Player Matchup

Neith
Neith
HippieKat
Neith
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
P0KEAL0T0FSM0KE
Sol
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,761 Elo+
Party 1
Erlang Shen
Erlang Shen
Tommy7320
Erlang Shen
Level 147
God Stats
0W - 1L
1,844 SR
Queue Stats
9W - 21L
1,500 Elo+
Party 1
Team Averages
Level 92
1,615 SR
1,587 Elo+

VS

Team Averages
Level 37
1,477 SR
1,514 Elo+
Bastet
Bastet
Vibe Atomic
Bastet
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 25L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
Vibe Danny
Cthulhu
Level 25
God Stats
27W - 15L
1,431 SR
Queue Stats
70W - 64L
1,537 Elo+
Party 2
Arachne
Arachne
Vibe Oni
Arachne
Level 49
God Stats
4W - 3L
1,500 SR
Queue Stats
87W - 79L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HippieKat
Neith
12
0 / 7 / 3
9,040
565
777
11,730
3,318
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 3 / 1
9,773
611
13,008
10,746
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Tommy7320
Erlang Shen
14
1 / 6 / 2
9,796
612
8,003
16,994
12,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
8 / 1 / 6
11,651
728
15,755
11,318
5,135
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Vibe Danny
Cthulhu
17
2 / 0 / 11
12,164
760
7,659
14,403
16,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Arachne
Vibe Oni
Arachne
16
6 / 3 / 7
11,524
720
9,851
13,243
5,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
16
16
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Neith
HippieKat
Neith
0
7
3
0.21
L
2
3
1
0.83
L
Erlang Shen
Tommy7320
Erlang Shen
1
6
2
0.33
W
Bastet
8
1
6
11
W
Cthulhu
Vibe Danny
Cthulhu
2
0
11
7.5
W
Arachne
Vibe Oni
Arachne
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,788
Damage
33,265
39,470
Taken
38,964
17,675
Mitigated
27,900
5,268
Healing
11,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
HippieKat
Neith
777
0
0
246
11,730
3,318
0
3,075
8,655
0
2,809
L
13,008
2,353
325
1,752
10,746
2,174
0
2,069
8,677
40,224
0
L
Erlang Shen
Tommy7320
Erlang Shen
8,003
3,465
85
2,860
16,994
12,183
0
2,515
14,479
0
24,348
W
Bastet
15,755
4,391
241
4,360
11,318
5,135
791
4,008
6,358
0
46,895
W
Cthulhu
Vibe Danny
Cthulhu
7,659
651
599
2,468
14,403
16,943
498
5,262
8,603
43,705
0
W
Arachne
Vibe Oni
Arachne
9,851
7,486
0
3,926
13,243
5,822
63
4,368
6,484
0
41,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,609
Gold Earned
35,339
149
Minions Killed
184
0
Camps Cleared
15
681,217
Distance Traveled
948,583
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,040
565
6
0
0
187,212
0
L
Sol
9,773
611
87
5
0
287,853
4
L
Erlang Shen
9,796
612
56
4
0
206,152
1
W
Bastet
11,651
728
60
4
6
329,208
2
W
Cthulhu
12,164
760
66
4
1
303,271
2
W
Arachne
11,524
720
58
4
8
316,104
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role