Dawsiee
King Arthur
2,231
182
0
1,000
9,317
5,831
27
4,653
4,664
0
28,229
W
Ah Muzen Cab
Díor
Ah Muzen Cab
6,608
2,737
0
1,583
6,178
1,859
0
106
6,072
0
67,367
L
2,349
360
1,319
1,599
9,181
6,055
0
3,720
5,395
6,196
0
W
Xing Tian
Saínt
Xing Tian
2,633
360
88
2,283
7,054
4,272
0
1,446
5,547
12,503
4,748
L
Heimdallr
Tubahh
Heimdallr
6,054
4,342
0
3,139
8,633
2,043
0
1,362
7,207
0
54,203
L
Arachne
Vecheeto
Arachne
2,820
2,035
0
886
10,440
2,872
0
4,170
6,198
0
30,645
W
Cabrakan
WorThABiLL
Cabrakan
9,629
814
0
3,852
7,298
4,833
0
1,769
5,481
48,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,723
Gold Earned
31,298
450
Minions Killed
377
0
Camps Cleared
0
1,269,886
Distance Traveled
1,211,533
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,402
617
65
5
0
250,233
2
L
Ra
7,146
596
118
10
0
255,015
1
W
Agni
7,680
640
120
10
0
260,517
3
L
King Arthur
5,744
479
64
5
0
242,433
4
W
Ah Muzen Cab
7,832
653
129
11
0
239,711
2
L
Fafnir
5,754
480
7
1
0
242,616
4
W
Xing Tian
6,599
550
32
3
0
259,985
6
L
Heimdallr
7,192
599
124
10
0
235,661
4
L
Arachne
5,462
455
64
5
0
235,808
3
W
Cabrakan
8,210
684
104
9
0
259,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role