Player Matchup

Hades
Hades
CsBigpapa05
Hades
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,569 Elo+
Party 1
Vamana
Vamana
Gosseye
Vamana
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
13W - 7L
1,782 Elo+
Party 1
Ra
Ra
IZygmunt
Ra
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Artemis
Artemis
KyodaiNova
Artemis
Level 60
God Stats
1W - 0L
1,683 SR
Queue Stats
14W - 7L
1,782 Elo+
Party 1
Gilgamesh
Gilgamesh
MfCrustySock
Gilgamesh
Level 26
God Stats
6W - 2L
1,607 SR
Queue Stats
10W - 4L
1,782 Elo+
Party 1
Team Averages
Level 78
1,558 SR
1,683 Elo+

VS

Team Averages
Level 38
1,511 SR
1,511 Elo+
Rama
Rama
BLZebob
Rama
Level 106
God Stats
1W - 5L
1,500 SR
Queue Stats
47W - 45L
1,500 Elo+
Party 2
Artio
Artio
DQ8YangusDQ8
Artio
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,521 Elo+
Party 3
Da Ji
Da Ji
Jabzzyyy
Da Ji
Level 45
God Stats
17W - 15L
1,500 SR
Queue Stats
183W - 177L
1,538 Elo+
Party 2
Sylvanus
Sylvanus
LeprosyParty
Sylvanus
Level 15
God Stats
31W - 34L
1,554 SR
Queue Stats
175W - 160L
1,497 Elo+
Party 2
Tiamat
Tiamat
Siegfried1357
Tiamat
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 12
11,309
707
10,758
14,441
13,287
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
Gosseye
Vamana
20
15 / 4 / 5
14,925
933
20,938
19,939
15,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 3 / 13
12,206
763
21,610
12,068
4,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
KyodaiNova
Artemis
18
4 / 5 / 6
11,374
711
19,490
11,327
3,031
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
MfCrustySock
Gilgamesh
17
0 / 4 / 13
10,630
664
7,219
14,423
11,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BLZebob
Rama
18
2 / 5 / 13
11,159
697
11,683
14,264
4,970
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 4 / 8
11,584
724
5,478
23,803
24,078
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
Jabzzyyy
Da Ji
19
7 / 5 / 5
12,303
769
14,373
17,741
8,774
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
LeprosyParty
Sylvanus
20
7 / 4 / 8
13,363
835
10,733
23,731
28,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 6 / 6
10,192
637
10,132
16,537
10,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
60
24
Kills
20
21
Deaths
24
49
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Rama
BLZebob
Rama
2
5
13
1.7
W
2
5
12
1.6
L
3
4
8
1.75
W
Vamana
Gosseye
Vamana
15
4
5
4.38
W
3
3
13
3.17
L
Da Ji
Jabzzyyy
Da Ji
7
5
5
1.9
W
Artemis
KyodaiNova
Artemis
4
5
6
1.4
L
Sylvanus
LeprosyParty
Sylvanus
7
4
8
2.75
W
Gilgamesh
MfCrustySock
Gilgamesh
0
4
13
1.63
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,015
Damage
52,399
72,198
Taken
96,076
48,184
Mitigated
77,459
22,342
Healing
27,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
BLZebob
Rama
11,683
7,757
0
865
14,264
4,970
324
4,238
9,696
0
30,899
W
10,758
1,359
1,063
2,543
14,441
13,287
258
4,544
9,897
26,909
0
L
5,478
758
2,474
4,310
23,803
24,078
0
9,349
13,842
18,842
0
W
Vamana
Gosseye
Vamana
20,938
11,139
1,487
5,321
19,939
15,090
611
4,810
15,129
701
65,145
W
21,610
628
3,162
4,658
12,068
4,961
80
5,416
6,652
66,336
0
L
Da Ji
Jabzzyyy
Da Ji
14,373
2,512
0
1,372
17,741
8,774
0
5,005
12,438
0
52,821
W
Artemis
KyodaiNova
Artemis
19,490
7,527
0
1,128
11,327
3,031
429
4,870
6,457
0
46,231
L
Sylvanus
LeprosyParty
Sylvanus
10,733
2,597
7,924
8,334
23,731
28,755
0
6,212
16,909
27,362
0
W
Gilgamesh
MfCrustySock
Gilgamesh
7,219
1,695
412
2,568
14,423
11,815
50
6,703
7,720
0
19,266
L
10,132
997
68
1,790
16,537
10,882
80
5,984
10,230
34,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,444
Gold Earned
58,601
314
Minions Killed
211
0
Camps Cleared
0
1,567,442
Distance Traveled
1,422,852
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,159
697
50
3
0
280,007
0
W
Hades
11,309
707
50
3
0
297,307
0
L
Artio
11,584
724
20
1
0
344,661
0
W
Vamana
14,925
933
108
7
0
321,240
2
W
Ra
12,206
763
84
5
0
330,976
0
L
Da Ji
12,303
769
59
4
0
296,838
1
W
Artemis
11,374
711
49
3
0
272,682
0
L
Sylvanus
13,363
835
37
2
0
240,009
2
W
Gilgamesh
10,630
664
23
1
0
345,237
0
L
Tiamat
10,192
637
45
3
0
261,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role