Player Matchup

Raijin
Raijin
MrCabo
Raijin
Level 113
God Stats
4W - 0L
1,703 SR
Queue Stats
20W - 7L
2,121 Elo+
Party 1
Medusa
Medusa
Pathfinderr21
Medusa
Level 98
God Stats
8W - 3L
1,703 SR
Queue Stats
20W - 7L
2,121 Elo+
Party 1
Vamana
Vamana
TuckFurbine
Vamana
Level 20
God Stats
1W - 0L
1,508 SR
Queue Stats
14W - 6L
2,121 Elo+
Party 1
Team Averages
Level 77
1,638 SR
2,121 Elo+

VS

Team Averages
Level 80
1,512 SR
1,570 Elo+
Hercules
Hercules
Bjornagnarr
Hercules
Level 103
God Stats
0W - 2L
1,489 SR
Queue Stats
189W - 221L
1,605 Elo+
Party 2
Arachne
Arachne
Hereticzz
Arachne
Level 118
God Stats
5W - 8L
1,313 SR
Queue Stats
167W - 201L
1,605 Elo+
Party 2
Tiamat
Tiamat
fantasy camp349
Tiamat
Level 19
God Stats
1W - 1L
1,734 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
MrCabo
Raijin
12
4 / 0 / 9
8,020
802
12,174
4,206
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
7 / 0 / 6
8,407
841
8,316
3,865
1,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
11
3 / 2 / 8
7,513
751
3,730
6,383
3,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bjornagnarr
Hercules
10
0 / 4 / 2
6,371
637
3,671
11,517
5,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Hereticzz
Arachne
10
2 / 5 / 0
6,521
652
3,351
8,982
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 5 / 1
5,686
569
1,445
8,217
4,059
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
2
2
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bjornagnarr
Hercules
0
4
2
0.25
L
Arachne
Hereticzz
Arachne
2
5
0
0.4
W
Raijin
MrCabo
Raijin
4
0
9
8.5
W
7
0
6
10
W
Vamana
3
2
8
3.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,220
Damage
8,467
14,454
Taken
28,716
6,505
Mitigated
12,347
3,918
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bjornagnarr
Hercules
3,671
271
241
4,271
11,517
5,271
0
5,495
5,292
0
15,344
L
Arachne
Hereticzz
Arachne
3,351
2,105
0
581
8,982
3,017
0
2,213
5,828
0
11,778
W
Raijin
MrCabo
Raijin
12,174
651
126
1,282
4,206
1,583
444
1,022
3,184
30,446
0
W
8,316
4,185
0
1,650
3,865
1,791
1,148
486
3,379
0
25,597
W
Vamana
3,730
1,061
0
860
6,383
3,131
364
226
6,157
0
9,208
L
1,445
228
0
336
8,217
4,059
0
4,255
3,514
12,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,940
Gold Earned
18,578
134
Minions Killed
71
5
Camps Cleared
3
540,163
Distance Traveled
479,299
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,371
637
27
3
1
161,528
2
L
Arachne
6,521
652
24
2
1
171,312
4
W
Raijin
8,020
802
61
6
4
171,665
2
W
Medusa
8,407
841
48
5
1
193,778
1
W
Vamana
7,513
751
25
3
0
174,720
0
L
Tiamat
5,686
569
20
2
1
146,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role