Player Matchup

Danzaburou
Danzaburou
Darrrko
Danzaburou
Level 104
God Stats
14W - 18L
1,263 SR
Queue Stats
156W - 167L
1,022 Elo+
Party 2
Osiris
Osiris
ImperatorUN
Osiris
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 269L
1,072 Elo+
Party 2
Bastet
Bastet
JelloHD
Bastet
Level 36
God Stats
2W - 3L
1,400 SR
Queue Stats
352W - 382L
1,222 Elo+
Solo
Kumbhakarna
Kumbhakarna
Makky1
Kumbhakarna
Level 105
God Stats
8W - 8L
1,217 SR
Queue Stats
134W - 169L
1,001 Elo+
Party 2
Agni
Agni
pepopint
Agni
Level 84
God Stats
5W - 3L
1,270 SR
Queue Stats
156W - 165L
1,100 Elo+
Solo
Team Averages
Level 89
1,330 SR
1,083 Elo+

VS

Team Averages
Level 42
1,396 SR
1,500 Elo+
Cthulhu
Cthulhu
BranzaCelesta
Cthulhu
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 31L
1,500 Elo+
Party 1
Fenrir
Fenrir
GeneralTrix
Fenrir
Level 24
God Stats
0W - 2L
1,280 SR
Queue Stats
13W - 29L
1,500 Elo+
Party 1
Tyr
Tyr
Popiku
Tyr
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 40L
1,500 Elo+
Party 1
Vulcan
Vulcan
akaENVY
Vulcan
Level 40
God Stats
4W - 6L
1,509 SR
Queue Stats
21W - 36L
1,612 Elo+
Solo
Rama
Rama
skyygras
Rama
Level 43
God Stats
5W - 6L
1,190 SR
Queue Stats
194W - 190L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darrrko
Danzaburou
19
7 / 4 / 9
14,158
506
20,057
21,667
8,063
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
20
5 / 0 / 11
14,885
532
11,956
17,063
22,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
JelloHD
Bastet
20
11 / 4 / 9
14,748
527
18,019
22,096
7,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
Makky1
Kumbhakarna
18
5 / 2 / 12
13,697
489
3,638
24,632
34,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
20
10 / 0 / 8
16,444
587
16,848
11,604
4,548
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 15 / 2
9,375
335
7,869
26,642
23,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
16
1 / 7 / 5
10,886
389
1,983
19,539
9,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tyr
Popiku
Tyr
17
1 / 8 / 2
10,955
391
8,811
24,186
21,106
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
akaENVY
Vulcan
20
4 / 7 / 2
14,110
504
19,584
19,616
5,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
20
3 / 1 / 1
14,818
529
6,600
15,515
6,099
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
21
38
Kills
9
10
Deaths
38
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
15
2
0.07
W
Danzaburou
Darrrko
Danzaburou
7
4
9
2.88
L
Fenrir
1
7
5
0.5
W
Osiris
5
0
11
10.5
W
Bastet
JelloHD
Bastet
11
4
9
3.88
W
Kumbhakarna
Makky1
Kumbhakarna
5
2
12
5.5
L
Tyr
Popiku
Tyr
1
8
2
0.25
L
Vulcan
akaENVY
Vulcan
4
7
2
0.71
W
Agni
10
0
8
14
L
Rama
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,518
Damage
44,847
97,062
Taken
105,498
77,591
Mitigated
65,391
38,011
Healing
18,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,869
191
247
1,729
26,642
23,131
466
6,368
19,847
46,617
0
W
Danzaburou
Darrrko
Danzaburou
20,057
11,578
0
11,521
21,667
8,063
5,329
6,644
14,869
0
132,549
L
Fenrir
1,983
751
0
1,739
19,539
9,699
0
1,249
18,237
0
35,333
W
Osiris
11,956
1,624
0
4,645
17,063
22,806
2,032
5,648
10,500
0
84,523
W
Bastet
JelloHD
Bastet
18,019
5,075
0
9,047
22,096
7,851
2,675
8,080
13,063
172
111,373
W
Kumbhakarna
Makky1
Kumbhakarna
3,638
402
1,135
7,377
24,632
34,323
390
6,528
17,729
14,406
4,788
L
Tyr
Popiku
Tyr
8,811
1,248
0
2,968
24,186
21,106
0
3,517
19,807
0
51,814
L
Vulcan
akaENVY
Vulcan
19,584
3,691
0
3,122
19,616
5,356
0
8,735
10,767
97,044
0
W
Agni
16,848
1,320
0
4,286
11,604
4,548
2,044
3,793
7,525
147,920
0
L
Rama
6,600
4,660
0
8,779
15,515
6,099
1,000
714
14,589
0
143,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,932
Gold Earned
60,144
754
Minions Killed
636
0
Camps Cleared
0
2,701,732
Distance Traveled
2,271,041
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,375
335
54
2
0
410,676
4
W
Danzaburou
14,158
506
209
7
0
486,301
3
L
Fenrir
10,886
389
50
2
0
387,584
0
W
Osiris
14,885
532
134
5
0
568,669
1
W
Bastet
14,748
527
137
5
0
584,797
2
W
Kumbhakarna
13,697
489
35
1
0
529,037
11
L
Tyr
10,955
391
109
4
0
462,504
0
L
Vulcan
14,110
504
167
6
0
478,614
2
W
Agni
16,444
587
239
9
0
532,928
11
L
Rama
14,818
529
256
9
0
531,663
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role