Player Matchup

Da Ji
Da Ji
Elvura
Da Ji
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 76L
1,612 Elo+
Party 2
Baron Samedi
Baron Samedi
SirWesls
Baron Samedi
Level 101
God Stats
19W - 1L
1,500 SR
Queue Stats
241W - 161L
1,612 Elo+
Party 2
Mulan
Mulan
dolf
Mulan
Level 109
God Stats
1W - 4L
1,500 SR
Queue Stats
16W - 17L
1,612 Elo+
Party 2
Team Averages
Level 105
1,500 SR
1,612 Elo+

VS

Team Averages
Level 93
1,694 SR
1,632 Elo+
Freya
Freya
DarthDaman
Freya
Level 84
God Stats
11W - 7L
1,886 SR
Queue Stats
64W - 55L
1,778 Elo+
Party 1
Horus
Horus
Nosoku
Horus
Level 100
God Stats
176W - 128L
1,479 SR
Queue Stats
266W - 225L
1,469 Elo+
Solo
Izanami
Izanami
THEBIGGRONKOWSKI
Izanami
Level 94
God Stats
6W - 8L
1,715 SR
Queue Stats
53W - 49L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Elvura
Da Ji
13
4 / 3 / 5
9,417
673
11,806
12,246
5,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
SirWesls
Baron Samedi
17
8 / 2 / 5
11,379
813
19,351
12,160
5,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
dolf
Mulan
15
1 / 4 / 11
10,645
760
10,265
18,395
14,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
14
1 / 4 / 6
8,915
637
6,579
13,475
5,479
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Nosoku
Horus
13
1 / 5 / 8
8,847
632
9,606
20,160
22,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
6 / 4 / 1
10,550
754
16,126
13,836
4,318
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
13
Kills
8
9
Deaths
13
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Freya
1
4
6
1
W
Da Ji
Elvura
Da Ji
4
3
5
2.17
L
Horus
Nosoku
Horus
1
5
8
1
W
Baron Samedi
SirWesls
Baron Samedi
8
2
5
5.25
L
6
4
1
1.63
W
Mulan
dolf
Mulan
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,422
Damage
32,311
42,801
Taken
47,471
26,322
Mitigated
32,190
17,010
Healing
11,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
6,579
1,867
0
3,868
13,475
5,479
392
4,421
9,054
33,020
4,113
W
Da Ji
Elvura
Da Ji
11,806
3,921
0
1,977
12,246
5,906
1,380
2,905
9,121
0
27,688
L
Horus
Nosoku
Horus
9,606
3,278
1,410
3,983
20,160
22,393
0
7,677
12,483
0
12,062
W
Baron Samedi
SirWesls
Baron Samedi
19,351
1,526
4,087
6,243
12,160
5,444
391
506
11,318
42,775
0
L
16,126
12,343
0
2,568
13,836
4,318
0
8,077
5,759
0
43,392
W
Mulan
dolf
Mulan
10,265
1,133
389
4,314
18,395
14,972
390
3,194
14,791
0
27,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,441
Gold Earned
28,312
145
Minions Killed
126
6
Camps Cleared
7
745,740
Distance Traveled
700,816
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,915
637
50
4
6
236,752
3
W
Da Ji
9,417
673
41
3
5
250,349
1
L
Horus
8,847
632
4
0
0
231,786
1
W
Baron Samedi
11,379
813
68
5
1
248,818
1
L
Izanami
10,550
754
72
5
1
232,278
4
W
Mulan
10,645
760
36
3
0
246,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role