Player Matchup

Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Rl_Ivan9
Chang'e
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,611 Elo+
Party 1
Ullr
Ullr
Xxrevolution04xX
Ullr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,718 Elo+
Party 1
Olorun
Olorun
alexggalarza6
Olorun
Level 79
God Stats
2W - 2L
1,704 SR
Queue Stats
3W - 4L
1,611 Elo+
Party 1
Ra
Ra
byPablox2000
Ra
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,611 Elo+
Party 1
Team Averages
Level 76
1,541 SR
1,610 Elo+

VS

Team Averages
Level 95
1,416 SR
1,497 Elo+
Charybdis
Charybdis
By_AlbertGT
Charybdis
Level 142
God Stats
2W - 5L
1,500 SR
Queue Stats
30W - 50L
1,731 Elo+
Party 2
Thor
Thor
Rub1lax
Thor
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,492 Elo+
Solo
Danzaburou
Danzaburou
Scavamuffin
Danzaburou
Level 127
God Stats
4W - 2L
1,382 SR
Queue Stats
8W - 5L
1,382 Elo+
Party 3
Scylla
Scylla
b4kersdozen
Scylla
Level 128
God Stats
1W - 2L
1,185 SR
Queue Stats
5W - 5L
1,382 Elo+
Party 3
Serqet
Serqet
ruben9874
Serqet
Level 62
God Stats
2W - 1L
1,511 SR
Queue Stats
21W - 29L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
7 / 7 / 2
10,314
860
14,149
12,883
3,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
Rl_Ivan9
Chang'e
14
1 / 8 / 7
8,406
701
6,126
12,364
6,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 8 / 6
9,091
758
9,644
13,222
4,168
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 9 / 6
9,260
772
7,901
13,586
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 8 / 10
8,986
749
6,036
12,983
3,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
By_AlbertGT
Charybdis
18
9 / 1 / 15
11,080
923
14,533
12,271
5,074
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
Rub1lax
Thor
16
4 / 7 / 10
9,414
785
6,932
11,393
4,540
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Scavamuffin
Danzaburou
17
6 / 2 / 12
10,196
850
12,416
10,242
4,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
20
18 / 0 / 9
12,260
1,022
18,458
8,153
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Serqet
ruben9874
Serqet
16
3 / 2 / 23
10,276
856
6,138
16,004
16,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
109
12
Kills
40
40
Deaths
12
31
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
7
2
1.14
W
Charybdis
By_AlbertGT
Charybdis
9
1
15
16.5
L
Chang'e
Rl_Ivan9
Chang'e
1
8
7
0.56
W
Thor
Rub1lax
Thor
4
7
10
1.29
W
Danzaburou
Scavamuffin
Danzaburou
6
2
12
6
L
1
8
6
0.5
L
3
9
6
0.67
W
Scylla
18
0
9
22.5
L
0
8
10
0.63
W
Serqet
ruben9874
Serqet
3
2
23
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,856
Damage
58,477
65,038
Taken
58,063
22,284
Mitigated
33,353
11,869
Healing
14,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,149
5,128
0
3,034
12,883
3,921
2,808
1,669
11,142
34,290
2,402
W
Charybdis
By_AlbertGT
Charybdis
14,533
5,392
0
4,292
12,271
5,074
3,611
6,583
5,688
0
49,981
L
Chang'e
Rl_Ivan9
Chang'e
6,126
702
2,314
1,957
12,364
6,902
48
3,483
8,602
18,035
0
W
Thor
Rub1lax
Thor
6,932
1,164
122
1,375
11,393
4,540
0
6,164
5,229
0
18,318
W
Danzaburou
Scavamuffin
Danzaburou
12,416
3,356
0
3,667
10,242
4,331
2,908
4,096
6,146
0
35,713
L
9,644
3,303
0
338
13,222
4,168
576
2,536
10,379
0
31,881
L
7,901
3,530
974
1,028
13,586
3,348
692
7,072
6,120
20,215
1,679
W
Scylla
18,458
2,087
0
537
8,153
3,342
1,367
5,261
2,892
46,382
0
L
6,036
834
975
1,249
12,983
3,945
483
3,021
9,447
29,369
0
W
Serqet
ruben9874
Serqet
6,138
644
743
3,329
16,004
16,066
644
9,871
6,133
0
16,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,057
Gold Earned
53,226
216
Minions Killed
227
0
Camps Cleared
0
1,040,411
Distance Traveled
1,287,969
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,314
860
47
4
0
194,009
0
W
Charybdis
11,080
923
69
6
0
233,840
0
L
Chang'e
8,406
701
26
2
0
206,652
1
W
Thor
9,414
785
25
2
0
249,058
3
W
Danzaburou
10,196
850
40
3
0
247,054
0
L
Ullr
9,091
758
48
4
0
212,522
0
L
Olorun
9,260
772
33
3
0
220,036
0
W
Scylla
12,260
1,022
78
7
0
260,694
1
L
Ra
8,986
749
62
5
0
207,192
0
W
Serqet
10,276
856
15
1
0
297,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role