Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AngelllLife
Da Ji
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 195L
1,388 Elo+
Solo
Eset
Eset
MegadriveXX
Eset
Level 157
God Stats
4W - 4L
1,500 SR
Queue Stats
310W - 305L
1,472 Elo+
Solo
Sobek
Sobek
MystériéuxMaîtré
Sobek
Level 152
God Stats
1W - 3L
1,500 SR
Queue Stats
269W - 259L
1,560 Elo+
Solo
King Arthur
King Arthur
OneaLT
King Arthur
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
270W - 273L
1,604 Elo+
Solo
Team Averages
Level 139
1,500 SR
1,505 Elo+

VS

Team Averages
Level 139
1,455 SR
1,608 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
?Pizza?
Chaac
Level 129
God Stats
3W - 0L
1,274 SR
Queue Stats
137W - 122L
1,753 Elo+
Solo
Awilix
Awilix
Graaltar
Awilix
Level 130
God Stats
4W - 2L
1,500 SR
Queue Stats
257W - 240L
1,634 Elo+
Solo
Poseidon
Poseidon
Pwnihof
Poseidon
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
Shox33
Tiamat
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
304W - 292L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
7 / 3 / 8
11,484
883
22,926
14,468
6,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 5 / 10
9,188
707
7,135
11,028
6,237
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 7 / 9
10,273
790
11,558
12,001
4,639
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 4 / 7
9,892
761
5,832
20,461
21,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
OneaLT
King Arthur
7
0 / 4 / 4
7,056
543
1,049
6,529
4,759
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
5 / 3 / 11
11,695
900
11,297
11,092
4,337
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
?Pizza?
Chaac
18
2 / 2 / 17
10,547
811
15,773
20,780
17,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Awilix
Graaltar
Awilix
15
4 / 5 / 14
9,936
764
9,480
10,997
5,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Pwnihof
Poseidon
17
7 / 3 / 12
10,842
834
10,438
8,236
2,710
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
Shox33
Tiamat
18
4 / 3 / 12
10,782
829
8,414
9,948
6,001
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
88
16
Kills
22
23
Deaths
16
38
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
7
3
8
3.67
W
Ah Muzen Cab
 
Ah Muzen Cab
5
3
11
3.5
W
Chaac
?Pizza?
Chaac
2
2
17
5.25
L
2
5
10
1.4
W
Awilix
Graaltar
Awilix
4
5
14
2.2
L
5
7
9
1.36
L
2
4
7
1.38
L
King Arthur
OneaLT
King Arthur
0
4
4
0.5
W
Poseidon
Pwnihof
Poseidon
7
3
12
4.33
W
Tiamat
Shox33
Tiamat
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,500
Damage
55,402
64,487
Taken
61,053
43,160
Mitigated
35,754
20,029
Healing
28,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
22,926
7,785
1,390
4,337
14,468
6,203
657
3,522
10,569
0
55,438
W
Ah Muzen Cab
 
Ah Muzen Cab
11,297
3,269
1,068
2,983
11,092
4,337
2,976
3,011
8,081
0
35,842
W
Chaac
?Pizza?
Chaac
15,773
2,094
3,246
12,333
20,780
17,503
427
6,248
14,532
0
28,424
L
7,135
920
1,848
1,186
11,028
6,237
0
2,938
7,968
0
11,299
W
Awilix
Graaltar
Awilix
9,480
3,253
750
8
10,997
5,203
634
4,550
6,447
0
14,281
L
11,558
434
2,635
1,046
12,001
4,639
393
2,899
8,840
30,018
0
L
5,832
132
862
5,658
20,461
21,322
0
6,718
13,256
13,262
0
L
King Arthur
OneaLT
King Arthur
1,049
150
710
357
6,529
4,759
0
2,775
3,720
0
1,748
W
Poseidon
Pwnihof
Poseidon
10,438
1,154
1,547
843
8,236
2,710
1,202
1,356
6,880
29,029
0
W
Tiamat
Shox33
Tiamat
8,414
1,023
2,627
2,868
9,948
6,001
515
2,225
7,723
20,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,893
Gold Earned
53,802
155
Minions Killed
148
0
Camps Cleared
0
1,024,795
Distance Traveled
1,319,592
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,484
883
72
6
0
248,925
4
W
Ah Muzen Cab
11,695
900
49
4
0
207,784
0
W
Chaac
10,547
811
31
2
0
292,127
1
L
Da Ji
9,188
707
11
1
0
228,929
1
W
Awilix
9,936
764
15
1
0
273,499
1
L
Eset
10,273
790
43
3
0
203,271
0
L
Sobek
9,892
761
26
2
0
269,030
2
L
King Arthur
7,056
543
3
0
0
74,640
0
W
Poseidon
10,842
834
29
2
0
271,624
0
W
Tiamat
10,782
829
24
2
0
274,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role