Player Matchup

Hel
Hel
 
Hel
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Flamurinsky
Ah Muzen Cab
Level 68
God Stats
69W - 89L
1,336 SR
Queue Stats
425W - 456L
1,423 Elo+
Solo
Arachne
Arachne
RunTheScene
Arachne
Level 80
God Stats
18W - 13L
1,915 SR
Queue Stats
63W - 58L
1,917 Elo+
Party 1
Sylvanus
Sylvanus
TrivialAsh
Sylvanus
Level 86
God Stats
3W - 1L
1,715 SR
Queue Stats
195W - 173L
2,008 Elo+
Party 1
Vamana
Vamana
jonasthe17
Vamana
Level 135
God Stats
8W - 4L
1,500 SR
Queue Stats
393W - 388L
1,500 Elo+
Solo
Team Averages
Level 84
1,593 SR
1,670 Elo+

VS

Team Averages
Level 100
1,459 SR
1,601 Elo+
Awilix
Awilix
BradCc
Awilix
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
152W - 151L
1,342 Elo+
Solo
Merlin
Merlin
MrMohammad01
Merlin
Level 87
God Stats
2W - 3L
1,513 SR
Queue Stats
16W - 10L
1,866 Elo+
Solo
Charybdis
Charybdis
Yotakario
Charybdis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,779 Elo+
Solo
Xing Tian
Xing Tian
ZombieFitzgerald
Xing Tian
Level 122
God Stats
4W - 5L
1,500 SR
Queue Stats
130W - 136L
1,529 Elo+
Solo
Neith
Neith
angel687
Neith
Level 78
God Stats
21W - 38L
1,280 SR
Queue Stats
99W - 113L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
0 / 1 / 1
5,005
626
1,515
4,077
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Flamurinsky
Ah Muzen Cab
10
2 / 1 / 1
5,562
695
4,689
4,515
1,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
RunTheScene
Arachne
9
2 / 0 / 0
5,097
637
2,043
4,599
1,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sylvanus
TrivialAsh
Sylvanus
7
2 / 1 / 1
4,794
599
2,023
4,494
1,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Vamana
jonasthe17
Vamana
11
1 / 0 / 0
6,328
791
1,303
2,650
1,964
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BradCc
Awilix
2
0 / 2 / 0
3,295
412
250
1,828
345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
8
1 / 0 / 1
4,618
577
2,752
3,021
808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Yotakario
Charybdis
8
0 / 1 / 0
4,345
543
948
4,723
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
8
2 / 3 / 1
4,768
596
1,640
5,971
3,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
angel687
Neith
8
0 / 1 / 2
4,337
542
3,633
3,661
571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
7
Kills
3
3
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
1
1
0.5
L
Awilix
BradCc
Awilix
0
2
0
0
W
Ah Muzen Cab
Flamurinsky
Ah Muzen Cab
2
1
1
2.5
L
Merlin
1
0
1
1.5
W
Arachne
RunTheScene
Arachne
2
0
0
2
W
Sylvanus
TrivialAsh
Sylvanus
2
1
1
2.5
L
Charybdis
Yotakario
Charybdis
0
1
0
0
L
Xing Tian
2
3
1
0.83
L
Neith
angel687
Neith
0
1
2
1
W
Vamana
jonasthe17
Vamana
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,573
Damage
9,223
20,335
Taken
19,204
7,316
Mitigated
6,543
8,334
Healing
5,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
1,515
48
304
1,831
4,077
1,039
269
1,690
2,387
21,776
0
L
Awilix
BradCc
Awilix
250
150
0
380
1,828
345
0
48
1,780
0
3,240
W
Ah Muzen Cab
Flamurinsky
Ah Muzen Cab
4,689
2,265
0
1,994
4,515
1,274
0
852
3,663
0
35,937
L
Merlin
2,752
93
0
193
3,021
808
0
1,229
1,598
21,754
0
W
Arachne
RunTheScene
Arachne
2,043
1,218
0
783
4,599
1,210
0
856
3,743
0
29,302
W
Sylvanus
TrivialAsh
Sylvanus
2,023
1,151
530
1,867
4,494
1,829
31
994
3,500
12,896
5,000
L
Charybdis
Yotakario
Charybdis
948
682
0
2,469
4,723
1,059
0
0
4,723
0
21,817
L
Xing Tian
1,640
94
224
1,083
5,971
3,760
0
1,211
4,744
9,285
0
L
Neith
angel687
Neith
3,633
1,071
0
1,448
3,661
571
0
415
3,246
0
23,985
W
Vamana
jonasthe17
Vamana
1,303
668
0
1,025
2,650
1,964
178
0
2,650
175
37,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,786
Gold Earned
21,363
309
Minions Killed
182
0
Camps Cleared
0
779,341
Distance Traveled
637,126
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,005
626
50
6
0
168,215
2
L
Awilix
3,295
412
12
2
0
41,579
1
W
Ah Muzen Cab
5,562
695
75
9
0
136,053
1
L
Merlin
4,618
577
41
5
0
144,254
1
W
Arachne
5,097
637
56
7
0
190,921
0
W
Sylvanus
4,794
599
36
5
0
137,230
1
L
Charybdis
4,345
543
48
6
0
136,539
2
L
Xing Tian
4,768
596
11
1
0
162,449
3
L
Neith
4,337
542
70
9
0
152,305
0
W
Vamana
6,328
791
92
12
0
146,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role