Player Matchup

Zeus
Zeus
 
Zeus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
DrivingM3Nuts
Atlas
Level 67
God Stats
9W - 5L
1,251 SR
Queue Stats
109W - 103L
1,289 Elo+
Party 1
Chernobog
Chernobog
Mrej
Chernobog
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 12L
1,289 Elo+
Party 1
Ao Kuang
Ao Kuang
NMAK Kenzo
Ao Kuang
Level 84
God Stats
6W - 2L
1,500 SR
Queue Stats
31W - 24L
1,464 Elo+
Party 1
Team Averages
Level 106
1,450 SR
1,408 Elo+

VS

Team Averages
Level 97
1,419 SR
1,430 Elo+
Charybdis
Charybdis
CamSynthesis
Charybdis
Level 69
God Stats
2W - 5L
1,334 SR
Queue Stats
89W - 118L
1,460 Elo+
Party 3
Gilgamesh
Gilgamesh
Nico_02mtz
Gilgamesh
Level 69
God Stats
0W - 2L
1,137 SR
Queue Stats
2W - 4L
1,292 Elo+
Party 2
Agni
Agni
Nisrah
Agni
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 49L
1,528 Elo+
Solo
Terra
Terra
WC ATOMICBALZZZ
Terra
Level 159
God Stats
5W - 4L
1,627 SR
Queue Stats
141W - 182L
1,444 Elo+
Party 3
Nike
Nike
ulmo_88
Nike
Level 81
God Stats
10W - 12L
1,497 SR
Queue Stats
28W - 27L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
10 / 2 / 5
10,648
887
13,676
6,123
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
 
Gilgamesh
17
6 / 1 / 13
10,289
857
18,349
15,461
11,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 1 / 13
9,885
824
8,499
13,892
14,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chernobog
Mrej
Chernobog
16
1 / 3 / 17
9,495
791
8,042
9,740
3,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
NMAK Kenzo
Ao Kuang
17
8 / 3 / 7
10,371
864
7,555
11,448
5,049
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CamSynthesis
Charybdis
14
0 / 6 / 1
8,030
669
5,293
10,548
3,777
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Nico_02mtz
Gilgamesh
16
3 / 6 / 3
10,001
833
4,573
20,013
11,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
Nisrah
Agni
17
2 / 4 / 3
9,849
821
12,124
8,658
2,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 4 / 5
8,946
746
8,505
14,979
10,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
ulmo_88
Nike
14
3 / 8 / 1
8,474
706
9,161
15,636
12,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
22
28
Kills
9
10
Deaths
28
55
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
10
2
5
6.25
W
Gilgamesh
 
Gilgamesh
6
1
13
12.5
L
Charybdis
CamSynthesis
Charybdis
0
6
1
0.08
W
3
1
13
9.5
W
Chernobog
Mrej
Chernobog
1
3
17
3.17
W
Ao Kuang
NMAK Kenzo
Ao Kuang
8
3
7
3.83
L
Gilgamesh
Nico_02mtz
Gilgamesh
3
6
3
0.75
L
Agni
Nisrah
Agni
2
4
3
0.88
L
1
4
5
0.88
L
Nike
ulmo_88
Nike
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,121
Damage
39,656
56,664
Taken
69,834
37,486
Mitigated
40,951
14,950
Healing
10,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,676
727
108
1,286
6,123
2,524
2,500
1,861
4,131
39,056
0
W
Gilgamesh
 
Gilgamesh
18,349
4,963
637
2,187
15,461
11,333
450
5,954
9,465
142
29,455
L
Charybdis
CamSynthesis
Charybdis
5,293
2,783
0
977
10,548
3,777
768
5,449
4,723
0
21,070
W
8,499
2,702
623
4,031
13,892
14,726
0
5,973
7,617
26,307
0
W
Chernobog
Mrej
Chernobog
8,042
3,649
0
1,348
9,740
3,854
2,819
3,294
6,206
0
25,546
W
Ao Kuang
NMAK Kenzo
Ao Kuang
7,555
2,465
102
4,628
11,448
5,049
0
3,547
7,752
25,097
0
L
Gilgamesh
Nico_02mtz
Gilgamesh
4,573
764
1,286
3,539
20,013
11,712
11
8,948
10,476
0
12,678
L
Agni
Nisrah
Agni
12,124
352
0
24
8,658
2,909
1,045
1,714
6,763
48,944
0
L
8,505
577
1,542
2,037
14,979
10,011
0
6,093
8,367
19,268
0
L
Nike
ulmo_88
Nike
9,161
396
0
639
15,636
12,542
0
6,663
8,396
0
19,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,688
Gold Earned
45,300
205
Minions Killed
184
0
Camps Cleared
0
1,246,600
Distance Traveled
1,239,985
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,648
887
71
6
0
240,530
1
W
Gilgamesh
10,289
857
23
2
0
275,410
2
L
Charybdis
8,030
669
40
3
0
227,465
0
W
Atlas
9,885
824
32
3
0
282,543
0
W
Chernobog
9,495
791
51
4
0
202,436
0
W
Ao Kuang
10,371
864
28
2
0
245,681
0
L
Gilgamesh
10,001
833
18
2
0
243,617
1
L
Agni
9,849
821
79
7
0
241,982
1
L
Terra
8,946
746
28
2
0
270,502
0
L
Nike
8,474
706
19
2
0
256,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role