Player Matchup

Achilles
Achilles
 
Achilles
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
LordYacks
Jing Wei
Level 156
God Stats
6W - 1L
1,682 SR
Queue Stats
110W - 99L
1,989 Elo+
Party 1
Hera
Hera
LoremXeroX
Hera
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 10L
1,919 Elo+
Party 1
Gilgamesh
Gilgamesh
Sahken
Gilgamesh
Level 154
God Stats
3W - 0L
1,877 SR
Queue Stats
70W - 53L
1,919 Elo+
Party 1
Baron Samedi
Baron Samedi
Tribaldawn
Baron Samedi
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 87L
1,618 Elo+
Party 1
Team Averages
Level 145
1,612 SR
1,789 Elo+

VS

Team Averages
Level 132
1,412 SR
1,498 Elo+
Chernobog
Chernobog
 
Chernobog
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Avengal
Mulan
Level 128
God Stats
1W - 5L
1,277 SR
Queue Stats
48W - 51L
1,557 Elo+
Party 2
Sylvanus
Sylvanus
Ghortak
Sylvanus
Level 105
God Stats
5W - 4L
1,500 SR
Queue Stats
33W - 23L
1,500 Elo+
Party 2
Hel
Hel
Spooh
Hel
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,432 Elo+
Party 2
Loki
Loki
wowdy
Loki
Level 150
God Stats
9W - 10L
1,282 SR
Queue Stats
179W - 197L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 1 / 1
5,986
544
4,022
8,313
9,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
LordYacks
Jing Wei
13
5 / 0 / 2
7,427
675
7,962
7,596
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 1 / 6
6,866
624
6,579
4,607
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Sahken
Gilgamesh
12
9 / 2 / 6
7,513
683
9,954
8,398
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
Tribaldawn
Baron Samedi
10
2 / 2 / 7
6,289
572
8,082
7,283
4,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
3 / 5 / 0
6,030
548
6,397
10,103
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mulan
Avengal
Mulan
11
0 / 1 / 1
6,163
560
5,348
7,428
5,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Ghortak
Sylvanus
8
1 / 3 / 3
5,932
539
5,131
13,775
9,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hel
Spooh
Hel
8
0 / 5 / 3
5,404
491
2,593
8,376
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
wowdy
Loki
10
2 / 6 / 2
5,912
537
4,067
8,886
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
20
Kills
6
6
Deaths
20
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
1
1.5
L
Chernobog
 
Chernobog
3
5
0
0.6
L
Mulan
Avengal
Mulan
0
1
1
0.5
L
Sylvanus
Ghortak
Sylvanus
1
3
3
0.83
W
Jing Wei
LordYacks
Jing Wei
5
0
2
6
W
3
1
6
6
W
Gilgamesh
Sahken
Gilgamesh
9
2
6
6
L
Hel
Spooh
Hel
0
5
3
0.3
W
Baron Samedi
Tribaldawn
Baron Samedi
2
2
7
2.75
L
Loki
wowdy
Loki
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,599
Damage
23,536
36,197
Taken
48,568
20,812
Mitigated
22,559
17,288
Healing
19,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,022
991
57
2,930
8,313
9,363
0
826
6,798
0
26,539
L
Chernobog
 
Chernobog
6,397
4,595
0
3,161
10,103
2,621
0
1,246
8,857
0
36,077
L
Mulan
Avengal
Mulan
5,348
431
0
2,998
7,428
5,971
0
0
7,428
5,827
30,306
L
Sylvanus
Ghortak
Sylvanus
5,131
2,319
1,897
5,172
13,775
9,035
0
6,598
6,981
12,880
0
W
Jing Wei
LordYacks
Jing Wei
7,962
5,575
0
5,162
7,596
1,751
900
926
6,670
0
52,278
W
6,579
1,460
0
1,120
4,607
1,434
0
2,041
2,566
35,946
0
W
Gilgamesh
Sahken
Gilgamesh
9,954
3,248
0
3,147
8,398
3,680
0
1,572
6,705
0
35,986
L
Hel
Spooh
Hel
2,593
151
723
2,985
8,376
2,505
0
3,065
5,126
24,162
0
W
Baron Samedi
Tribaldawn
Baron Samedi
8,082
1,173
1,460
3,412
7,283
4,584
0
3,185
4,098
19,445
6,070
L
Loki
wowdy
Loki
4,067
928
0
2,225
8,886
2,427
0
2,135
6,598
0
26,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,081
Gold Earned
29,441
322
Minions Killed
273
0
Camps Cleared
0
1,063,244
Distance Traveled
1,023,326
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,986
544
55
5
0
204,882
0
L
Chernobog
6,030
548
61
6
0
180,578
1
L
Mulan
6,163
560
86
8
0
205,760
4
L
Sylvanus
5,932
539
13
1
0
202,379
3
W
Jing Wei
7,427
675
102
9
0
208,672
0
W
Hera
6,866
624
78
7
0
232,980
2
W
Gilgamesh
7,513
683
58
5
0
222,083
1
L
Hel
5,404
491
61
6
0
217,331
1
W
Baron Samedi
6,289
572
29
3
0
194,627
5
L
Loki
5,912
537
52
5
0
217,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role