Player Matchup

Neith
Neith
Chibisaurus_
Neith
Level 85
God Stats
7W - 10L
1,826 SR
Queue Stats
49W - 72L
1,500 Elo+
Party 1
Ganesha
Ganesha
Mculans
Ganesha
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 69L
1,430 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PKSilent
Tsukuyomi
Level 61
God Stats
0W - 2L
1,294 SR
Queue Stats
0W - 4L
1,219 Elo+
Party 1
Scylla
Scylla
Skullking-164
Scylla
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 68L
1,430 Elo+
Party 1
Rama
Rama
ttv_Farquaad_Ftw
Rama
Level 89
God Stats
0W - 1L
1,658 SR
Queue Stats
36W - 57L
1,327 Elo+
Party 1
Team Averages
Level 86
1,556 SR
1,381 Elo+

VS

Team Averages
Level 74
1,568 SR
1,563 Elo+
Tsukuyomi
Tsukuyomi
Ayyedren
Tsukuyomi
Level 69
God Stats
3W - 1L
1,623 SR
Queue Stats
69W - 68L
1,497 Elo+
Party 2
Chaac
Chaac
DementedPolar
Chaac
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
25W - 17L
1,519 Elo+
Solo
Atlas
Atlas
Donte_Jacie79
Atlas
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 11L
1,353 Elo+
Solo
Jing Wei
Jing Wei
Kiki_The_Monkey
Jing Wei
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 44L
1,591 Elo+
Party 2
Nu Wa
Nu Wa
YTDrxp
Nu Wa
Level 51
God Stats
7W - 1L
1,719 SR
Queue Stats
113W - 83L
1,852 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
8,918
495
5,058
12,892
4,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
Mculans
Ganesha
12
0 / 2 / 6
8,017
445
3,314
20,408
17,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
PKSilent
Tsukuyomi
12
1 / 7 / 3
7,896
439
6,333
14,902
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 5 / 4
8,981
499
9,534
10,400
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 5 / 1
8,714
484
7,263
13,150
5,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ayyedren
Tsukuyomi
13
5 / 7 / 5
8,943
497
12,113
18,446
6,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
6 / 1 / 4
11,375
632
10,201
12,448
10,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

12
4 / 3 / 7
9,125
507
8,705
17,109
12,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
15
3 / 1 / 4
9,729
541
8,600
7,659
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
YTDrxp
Nu Wa
16
5 / 0 / 5
10,169
565
14,527
4,324
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
11
Kills
23
23
Deaths
12
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Ayyedren
Tsukuyomi
5
7
5
1.07
L
2
4
0
0.5
W
6
1
4
8
W
4
3
7
2.5
W
Jing Wei
3
1
4
5
L
Ganesha
Mculans
Ganesha
0
2
6
1.5
L
Tsukuyomi
PKSilent
Tsukuyomi
1
7
3
0.36
L
4
5
4
1.2
W
Nu Wa
YTDrxp
Nu Wa
5
0
5
7.5
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,502
Damage
54,146
71,752
Taken
59,986
35,780
Mitigated
33,117
20,806
Healing
19,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Ayyedren
Tsukuyomi
12,113
3,159
0
2,725
18,446
6,302
18
4,834
12,777
0
41,648
L
5,058
1,096
453
5,576
12,892
4,842
1,048
3,490
8,422
0
59,547
W
10,201
1,633
0
6,992
12,448
10,141
2,248
2,255
10,159
1,043
83,641
W
8,705
2,423
2,410
3,598
17,109
12,728
0
3,205
11,937
22,799
0
W
Jing Wei
8,600
7,046
386
3,000
7,659
2,519
2,027
1,268
6,311
0
55,647
L
Ganesha
Mculans
Ganesha
3,314
550
820
4,894
20,408
17,632
0
6,224
12,734
20,360
0
L
Tsukuyomi
PKSilent
Tsukuyomi
6,333
1,574
0
3,840
14,902
5,113
0
4,807
9,610
0
35,079
L
9,534
231
439
1,519
10,400
3,110
794
3,081
6,395
47,852
0
W
Nu Wa
YTDrxp
Nu Wa
14,527
2,355
0
242
4,324
1,427
2,280
609
3,627
64,007
0
L
7,263
4,352
537
2,728
13,150
5,083
844
4,102
8,563
0
38,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,526
Gold Earned
49,341
339
Minions Killed
466
0
Camps Cleared
0
1,685,495
Distance Traveled
1,745,941
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,943
497
57
3
0
338,649
5
L
Neith
8,918
495
102
6
0
312,804
5
W
Chaac
11,375
632
160
9
0
387,901
4
W
Atlas
9,125
507
24
1
0
340,461
5
W
Jing Wei
9,729
541
98
5
0
339,915
4
L
Ganesha
8,017
445
9
1
0
348,506
3
L
Tsukuyomi
7,896
439
66
4
0
374,123
0
L
Scylla
8,981
499
84
5
0
333,130
4
W
Nu Wa
10,169
565
127
7
0
339,015
6
L
Rama
8,714
484
78
4
0
316,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role