Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
NiftyBiscuts
Chaac
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 22L
1,500 Elo+
Solo
Freya
Freya
Polo8Wolf1
Freya
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
165W - 191L
1,747 Elo+
Solo
Khepri
Khepri
longshotcube
Khepri
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 52L
1,214 Elo+
Solo
Team Averages
Level 106
1,500 SR
1,492 Elo+

VS

Team Averages
Level 76
1,456 SR
1,388 Elo+
Hercules
Hercules
 
Hercules
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
NESS 1877
Hachiman
Level 62
God Stats
1W - 6L
1,282 SR
Queue Stats
104W - 124L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
SR_CHARZ
Cthulhu
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,304 Elo+
Solo
Ratatoskr
Ratatoskr
xeo rain
Ratatoskr
Level 91
God Stats
1W - 3L
1,500 SR
Queue Stats
256W - 263L
1,472 Elo+
Party 1
Loki
Loki
zxGhost2x
Loki
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
57W - 63L
1,183 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
6 / 2 / 14
12,420
731
14,731
14,143
7,615
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
 
Tiamat
20
5 / 2 / 14
12,201
718
24,813
12,283
11,978
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 4 / 14
11,864
698
12,762
18,511
19,527
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
19
5 / 5 / 12
12,228
719
8,863
16,413
8,712
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
18
1 / 6 / 14
11,548
679
6,788
21,342
34,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
4 / 4 / 14
11,313
665
14,821
21,796
23,556
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
NESS 1877
Hachiman
20
1 / 3 / 13
11,746
691
22,161
15,264
5,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
SR_CHARZ
Cthulhu
14
0 / 4 / 9
9,563
563
12,036
11,758
7,889
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ratatoskr
xeo rain
Ratatoskr
15
3 / 5 / 12
10,172
598
10,855
15,882
11,444
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
19
11 / 5 / 5
12,157
715
12,134
12,082
4,837
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
72
21
Kills
19
19
Deaths
21
68
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
2
14
6.5
W
Tiamat
 
Tiamat
5
2
14
6
L
Hercules
 
Hercules
4
4
14
2.75
L
Hachiman
NESS 1877
Hachiman
1
3
13
2.5
W
4
4
14
2.75
W
Freya
5
5
12
2.2
L
Cthulhu
SR_CHARZ
Cthulhu
0
4
9
1.13
W
Khepri
1
6
14
1.33
L
Ratatoskr
xeo rain
Ratatoskr
3
5
12
1.8
L
Loki
11
5
5
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,957
Damage
72,007
82,692
Taken
76,782
82,281
Mitigated
53,591
26,627
Healing
33,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
14,731
5,522
2,044
3,312
14,143
7,615
2,697
1,967
12,143
0
40,280
W
Tiamat
 
Tiamat
24,813
2,134
1,928
3,821
12,283
11,978
1,245
1,784
10,446
47,742
0
L
Hercules
 
Hercules
14,821
3,482
1,523
7,541
21,796
23,556
795
11,262
10,534
0
25,432
L
Hachiman
NESS 1877
Hachiman
22,161
15,512
3,644
5,218
15,264
5,865
1,254
7,177
8,087
0
47,469
W
12,762
1,059
1,343
4,499
18,511
19,527
755
3,158
15,137
0
28,386
W
Freya
8,863
3,053
1,781
4,442
16,413
8,712
1,056
2,056
14,124
22,247
0
L
Cthulhu
SR_CHARZ
Cthulhu
12,036
63
2,278
2,286
11,758
7,889
449
5,520
6,238
26,759
0
W
Khepri
6,788
825
1,138
2,319
21,342
34,449
273
3,071
18,002
13,517
0
L
Ratatoskr
xeo rain
Ratatoskr
10,855
3,106
2,606
5,202
15,882
11,444
294
10,171
5,711
0
15,850
L
Loki
12,134
5,224
2,196
771
12,082
4,837
585
6,334
5,748
0
25,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,261
Gold Earned
54,951
177
Minions Killed
156
0
Camps Cleared
0
1,433,994
Distance Traveled
1,463,055
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,420
731
46
3
0
264,202
4
W
Tiamat
12,201
718
40
2
0
304,685
0
L
Hercules
11,313
665
23
1
0
292,342
3
L
Hachiman
11,746
691
63
4
0
295,354
3
W
Chaac
11,864
698
43
3
0
293,891
0
W
Freya
12,228
719
31
2
0
280,290
0
L
Cthulhu
9,563
563
34
2
0
234,997
0
W
Khepri
11,548
679
17
1
0
290,926
1
L
Ratatoskr
10,172
598
9
1
0
340,446
2
L
Loki
12,157
715
27
2
0
299,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role