Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Crusher2581
Charybdis
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,245 Elo+
Solo
Chaac
Chaac
Zvezda_Ph97
Chaac
Level 91
God Stats
2W - 5L
1,500 SR
Queue Stats
71W - 87L
1,544 Elo+
Solo
Nu Wa
Nu Wa
p2011683
Nu Wa
Level 96
God Stats
17W - 10L
1,500 SR
Queue Stats
223W - 227L
1,641 Elo+
Solo
Team Averages
Level 114
1,500 SR
1,486 Elo+

VS

Team Averages
Level 94
1,534 SR
1,539 Elo+
Fenrir
Fenrir
Machacador93
Fenrir
Level 104
God Stats
6W - 2L
1,669 SR
Queue Stats
149W - 138L
1,431 Elo+
Solo
Osiris
Osiris
ShiroTaida
Osiris
Level 126
God Stats
5W - 2L
1,500 SR
Queue Stats
259W - 262L
1,588 Elo+
Solo
Merlin
Merlin
Wall-Hook
Merlin
Level 88
God Stats
143W - 102L
1,500 SR
Queue Stats
414W - 465L
1,500 Elo+
Solo
Neith
Neith
fdsa019
Neith
Level 66
God Stats
2W - 4L
1,500 SR
Queue Stats
20W - 23L
1,497 Elo+
Solo
Ymir
Ymir
omiros2004
Ymir
Level 84
God Stats
22W - 6L
1,500 SR
Queue Stats
240W - 232L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
1 / 3 / 0
4,484
561
1,803
7,680
3,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
 
Fenrir
7
0 / 2 / 0
4,133
517
1,256
5,443
1,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
Crusher2581
Charybdis
9
0 / 2 / 1
4,785
598
1,728
5,061
1,053
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

1
0 / 0 / 0
3,229
404
0
923
391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
p2011683
Nu Wa
8
1 / 2 / 1
4,980
623
4,334
3,906
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 0 / 3
5,384
673
3,878
5,896
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
ShiroTaida
Osiris
10
1 / 0 / 0
5,523
690
1,174
3,120
2,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Wall-Hook
Merlin
9
2 / 1 / 1
4,995
624
3,399
3,405
789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
fdsa019
Neith
10
2 / 1 / 1
6,024
753
3,405
3,674
926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 0 / 6
5,566
696
3,229
5,264
2,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
8
9
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
0
0.33
L
Fenrir
 
Fenrir
0
2
0
0
L
Charybdis
Crusher2581
Charybdis
0
2
1
0.25
W
Fenrir
2
0
3
3.5
W
Osiris
ShiroTaida
Osiris
1
0
0
1
W
Merlin
Wall-Hook
Merlin
2
1
1
2.5
L
0
0
0
0
W
Neith
fdsa019
Neith
2
1
1
2.5
W
1
0
6
4
L
Nu Wa
p2011683
Nu Wa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,121
Damage
15,085
23,013
Taken
21,359
7,127
Mitigated
8,798
7,508
Healing
7,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,803
609
364
2,719
7,680
3,108
0
2,269
5,411
10,453
0
L
Fenrir
 
Fenrir
1,256
295
0
1,610
5,443
1,467
0
1,342
4,035
0
12,223
L
Charybdis
Crusher2581
Charybdis
1,728
1,073
0
1,944
5,061
1,053
0
983
4,078
0
29,383
W
Fenrir
3,878
1,212
0
1,971
5,896
1,545
0
1,602
4,294
0
26,844
W
Osiris
ShiroTaida
Osiris
1,174
240
0
1,154
3,120
2,788
36
186
2,934
0
21,152
W
Merlin
Wall-Hook
Merlin
3,399
0
0
500
3,405
789
0
1,801
1,604
23,202
0
L
0
0
0
250
923
391
0
0
810
0
720
W
Neith
fdsa019
Neith
3,405
1,555
0
1,543
3,674
926
0
549
3,125
0
35,260
W
3,229
1,353
0
2,063
5,264
2,750
0
1,999
3,265
13,344
3,645
L
Nu Wa
p2011683
Nu Wa
4,334
1,057
0
621
3,906
1,108
0
1,744
2,162
29,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,611
Gold Earned
27,492
184
Minions Killed
260
0
Camps Cleared
0
667,298
Distance Traveled
814,399
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,484
561
22
3
0
144,166
2
L
Fenrir
4,133
517
37
5
0
170,859
0
L
Charybdis
4,785
598
62
8
0
157,884
3
W
Fenrir
5,384
673
57
7
0
181,040
1
W
Osiris
5,523
690
54
7
0
168,393
2
W
Merlin
4,995
624
45
6
0
161,591
0
L
Chaac
3,229
404
2
0
0
44,881
0
W
Neith
6,024
753
78
10
0
143,367
1
W
Ymir
5,566
696
26
3
0
160,008
3
L
Nu Wa
4,980
623
61
8
0
149,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role