Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Auzific
Ganesha
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 35L
1,862 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Dunnomatic
Ah Muzen Cab
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 37L
1,617 Elo+
Party 1
Gilgamesh
Gilgamesh
RelloGramz
Gilgamesh
Level 82
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 27L
1,650 Elo+
Party 2
Artemis
Artemis
akarandomhero
Artemis
Level 155
God Stats
5W - 2L
1,763 SR
Queue Stats
109W - 125L
1,403 Elo+
Party 1
Team Averages
Level 118
1,553 SR
1,606 Elo+

VS

Team Averages
Level 121
1,455 SR
1,470 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
H1GHT3CHREDNECK
Thor
Level 123
God Stats
10W - 5L
1,651 SR
Queue Stats
132W - 141L
1,290 Elo+
Solo
Chaac
Chaac
TenaciousBeast-
Chaac
Level 81
God Stats
27W - 29L
1,428 SR
Queue Stats
168W - 181L
1,494 Elo+
Solo
Hou Yi
Hou Yi
WilGotDaJuice
Hou Yi
Level 125
God Stats
61W - 79L
1,198 SR
Queue Stats
419W - 412L
1,567 Elo+
Solo
Atlas
Atlas
azulaKlues
Atlas
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
1 / 4 / 1
6,732
449
3,024
10,266
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
Auzific
Ganesha
10
0 / 7 / 3
6,533
436
2,958
16,162
9,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Dunnomatic
Ah Muzen Cab
8
1 / 2 / 0
5,833
389
854
3,172
959
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
RelloGramz
Gilgamesh
12
2 / 5 / 1
7,419
495
5,516
13,345
11,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
13
2 / 5 / 1
7,787
519
10,236
14,570
4,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 3 / 6
8,178
545
7,944
6,036
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 5
8,639
576
8,156
8,484
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
7 / 2 / 1
9,284
619
8,614
10,761
6,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
7 / 2 / 4
8,453
564
8,233
8,617
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Atlas
13
2 / 0 / 11
8,209
547
7,355
11,153
11,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
6
Kills
23
23
Deaths
7
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
4
1
0.38
W
Baron Samedi
 
Baron Samedi
2
3
6
1.67
L
Ganesha
Auzific
Ganesha
0
7
3
0.21
L
Ah Muzen Cab
Dunnomatic
Ah Muzen Cab
1
2
0
0.5
W
5
0
5
7.5
L
Gilgamesh
RelloGramz
Gilgamesh
2
5
1
0.5
W
7
2
1
3.75
W
7
2
4
4.5
L
Artemis
2
5
1
0.5
W
Atlas
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,588
Damage
40,302
57,515
Taken
45,051
29,680
Mitigated
27,209
18,674
Healing
15,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,024
927
0
7,561
10,266
3,443
95
1,039
9,113
0
36,638
W
Baron Samedi
 
Baron Samedi
7,944
1,095
424
1,084
6,036
3,208
0
556
5,480
45,607
0
L
Ganesha
Auzific
Ganesha
2,958
614
1,218
2,186
16,162
9,133
0
7,034
8,881
15,676
0
L
Ah Muzen Cab
Dunnomatic
Ah Muzen Cab
854
202
0
967
3,172
959
0
1,537
1,470
0
16,990
W
8,156
1,814
0
3,872
8,484
2,730
0
602
7,519
0
54,325
L
Gilgamesh
RelloGramz
Gilgamesh
5,516
1,817
0
1,474
13,345
11,414
0
722
12,601
0
39,431
W
8,614
1,906
0
6,059
10,761
6,398
485
0
10,761
0
46,438
W
8,233
3,660
220
2,307
8,617
3,580
346
455
8,013
0
48,804
L
Artemis
10,236
6,187
0
5,268
14,570
4,731
0
4,351
10,151
0
57,408
W
Atlas
7,355
2,819
0
1,984
11,153
11,293
94
1,345
9,808
32,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,304
Gold Earned
42,763
313
Minions Killed
409
0
Camps Cleared
0
1,169,597
Distance Traveled
1,424,777
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,732
449
74
5
0
268,161
1
W
Baron Samedi
8,178
545
83
6
0
254,531
4
L
Ganesha
6,533
436
15
1
0
278,143
4
L
Ah Muzen Cab
5,833
389
41
3
0
127,703
0
W
Thor
8,639
576
98
7
0
338,555
2
L
Gilgamesh
7,419
495
77
5
0
250,912
4
W
Chaac
9,284
619
115
8
0
295,353
5
W
Hou Yi
8,453
564
72
5
0
259,256
1
L
Artemis
7,787
519
106
7
0
244,678
4
W
Atlas
8,209
547
41
3
0
277,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role