Player Matchup

Ra
Ra
 
Ra
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
ExplodingVEVO
Mercury
Level 108
God Stats
5W - 2L
1,847 SR
Queue Stats
209W - 163L
1,704 Elo+
Party 1
Ganesha
Ganesha
Hunter_RWBY
Ganesha
Level 129
God Stats
14W - 8L
1,500 SR
Queue Stats
542W - 453L
1,647 Elo+
Party 1
Guan Yu
Guan Yu
PRZBESTKILLER
Guan Yu
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,614 Elo+
Party 2
Sol
Sol
costahart28
Sol
Level 93
God Stats
3W - 0L
1,715 SR
Queue Stats
93W - 78L
1,614 Elo+
Party 2
Team Averages
Level 101
1,612 SR
1,616 Elo+

VS

Team Averages
Level 134
1,459 SR
1,436 Elo+
Sylvanus
Sylvanus
Altrui5t
Sylvanus
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 47L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
JeffTheWinner73
Hou Yi
Level 123
God Stats
5W - 14L
1,511 SR
Queue Stats
140W - 132L
1,479 Elo+
Party 3
Hades
Hades
Midas Touch7152
Hades
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 164L
1,500 Elo+
Party 3
Janus
Janus
PrayToTheSixGod
Janus
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 45L
1,500 Elo+
Party 3
Mulan
Mulan
ThyRazzleDazzle
Mulan
Level 160
God Stats
38W - 46L
1,285 SR
Queue Stats
472W - 390L
1,202 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 2 / 4
7,952
568
2,603
5,421
2,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
15
10 / 0 / 2
9,090
649
8,910
9,257
3,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
Hunter_RWBY
Ganesha
12
0 / 2 / 8
7,822
559
4,304
8,643
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
13
2 / 1 / 1
7,776
555
3,827
7,168
4,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
2 / 4 / 3
8,486
606
9,095
8,768
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Altrui5t
Sylvanus
10
2 / 3 / 3
6,520
466
3,542
13,583
9,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
4 / 2 / 2
8,363
597
6,833
9,006
2,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 3 / 1
6,169
441
1,558
9,309
4,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 5 / 2
6,738
481
4,906
9,283
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 1 / 0
6,204
443
3,349
4,237
3,193
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
14
Kills
9
9
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
2
4
1
L
Sylvanus
Altrui5t
Sylvanus
2
3
3
1.17
W
Mercury
10
0
2
11
W
Ganesha
Hunter_RWBY
Ganesha
0
2
8
2
L
4
2
2
2.5
L
0
3
1
0.17
W
Guan Yu
2
1
1
2.5
L
1
5
2
0.4
L
2
1
0
2
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,739
Damage
20,188
39,257
Taken
45,418
17,249
Mitigated
22,146
12,187
Healing
14,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,603
235
773
2,135
5,421
2,064
0
1,680
3,582
54,668
0
L
Sylvanus
Altrui5t
Sylvanus
3,542
1,252
1,163
4,277
13,583
9,107
0
5,331
8,209
19,040
0
W
Mercury
8,910
5,119
0
1,864
9,257
3,114
0
2,284
6,442
0
63,769
W
Ganesha
Hunter_RWBY
Ganesha
4,304
688
256
1,692
8,643
5,517
77
3,178
4,543
21,467
5,270
L
6,833
5,306
0
3,083
9,006
2,792
178
4,729
4,277
0
65,399
L
1,558
0
62
3,500
9,309
4,553
0
1,985
7,281
35,950
0
W
Guan Yu
3,827
554
45
2,318
7,168
4,626
200
1,100
6,026
0
44,793
L
4,906
184
40
1,829
9,283
2,501
0
2,474
6,688
41,469
0
L
3,349
646
0
784
4,237
3,193
0
569
3,416
0
22,432
W
9,095
5,052
0
3,104
8,768
1,928
0
1,418
7,316
58,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,126
Gold Earned
33,994
439
Minions Killed
373
0
Camps Cleared
0
1,454,270
Distance Traveled
1,160,607
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,952
568
116
8
0
285,622
2
L
Sylvanus
6,520
466
28
2
0
242,038
6
W
Mercury
9,090
649
100
7
0
364,930
2
W
Ganesha
7,822
559
9
1
0
285,921
4
L
Hou Yi
8,363
597
124
9
0
255,405
2
L
Hades
6,169
441
78
6
0
209,648
3
W
Guan Yu
7,776
555
92
7
0
273,228
1
L
Janus
6,738
481
90
6
0
254,144
2
L
Mulan
6,204
443
53
4
0
199,372
0
W
Sol
8,486
606
122
9
0
244,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role