Player Matchup

Horus
Horus
Iskariox
Horus
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 47L
1,620 Elo+
Solo
Zeus
Zeus
Wolf_Gamer_17
Zeus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 47L
1,784 Elo+
Party 2
Ymir
Ymir
domi__2112
Ymir
Level 26
God Stats
2W - 4L
1,293 SR
Queue Stats
265W - 294L
1,700 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jlthorr
Tsukuyomi
Level 29
God Stats
4W - 3L
1,766 SR
Queue Stats
11W - 16L
1,784 Elo+
Party 2
Ullr
Ullr
xXstiffxX
Ullr
Level 74
God Stats
8W - 12L
1,602 SR
Queue Stats
268W - 315L
1,700 Elo+
Party 1
Team Averages
Level 45
1,532 SR
1,718 Elo+

VS

Team Averages
Level 43
1,500 SR
1,488 Elo+
Ra
Ra
McFlyDer1ste
Ra
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 37L
1,555 Elo+
Party 4
Bakasura
Bakasura
SchlappeSeppel--
Bakasura
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 42L
1,555 Elo+
Party 4
Sun Wukong
Sun Wukong
TaYy_AFK
Sun Wukong
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3
Fafnir
Fafnir
YoGotti687
Fafnir
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 35L
1,328 Elo+
Solo
Medusa
Medusa
zerkotzz
Medusa
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Iskariox
Horus
9
2 / 2 / 0
5,737
522
3,154
8,440
4,772
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
8 / 2 / 2
7,695
700
5,120
4,411
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 1 / 6
6,120
556
2,297
6,220
4,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
jlthorr
Tsukuyomi
10
3 / 2 / 6
6,087
553
4,917
4,656
1,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
9
3 / 0 / 5
5,660
515
5,616
4,284
1,200
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,391
581
1,112
4,668
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 5 / 0
5,951
541
3,481
8,583
2,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
TaYy_AFK
Sun Wukong
11
2 / 2 / 2
6,490
590
5,786
5,785
3,651
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
YoGotti687
Fafnir
8
0 / 2 / 1
5,363
488
1,751
7,300
5,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
zerkotzz
Medusa
7
1 / 5 / 0
4,830
439
3,212
5,520
1,114
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
18
Kills
7
7
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
Iskariox
Horus
2
2
0
1
L
1
4
0
0.25
L
3
5
0
0.6
L
Sun Wukong
TaYy_AFK
Sun Wukong
2
2
2
1.5
W
8
2
2
4.5
L
Fafnir
YoGotti687
Fafnir
0
2
1
0.25
W
2
1
6
5
W
Tsukuyomi
jlthorr
Tsukuyomi
3
2
6
3
W
Ullr
3
0
5
5.5
L
Medusa
zerkotzz
Medusa
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,104
Damage
15,342
28,011
Taken
31,856
12,712
Mitigated
13,851
8,478
Healing
3,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Iskariox
Horus
3,154
1,821
74
1,220
8,440
4,772
0
0
8,320
0
16,443
L
1,112
207
0
1,254
4,668
1,338
332
1,653
2,859
29,508
0
L
3,481
2,392
0
573
8,583
2,593
0
2,351
6,136
0
23,335
L
Sun Wukong
TaYy_AFK
Sun Wukong
5,786
1,166
0
850
5,785
3,651
0
0
5,785
0
33,776
W
5,120
1,099
0
435
4,411
1,228
0
927
3,062
40,652
1,366
L
Fafnir
YoGotti687
Fafnir
1,751
579
0
715
7,300
5,155
0
1,971
5,307
10,030
0
W
2,297
626
204
2,833
6,220
4,198
0
1,234
4,986
15,286
0
W
Tsukuyomi
jlthorr
Tsukuyomi
4,917
956
0
1,611
4,656
1,314
20
88
4,341
0
27,243
W
Ullr
5,616
3,289
188
1,913
4,284
1,200
560
432
3,852
0
26,574
L
Medusa
zerkotzz
Medusa
3,212
1,207
0
0
5,520
1,114
0
1,018
4,502
0
15,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,299
Gold Earned
29,025
242
Minions Killed
236
0
Camps Cleared
0
1,004,639
Distance Traveled
1,024,241
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,737
522
37
3
0
206,816
1
L
Ra
6,391
581
69
6
0
207,059
4
L
Bakasura
5,951
541
52
5
0
244,534
0
L
Sun Wukong
6,490
590
64
6
0
194,777
2
W
Zeus
7,695
700
88
8
0
211,980
4
L
Fafnir
5,363
488
17
2
0
198,078
1
W
Ymir
6,120
556
26
2
0
167,121
1
W
Tsukuyomi
6,087
553
50
5
0
239,740
1
W
Ullr
5,660
515
41
4
0
178,982
7
L
Medusa
4,830
439
34
3
0
179,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role