Player Matchup

Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ImBray
Gilgamesh
Level 55
God Stats
4W - 1L
1,305 SR
Queue Stats
203W - 181L
1,641 Elo+
Solo
Serqet
Serqet
Skid21
Serqet
Level 117
God Stats
6W - 0L
1,500 SR
Queue Stats
179W - 162L
1,756 Elo+
Solo
Ganesha
Ganesha
YakLantern172
Ganesha
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 125L
1,291 Elo+
Solo
Neith
Neith
bunnytush
Neith
Level 160
God Stats
2W - 1L
1,519 SR
Queue Stats
24W - 16L
1,445 Elo+
Solo
Team Averages
Level 121
1,465 SR
1,527 Elo+

VS

Team Averages
Level 28
1,431 SR
1,538 Elo+
Zeus
Zeus
 
Zeus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Qxavi
Sun Wukong
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,512 Elo+
Party 1
Ymir
Ymir
WORLDBOSS18
Ymir
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,512 Elo+
Party 1
Izanami
Izanami
XxSlasherxX123
Izanami
Level 15
God Stats
11W - 14L
1,305 SR
Queue Stats
22W - 28L
1,512 Elo+
Party 1
Thor
Thor
uwuHotTubStreamr
Thor
Level 3
God Stats
1W - 3L
1,350 SR
Queue Stats
2W - 7L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
19
15 / 1 / 21
13,120
1,312
24,701
6,726
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ImBray
Gilgamesh
18
9 / 1 / 27
13,021
1,302
21,663
16,650
14,194
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Serqet
Skid21
Serqet
19
12 / 0 / 19
12,258
1,226
10,538
3,419
1,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
19
0 / 0 / 40
12,270
1,227
11,734
11,637
16,930
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
bunnytush
Neith
19
9 / 0 / 30
12,524
1,252
21,950
5,988
2,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Team 1 Tickets

322

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
1 / 5 / 1
10,125
1,013
6,773
7,887
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Qxavi
Sun Wukong
15
0 / 8 / 1
9,396
940
7,602
19,667
12,938
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 10 / 2
9,788
979
9,768
30,566
27,640
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 11 / 1
10,347
1,035
8,389
23,706
7,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 11 / 1
9,228
923
4,411
13,943
5,371
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

182
Kill Participation
8
45
Kills
2
2
Deaths
45
137
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
15
1
21
25.5
L
Zeus
 
Zeus
1
5
1
0.3
W
Gilgamesh
ImBray
Gilgamesh
9
1
27
22.5
L
Sun Wukong
Qxavi
Sun Wukong
0
8
1
0.06
W
Serqet
Skid21
Serqet
12
0
19
21.5
L
0
10
2
0.1
L
1
11
1
0.14
W
Ganesha
0
0
40
20
W
Neith
bunnytush
Neith
9
0
30
24
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,586
Damage
36,943
44,420
Taken
95,769
37,872
Mitigated
56,665
17,422
Healing
2,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
24,701
3,886
354
1,447
6,726
2,473
0
1,680
5,046
42,570
0
L
Zeus
 
Zeus
6,773
864
0
18
7,887
2,955
0
1,272
6,601
37,599
2,055
W
Gilgamesh
ImBray
Gilgamesh
21,663
6,888
2,229
3,080
16,650
14,194
0
7,294
9,356
513
33,123
L
Sun Wukong
Qxavi
Sun Wukong
7,602
1,460
0
279
19,667
12,938
0
7,783
11,628
0
15,359
W
Serqet
Skid21
Serqet
10,538
3,412
0
664
3,419
1,817
0
765
2,654
0
24,744
L
9,768
1,077
0
0
30,566
27,640
0
13,572
15,768
21,815
0
L
8,389
5,241
0
2,232
23,706
7,761
0
7,240
15,762
0
24,788
W
Ganesha
11,734
1,137
2,092
4,522
11,637
16,930
0
4,686
6,761
21,593
0
W
Neith
bunnytush
Neith
21,950
7,922
0
3,034
5,988
2,458
0
1,926
4,062
0
48,839
L
4,411
1,408
0
0
13,943
5,371
0
6,257
7,356
0
8,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,193
Gold Earned
48,884
184
Minions Killed
159
13
Camps Cleared
3
988,051
Distance Traveled
759,567
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,120
1,312
63
6
1
190,531
0
L
Zeus
10,125
1,013
84
8
1
129,394
3
W
Gilgamesh
13,021
1,302
25
3
0
182,872
0
L
Sun Wukong
9,396
940
12
1
0
169,068
0
W
Serqet
12,258
1,226
34
3
6
223,439
0
L
Ymir
9,788
979
22
2
1
167,505
0
L
Izanami
10,347
1,035
33
3
0
157,207
3
W
Ganesha
12,270
1,227
1
0
1
193,341
2
W
Neith
12,524
1,252
61
6
5
197,868
0
L
Thor
9,228
923
8
1
1
136,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role