Player Matchup

Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
AliGotRange
Terra
Level 106
God Stats
13W - 9L
1,570 SR
Queue Stats
164W - 103L
1,777 Elo+
Party 3
Apollo
Apollo
DontBanHachiman
Apollo
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 17L
1,500 Elo+
Party 3
Hel
Hel
ttv_red_rum
Hel
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,500 Elo+
Party 3
Bellona
Bellona
xXBummsiXx
Bellona
Level 107
God Stats
0W - 1L
1,175 SR
Queue Stats
66W - 49L
1,369 Elo+
Party 1
Team Averages
Level 97
1,449 SR
1,529 Elo+

VS

Team Averages
Level 77
1,603 SR
1,662 Elo+
Charybdis
Charybdis
Allmightone
Charybdis
Level 107
God Stats
10W - 4L
1,500 SR
Queue Stats
286W - 245L
1,712 Elo+
Party 2
Bacchus
Bacchus
Sporty boris
Bacchus
Level 72
God Stats
3W - 1L
1,833 SR
Queue Stats
83W - 76L
1,676 Elo+
Solo
Kuzenbo
Kuzenbo
TraskTrollet174
Kuzenbo
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,712 Elo+
Party 2
Zhong Kui
Zhong Kui
perchu18
Zhong Kui
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,500 Elo+
Solo
Chaac
Chaac
pp174
Chaac
Level 114
God Stats
33W - 26L
1,683 SR
Queue Stats
319W - 256L
1,712 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 6 / 3
7,997
421
4,243
15,457
5,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 2 / 8
9,422
496
6,030
14,556
17,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 3 / 1
10,173
535
11,635
14,319
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 5 / 1
10,109
532
5,910
12,551
4,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
xXBummsiXx
Bellona
11
0 / 6 / 1
7,601
400
3,766
12,534
10,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Allmightone
Charybdis
16
1 / 3 / 0
9,836
518
9,066
12,350
3,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Sporty boris
Bacchus
13
5 / 4 / 3
8,978
473
5,791
13,060
12,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 1 / 4
11,108
585
11,635
11,159
15,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
perchu18
Zhong Kui
18
5 / 3 / 7
10,742
565
11,870
12,236
10,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
pp174
Chaac
18
4 / 1 / 9
10,847
571
11,708
13,130
7,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
11
Kills
22
22
Deaths
12
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
6
3
0.42
L
1
2
8
2.5
W
Charybdis
Allmightone
Charybdis
1
3
0
0.33
L
6
3
1
2.17
W
Bacchus
Sporty boris
Bacchus
5
4
3
1.63
W
7
1
4
9
W
Zhong Kui
perchu18
Zhong Kui
5
3
7
2.83
W
Chaac
pp174
Chaac
4
1
9
8.5
L
3
5
1
0.7
L
Bellona
xXBummsiXx
Bellona
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,584
Damage
50,070
69,417
Taken
61,935
41,826
Mitigated
49,559
22,689
Healing
24,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,243
3,090
0
3,721
15,457
5,329
280
4,356
10,911
0
28,039
L
6,030
660
2,017
4,182
14,556
17,153
140
6,196
8,308
19,915
0
W
Charybdis
Allmightone
Charybdis
9,066
3,998
0
5,293
12,350
3,521
816
1,762
10,588
0
86,001
L
11,635
7,501
0
4,969
14,319
4,237
756
3,953
10,314
0
80,763
W
Bacchus
Sporty boris
Bacchus
5,791
902
621
2,954
13,060
12,099
155
1,872
11,188
19,812
0
W
11,635
3,532
0
3,434
11,159
15,420
0
1,340
9,819
66,492
0
W
Zhong Kui
perchu18
Zhong Kui
11,870
832
0
5,293
12,236
10,851
447
3,736
8,500
79,863
0
W
Chaac
pp174
Chaac
11,708
1,066
0
7,265
13,130
7,668
1,944
3,230
9,900
0
91,682
L
5,910
447
656
4,625
12,551
4,914
0
6,154
6,246
75,331
0
L
Bellona
xXBummsiXx
Bellona
3,766
1,370
0
2,519
12,534
10,193
0
7,390
4,342
0
38,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,302
Gold Earned
51,511
465
Minions Killed
610
0
Camps Cleared
0
1,790,838
Distance Traveled
1,688,774
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,997
421
59
3
0
374,902
3
L
Terra
9,422
496
25
1
0
368,211
2
W
Charybdis
9,836
518
151
8
0
322,203
6
L
Apollo
10,173
535
152
8
0
348,548
5
W
Bacchus
8,978
473
19
1
0
285,704
3
W
Kuzenbo
11,108
585
140
7
0
364,348
4
W
Zhong Kui
10,742
565
152
8
0
331,090
5
W
Chaac
10,847
571
148
8
0
385,429
5
L
Hel
10,109
532
150
8
0
358,901
2
L
Bellona
7,601
400
79
4
0
340,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role