Player Matchup

Izanami
Izanami
B1denIsAPuppet
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Thor
Thor
BabyMarshz87
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Bakasura
Bakasura
LegitRekr321
Bakasura
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2
Bacchus
Bacchus
MrJumbles714
Bacchus
Level 92
God Stats
2W - 1L
1,715 SR
Queue Stats
8W - 6L
1,426 Elo+
Solo
Ao Kuang
Ao Kuang
WargWulf008
Ao Kuang
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Team Averages
Level 28
1,543 SR
1,485 Elo+

VS

Team Averages
Level 135
1,582 SR
1,622 Elo+
Amaterasu
Amaterasu
IBadNinjaI
Amaterasu
Level 149
God Stats
6W - 0L
1,723 SR
Queue Stats
55W - 28L
1,644 Elo+
Party 1
Athena
Athena
JustPrezzy
Athena
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 83L
1,500 Elo+
Party 1
Bastet
Bastet
Knockoutweevil
Bastet
Level 83
God Stats
7W - 3L
1,687 SR
Queue Stats
14W - 10L
1,700 Elo+
Party 1
Thanatos
Thanatos
MyRoomIsCold
Thanatos
Level 148
God Stats
7W - 6L
1,500 SR
Queue Stats
147W - 106L
1,730 Elo+
Party 1
Zeus
Zeus
SHMC Hype
Zeus
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 53L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 12 / 5
10,476
873
17,296
20,214
5,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 12 / 5
9,283
774
9,146
20,789
9,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
LegitRekr321
Bakasura
15
2 / 8 / 4
8,542
712
5,163
12,763
6,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
MrJumbles714
Bacchus
11
0 / 1 / 2
7,493
624
731
3,878
1,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
WargWulf008
Ao Kuang
18
7 / 8 / 5
11,137
928
12,978
21,616
7,770
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
IBadNinjaI
Amaterasu
19
9 / 3 / 12
11,730
978
14,097
15,999
13,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
JustPrezzy
Athena
17
4 / 2 / 25
11,116
926
7,371
14,234
15,474
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
8 / 3 / 16
10,808
901
16,702
12,092
4,924
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
MyRoomIsCold
Thanatos
18
14 / 7 / 13
11,823
985
19,324
15,574
7,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
18
6 / 3 / 17
11,081
923
12,640
8,260
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
124
18
Kills
41
41
Deaths
18
21
Assists
83
Player
Kills
Deaths
Assists
KDA
L
6
12
5
0.71
L
3
12
5
0.46
W
Amaterasu
IBadNinjaI
Amaterasu
9
3
12
5
W
Athena
JustPrezzy
Athena
4
2
25
8.25
W
8
3
16
5.33
L
Bakasura
LegitRekr321
Bakasura
2
8
4
0.5
L
Bacchus
MrJumbles714
Bacchus
0
1
2
1
W
Thanatos
MyRoomIsCold
Thanatos
14
7
13
2.93
W
Zeus
6
3
17
4.83
L
Ao Kuang
WargWulf008
Ao Kuang
7
8
5
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,314
Damage
70,134
79,260
Taken
66,159
30,232
Mitigated
43,785
10,874
Healing
20,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,296
13,395
0
1,584
20,214
5,414
2,242
5,153
14,742
0
33,895
L
9,146
2,798
0
195
20,789
9,382
0
4,412
16,112
0
18,727
W
Amaterasu
IBadNinjaI
Amaterasu
14,097
6,666
0
3,619
15,999
13,415
4,533
2,457
13,340
0
42,955
W
Athena
JustPrezzy
Athena
7,371
1,937
1,030
2,416
14,234
15,474
760
4,662
9,067
19,351
0
W
16,702
2,706
0
2,524
12,092
4,924
1,976
1,041
11,051
0
33,017
L
Bakasura
LegitRekr321
Bakasura
5,163
3,407
0
1,015
12,763
6,567
0
2,619
10,042
0
13,760
L
Bacchus
MrJumbles714
Bacchus
731
315
602
497
3,878
1,099
0
1,408
2,371
732
0
W
Thanatos
MyRoomIsCold
Thanatos
19,324
6,189
0
9,937
15,574
7,374
0
3,213
12,150
0
34,882
W
Zeus
12,640
2,232
0
866
8,260
2,598
2,950
2,336
5,924
40,295
0
L
Ao Kuang
WargWulf008
Ao Kuang
12,978
4,471
0
6,981
21,616
7,770
0
5,497
15,982
46,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,931
Gold Earned
56,558
145
Minions Killed
194
0
Camps Cleared
0
825,144
Distance Traveled
1,391,352
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,476
873
35
3
0
206,190
2
L
Thor
9,283
774
24
2
0
166,651
3
W
Amaterasu
11,730
978
64
5
0
295,104
4
W
Athena
11,116
926
24
2
0
294,423
2
W
Bastet
10,808
901
34
3
0
288,853
0
L
Bakasura
8,542
712
25
2
0
191,866
1
L
Bacchus
7,493
624
1
0
0
32,589
1
W
Thanatos
11,823
985
23
2
0
276,172
1
W
Zeus
11,081
923
49
4
0
236,800
0
L
Ao Kuang
11,137
928
60
5
0
227,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role