Player Matchup

Agni
Agni
 
Agni
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BanditRay
Bakasura
Level 157
God Stats
5W - 3L
1,500 SR
Queue Stats
17W - 23L
1,686 Elo+
Party 1
Atlas
Atlas
LetMeKhepri
Atlas
Level 144
God Stats
7W - 6L
1,878 SR
Queue Stats
44W - 47L
1,914 Elo+
Party 1
Apollo
Apollo
NoGoodNames52
Apollo
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 16L
1,914 Elo+
Party 1
Gilgamesh
Gilgamesh
ki11matic
Gilgamesh
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 30L
1,738 Elo+
Party 1
Team Averages
Level 136
1,576 SR
1,750 Elo+

VS

Team Averages
Level 114
1,509 SR
1,672 Elo+
Kali
Kali
Bubbajoe7
Kali
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 26L
1,717 Elo+
Solo
Artio
Artio
FutaCream
Artio
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,826 Elo+
Solo
Neith
Neith
Piixz
Neith
Level 131
God Stats
15W - 10L
1,500 SR
Queue Stats
207W - 200L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
TrueBlackJesus7
Baron Samedi
Level 143
God Stats
23W - 18L
1,500 SR
Queue Stats
212W - 208L
1,500 Elo+
Party 2
Hercules
Hercules
flatconkedout
Hercules
Level 135
God Stats
1W - 2L
1,546 SR
Queue Stats
11W - 22L
1,818 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
7 / 3 / 10
11,059
790
14,460
9,179
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
BanditRay
Bakasura
19
5 / 2 / 7
11,916
851
8,368
11,156
5,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 3 / 16
11,224
802
12,750
18,029
22,422
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 2 / 13
10,131
724
8,679
5,527
2,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
ki11matic
Gilgamesh
17
5 / 3 / 16
11,138
796
12,516
11,629
12,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
1 / 8 / 10
9,292
664
7,853
15,978
7,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Artio
FutaCream
Artio
16
2 / 3 / 10
9,658
690
4,930
17,325
22,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Neith
Piixz
Neith
15
1 / 3 / 11
9,032
645
12,992
13,164
5,203
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
TrueBlackJesus7
Baron Samedi
18
9 / 5 / 3
10,849
775
12,309
15,810
8,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
flatconkedout
Hercules
14
0 / 3 / 5
8,482
606
2,041
12,318
17,689
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
52
22
Kills
13
13
Deaths
22
62
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
3
10
4
W
Bakasura
BanditRay
Bakasura
5
2
7
4.25
L
Kali
1
8
10
0.75
L
Artio
FutaCream
Artio
2
3
10
2.33
W
4
3
16
4
W
1
2
13
3.75
L
Neith
Piixz
Neith
1
3
11
2.17
L
Baron Samedi
TrueBlackJesus7
Baron Samedi
9
5
3
2.1
L
Hercules
flatconkedout
Hercules
0
3
5
0.83
W
Gilgamesh
ki11matic
Gilgamesh
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,773
Damage
40,125
55,520
Taken
74,595
46,436
Mitigated
60,905
7,461
Healing
19,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
14,460
1,767
350
587
9,179
3,977
1,808
2,152
7,027
37,461
0
W
Bakasura
BanditRay
Bakasura
8,368
5,844
0
2,948
11,156
5,032
2,360
2,374
8,782
0
51,137
L
Kali
7,853
2,164
0
2,185
15,978
7,292
296
4,845
10,529
0
24,006
L
Artio
FutaCream
Artio
4,930
348
1,377
3,867
17,325
22,382
288
6,507
10,429
25,019
0
W
12,750
4,062
645
821
18,029
22,422
454
5,135
12,894
34,045
0
W
8,679
5,450
0
132
5,527
2,175
2,097
2,731
2,796
0
30,032
L
Neith
Piixz
Neith
12,992
6,003
0
3,600
13,164
5,203
1,340
5,513
7,473
0
37,517
L
Baron Samedi
TrueBlackJesus7
Baron Samedi
12,309
527
2,481
3,629
15,810
8,339
221
4,892
10,798
43,022
0
L
Hercules
flatconkedout
Hercules
2,041
187
0
2,261
12,318
17,689
296
5,453
6,389
0
10,212
W
Gilgamesh
ki11matic
Gilgamesh
12,516
2,332
0
1,978
11,629
12,830
377
4,847
6,782
0
23,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,468
Gold Earned
47,313
261
Minions Killed
220
0
Camps Cleared
0
1,432,420
Distance Traveled
1,168,857
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,059
790
58
4
0
294,406
3
W
Bakasura
11,916
851
99
7
0
308,973
1
L
Kali
9,292
664
39
3
0
246,298
1
L
Artio
9,658
690
50
4
0
231,693
2
W
Atlas
11,224
802
23
2
0
301,985
1
W
Apollo
10,131
724
50
4
0
263,193
1
L
Neith
9,032
645
44
3
0
257,564
2
L
Baron Samedi
10,849
775
68
5
0
236,290
0
L
Hercules
8,482
606
19
1
0
197,012
2
W
Gilgamesh
11,138
796
31
2
0
263,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role