Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
ArmadaTheGod
Hel
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,512 Elo+
Party 1
Tyr
Tyr
AsmodeusLoves
Tyr
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 17L
1,725 Elo+
Party 1
Neith
Neith
Dadliest
Neith
Level 11
God Stats
7W - 3L
1,682 SR
Queue Stats
50W - 37L
1,512 Elo+
Party 1
Sylvanus
Sylvanus
okaytim
Sylvanus
Level 88
God Stats
11W - 4L
1,503 SR
Queue Stats
39W - 30L
1,327 Elo+
Party 1
Team Averages
Level 60
1,537 SR
1,515 Elo+

VS

Team Averages
Level 49
1,649 SR
1,658 Elo+
Kali
Kali
GymLeaderPAPi
Kali
Level 85
God Stats
3W - 1L
1,811 SR
Queue Stats
22W - 22L
1,738 Elo+
Party 2
Hou Yi
Hou Yi
JSmooth219
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,852 Elo+
Party 2
Scylla
Scylla
SirGodly343
Scylla
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 145L
1,391 Elo+
Party 3
Fenrir
Fenrir
WearyStew
Fenrir
Level 88
God Stats
21W - 15L
1,755 SR
Queue Stats
24W - 23L
1,738 Elo+
Party 2
Ymir
Ymir
castleRaider
Ymir
Level 21
God Stats
65W - 61L
1,677 SR
Queue Stats
270W - 285L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
14 / 2 / 14
10,268
1,027
15,153
9,699
4,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
13 / 2 / 21
9,964
996
17,156
12,785
6,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 23
8,712
871
9,528
18,297
14,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Dadliest
Neith
16
9 / 0 / 23
9,795
980
10,822
7,907
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
okaytim
Sylvanus
14
0 / 2 / 26
8,677
868
3,984
17,512
22,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 2
6,703
670
8,362
15,346
6,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
JSmooth219
Hou Yi
14
2 / 9 / 4
8,039
804
8,213
13,613
3,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
15
3 / 8 / 2
8,356
836
12,632
14,565
3,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
WearyStew
Fenrir
12
1 / 5 / 1
7,238
724
4,723
10,942
5,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 6 / 2
6,518
652
2,987
8,612
5,498
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
17
37
Kills
6
7
Deaths
37
107
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
14
2
14
10.5
W
13
2
21
11.75
W
1
1
23
12.5
W
Neith
Dadliest
Neith
9
0
23
20.5
L
0
9
2
0.11
L
Hou Yi
JSmooth219
Hou Yi
2
9
4
0.44
L
Scylla
3
8
2
0.5
L
Fenrir
WearyStew
Fenrir
1
5
1
0.3
L
0
6
2
0.17
W
Sylvanus
okaytim
Sylvanus
0
2
26
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,643
Damage
36,917
66,200
Taken
63,078
51,986
Mitigated
24,213
40,399
Healing
5,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
15,153
706
3,893
3,343
9,699
4,706
1,069
1,245
8,382
36,753
0
W
17,156
521
8,051
7,130
12,785
6,588
541
4,269
8,376
31,599
0
W
9,528
1,138
694
5,072
18,297
14,998
617
4,000
14,045
252
28,848
W
Neith
Dadliest
Neith
10,822
5,529
0
1,753
7,907
3,416
7,888
2,987
4,846
0
28,952
L
8,362
2,995
0
1,217
15,346
6,014
0
8,532
6,651
0
17,387
L
Hou Yi
JSmooth219
Hou Yi
8,213
3,328
328
1,021
13,613
3,720
0
9,101
4,267
0
19,273
L
Scylla
12,632
754
117
468
14,565
3,613
0
8,347
6,055
25,595
0
L
Fenrir
WearyStew
Fenrir
4,723
298
1,026
1,552
10,942
5,368
0
5,742
5,016
0
9,917
L
2,987
637
0
0
8,612
5,498
0
4,571
3,928
8,231
0
W
Sylvanus
okaytim
Sylvanus
3,984
567
4,401
6,062
17,512
22,278
1,165
2,442
14,932
6,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,416
Gold Earned
36,854
161
Minions Killed
110
0
Camps Cleared
0
1,127,238
Distance Traveled
829,675
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,268
1,027
56
6
0
244,165
1
W
Hel
9,964
996
27
3
0
261,616
0
W
Tyr
8,712
871
35
4
0
236,643
3
W
Neith
9,795
980
42
4
0
184,780
0
L
Kali
6,703
670
16
2
0
152,582
0
L
Hou Yi
8,039
804
34
3
0
179,865
0
L
Scylla
8,356
836
34
3
0
196,154
2
L
Fenrir
7,238
724
19
2
0
158,415
0
L
Ymir
6,518
652
7
1
0
142,659
0
W
Sylvanus
8,677
868
1
0
0
200,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role