Player Matchup

Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Josh J
Osiris
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,270 Elo+
Solo
Loki
Loki
Jusue-san
Loki
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 61L
1,613 Elo+
Solo
Ra
Ra
Lucid-HSOM
Ra
Level 152
God Stats
14W - 8L
1,500 SR
Queue Stats
388W - 381L
1,862 Elo+
Solo
Chernobog
Chernobog
PluckyJohnson_
Chernobog
Level 89
God Stats
5W - 2L
1,721 SR
Queue Stats
87W - 66L
2,007 Elo+
Solo
Team Averages
Level 129
1,544 SR
1,651 Elo+

VS

Team Averages
Level 114
1,605 SR
1,681 Elo+
Nike
Nike
Distory45
Nike
Level 127
God Stats
44W - 28L
1,715 SR
Queue Stats
277W - 252L
1,738 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lebeda21
Morgan Le Fay
Level 112
God Stats
4W - 8L
1,500 SR
Queue Stats
257W - 255L
1,526 Elo+
Party 2
Arachne
Arachne
Legi0n89
Arachne
Level 85
God Stats
6W - 5L
1,811 SR
Queue Stats
95W - 97L
1,807 Elo+
Party 1
Vulcan
Vulcan
SNELL_33
Vulcan
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 36L
1,807 Elo+
Party 1
Skadi
Skadi
llBuddahll
Skadi
Level 125
God Stats
7W - 6L
1,500 SR
Queue Stats
298W - 278L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 1 / 1
5,117
465
1,635
8,394
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Josh J
Osiris
9
1 / 3 / 0
5,159
469
4,862
9,488
8,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Loki
10
3 / 4 / 1
6,059
551
4,943
7,681
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 1
6,448
586
4,401
5,482
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
PluckyJohnson_
Chernobog
10
0 / 1 / 3
5,872
534
4,041
7,828
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
2 / 0 / 4
7,389
672
7,392
8,938
5,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
Lebeda21
Morgan Le Fay
12
0 / 1 / 1
6,607
601
2,164
5,966
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Legi0n89
Arachne
12
7 / 1 / 4
7,425
675
6,241
8,403
2,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
SNELL_33
Vulcan
10
0 / 1 / 0
5,933
539
5,497
3,924
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Skadi
8
2 / 3 / 0
5,502
500
6,117
6,802
2,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
11
12
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
1
1.5
W
Nike
2
0
4
4
L
Osiris
Josh J
Osiris
1
3
0
0.33
L
Loki
3
4
1
0.88
W
Morgan Le Fay
Lebeda21
Morgan Le Fay
0
1
1
0.5
W
Arachne
Legi0n89
Arachne
7
1
4
9
L
1
3
1
0.5
L
Chernobog
PluckyJohnson_
Chernobog
0
1
3
1.5
W
Vulcan
SNELL_33
Vulcan
0
1
0
0
W
Skadi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,882
Damage
27,411
38,873
Taken
34,033
19,223
Mitigated
12,521
13,669
Healing
9,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,635
134
509
2,719
8,394
4,036
0
2,170
6,096
8,298
0
W
Nike
7,392
1,600
0
3,163
8,938
5,093
497
141
8,065
2,055
40,060
L
Osiris
Josh J
Osiris
4,862
1,600
0
3,054
9,488
8,933
0
304
8,475
0
21,001
L
Loki
4,943
823
0
2,466
7,681
2,272
0
743
6,701
0
28,829
W
Morgan Le Fay
Lebeda21
Morgan Le Fay
2,164
45
0
1,530
5,966
2,000
0
2,750
3,010
39,471
0
W
Arachne
Legi0n89
Arachne
6,241
3,559
0
2,503
8,403
2,443
1,242
636
7,594
0
35,976
L
4,401
274
80
1,610
5,482
1,786
192
1,757
3,484
38,977
0
L
Chernobog
PluckyJohnson_
Chernobog
4,041
2,007
0
3,231
7,828
2,196
0
2,499
5,009
0
38,190
W
Vulcan
SNELL_33
Vulcan
5,497
2,626
0
730
3,924
953
0
484
3,440
31,788
0
W
Skadi
6,117
2,556
0
1,731
6,802
2,032
21
1,679
5,091
0
23,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,655
Gold Earned
32,856
263
Minions Killed
351
0
Camps Cleared
0
1,049,096
Distance Traveled
1,106,690
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,117
465
22
2
0
190,926
4
W
Nike
7,389
672
96
9
0
200,020
0
L
Osiris
5,159
469
39
4
0
198,569
0
L
Loki
6,059
551
59
5
0
223,360
1
W
Morgan Le Fay
6,607
601
83
8
0
237,100
5
W
Arachne
7,425
675
64
6
0
265,942
1
L
Ra
6,448
586
75
7
0
231,212
4
L
Chernobog
5,872
534
68
6
0
205,029
1
W
Vulcan
5,933
539
67
6
0
210,628
3
W
Skadi
5,502
500
41
4
0
193,000
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role