Player Matchup

Neith
Neith
Fr4nk_BeaDi745
Neith
Level 89
God Stats
7W - 2L
1,500 SR
Queue Stats
305W - 286L
1,639 Elo+
Party 3
Gilgamesh
Gilgamesh
ItzLowRez
Gilgamesh
Level 63
God Stats
31W - 29L
1,699 SR
Queue Stats
462W - 477L
1,278 Elo+
Solo
Thor
Thor
JP77705vol1
Thor
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
198W - 188L
1,671 Elo+
Party 3
Ares
Ares
Lumenox24
Ares
Level 60
God Stats
14W - 11L
1,500 SR
Queue Stats
54W - 50L
1,244 Elo+
Party 1
Olorun
Olorun
ShadowReaper1202
Olorun
Level 94
God Stats
2W - 6L
1,265 SR
Queue Stats
151W - 156L
1,244 Elo+
Party 1
Team Averages
Level 78
1,493 SR
1,415 Elo+

VS

Team Averages
Level 113
1,451 SR
1,394 Elo+
Ymir
Ymir
BattleWorn Bear
Ymir
Level 104
God Stats
12W - 8L
1,500 SR
Queue Stats
38W - 49L
1,250 Elo+
Party 2
Osiris
Osiris
Dabi Op
Osiris
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,250 Elo+
Party 2
Bakasura
Bakasura
DragonSlayerX938
Bakasura
Level 126
God Stats
4W - 3L
1,257 SR
Queue Stats
104W - 84L
1,525 Elo+
Party 4
Chernobog
Chernobog
SkinnyMinnie0908
Chernobog
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 105L
1,217 Elo+
Solo
Baron Samedi
Baron Samedi
TheDragon_King45
Baron Samedi
Level 147
God Stats
4W - 2L
1,500 SR
Queue Stats
47W - 36L
1,729 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,065
576
5,356
8,774
3,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
ItzLowRez
Gilgamesh
11
3 / 4 / 0
7,000
500
4,257
8,770
6,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 3 / 4
7,547
539
6,508
11,875
4,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ares
10
3 / 6 / 1
6,642
474
4,061
13,682
9,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 4 / 0
7,378
527
5,752
8,642
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
8,111
579
5,688
9,611
5,280
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
Dabi Op
Osiris
11
1 / 4 / 6
7,582
542
6,180
10,438
7,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 4 / 8
8,498
607
8,909
14,746
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chernobog
15
5 / 0 / 6
9,267
662
8,016
7,095
2,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
TheDragon_King45
Baron Samedi
13
3 / 4 / 4
8,141
582
8,872
9,433
4,634
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
11
Kills
18
19
Deaths
13
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
Osiris
Dabi Op
Osiris
1
4
6
1
W
4
4
8
2
L
2
2
3
1.75
L
Gilgamesh
ItzLowRez
Gilgamesh
3
4
0
0.75
L
2
3
4
1.33
L
Ares
3
6
1
0.58
L
1
4
0
0.25
W
Chernobog
5
0
6
8
W
Baron Samedi
TheDragon_King45
Baron Samedi
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,934
Damage
37,665
51,743
Taken
51,323
26,994
Mitigated
24,970
10,232
Healing
20,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,688
696
326
2,262
9,611
5,280
455
2,456
7,042
45,073
0
W
Osiris
Dabi Op
Osiris
6,180
2,552
0
2,720
10,438
7,666
1,416
934
9,135
0
33,267
W
8,909
5,676
0
6,629
14,746
4,946
49
1,785
12,927
0
35,888
L
5,356
1,675
0
3,563
8,774
3,535
0
4,542
4,050
0
49,773
L
Gilgamesh
ItzLowRez
Gilgamesh
4,257
1,337
0
2,412
8,770
6,197
704
2,130
6,360
1,510
24,521
L
6,508
2,108
0
450
11,875
4,219
0
3,170
8,015
0
48,424
L
Ares
4,061
151
99
1,813
13,682
9,902
0
4,678
8,405
11,359
0
L
5,752
2,749
144
1,751
8,642
3,141
0
376
7,891
56,333
5,246
W
Chernobog
8,016
4,611
0
4,616
7,095
2,444
204
3,297
3,798
0
61,576
W
Baron Samedi
TheDragon_King45
Baron Samedi
8,872
844
471
3,512
9,433
4,634
459
900
8,533
44,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,632
Gold Earned
41,599
347
Minions Killed
393
0
Camps Cleared
0
1,315,014
Distance Traveled
1,392,592
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,111
579
69
5
0
262,068
3
W
Osiris
7,582
542
57
4
0
246,370
0
W
Bakasura
8,498
607
85
6
0
330,397
1
L
Neith
8,065
576
105
8
0
249,832
3
L
Gilgamesh
7,000
500
47
3
0
244,645
0
L
Thor
7,547
539
73
5
0
293,587
2
L
Ares
6,642
474
12
1
0
260,738
3
L
Olorun
7,378
527
110
8
0
266,212
1
W
Chernobog
9,267
662
114
8
0
286,031
4
W
Baron Samedi
8,141
582
68
5
0
267,726
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role