Player Matchup

Awilix
Awilix
 
Awilix
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AlmightyGuardd
Sylvanus
Level 115
God Stats
8W - 8L
1,508 SR
Queue Stats
14W - 17L
1,488 Elo+
Solo
Izanami
Izanami
Dilboteabaggins
Izanami
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
mjcramers
Fenrir
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 39L
1,500 Elo+
Solo
Atlas
Atlas
wirlock
Atlas
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 32L
1,285 Elo+
Solo
Team Averages
Level 119
1,502 SR
1,454 Elo+

VS

Team Averages
Level 120
1,554 SR
1,548 Elo+
Pele
Pele
 
Pele
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BakerDoughMaker
Cthulhu
Level 88
God Stats
50W - 49L
1,844 SR
Queue Stats
328W - 312L
1,581 Elo+
Solo
Mercury
Mercury
Chubzilla20012
Mercury
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
256W - 270L
1,529 Elo+
Solo
Ullr
Ullr
QuerqusRubra
Ullr
Level 129
God Stats
34W - 51L
1,427 SR
Queue Stats
287W - 294L
1,408 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Skylord1221
Morgan Le Fay
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 100L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
2
0 / 0 / 0
2,572
514
0
873
200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
6
0 / 1 / 0
3,507
701
980
2,505
975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
1 / 0 / 0
3,055
611
875
1,820
349
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
mjcramers
Fenrir
5
0 / 2 / 0
3,074
615
2,168
3,602
891
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
wirlock
Atlas
4
0 / 1 / 1
3,006
601
1,290
3,911
1,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
2 / 0 / 0
4,334
867
2,078
3,374
1,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
1 / 1 / 0
3,195
639
922
3,398
1,151
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 0 / 0
3,486
697
247
2,126
698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 0 / 1
3,376
675
1,534
1,866
468
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Skylord1221
Morgan Le Fay
6
0 / 0 / 1
3,686
737
1,317
1,753
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
0
0
0
W
Pele
 
Pele
2
0
0
2
L
Sylvanus
0
1
0
0
W
1
1
0
1
W
1
0
0
1
L
1
0
0
1
W
0
0
1
0.5
W
Morgan Le Fay
Skylord1221
Morgan Le Fay
0
0
1
0.5
L
Fenrir
mjcramers
Fenrir
0
2
0
0
L
Atlas
wirlock
Atlas
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,313
Damage
6,098
12,711
Taken
12,517
3,789
Mitigated
4,092
3,496
Healing
5,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
0
0
0
162
873
200
0
348
509
0
1,325
W
Pele
 
Pele
2,078
878
0
1,764
3,374
1,282
0
0
3,374
0
19,198
L
Sylvanus
980
510
98
1,127
2,505
975
0
831
1,552
13,569
4,205
W
922
0
0
1,358
3,398
1,151
108
485
2,913
10,060
0
W
247
161
78
928
2,126
698
0
0
2,126
0
11,509
L
875
859
0
299
1,820
349
0
310
1,510
0
8,239
W
1,534
384
0
500
1,866
468
135
805
1,061
0
14,632
W
Morgan Le Fay
Skylord1221
Morgan Le Fay
1,317
350
0
650
1,753
493
0
768
985
16,669
0
L
Fenrir
mjcramers
Fenrir
2,168
1,004
0
1,046
3,602
891
0
0
3,602
0
11,712
L
Atlas
wirlock
Atlas
1,290
676
0
764
3,911
1,374
0
612
3,299
6,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,214
Gold Earned
18,077
91
Minions Killed
164
0
Camps Cleared
0
395,978
Distance Traveled
472,275
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
2,572
514
6
1
0
26,524
0
W
Pele
4,334
867
41
8
0
87,087
0
L
Sylvanus
3,507
701
37
7
0
87,111
1
W
Cthulhu
3,195
639
14
3
0
89,338
1
W
Mercury
3,486
697
30
6
0
112,364
0
L
Izanami
3,055
611
16
3
0
95,914
1
W
Ullr
3,376
675
37
7
0
94,163
1
W
Morgan Le Fay
3,686
737
42
8
0
89,323
0
L
Fenrir
3,074
615
24
5
0
98,626
1
L
Atlas
3,006
601
8
2
0
87,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role