Player Matchup

Izanami
Izanami
Joltung
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,140 Elo+
Party 1
Zeus
Zeus
RTRD_DOBERMAN
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,294 Elo+
Party 1
Fenrir
Fenrir
RTRD_Dragon
Fenrir
Level 15
God Stats
1W - 2L
1,455 SR
Queue Stats
1W - 6L
1,294 Elo+
Party 1
Gilgamesh
Gilgamesh
RodGoblin
Gilgamesh
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,231 Elo+
Party 1
Sylvanus
Sylvanus
temp-160440
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,287 Elo+
Party 1
Team Averages
Level 14
1,491 SR
1,249 Elo+

VS

Team Averages
Level 64
1,570 SR
1,666 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
AtomicPrototype
Mulan
Level 103
God Stats
26W - 21L
1,852 SR
Queue Stats
201W - 186L
1,903 Elo+
Party 2
Cupid
Cupid
Whitebound95
Cupid
Level 49
God Stats
4W - 4L
1,500 SR
Queue Stats
106W - 93L
1,721 Elo+
Party 2
Tsukuyomi
Tsukuyomi
popoloco7
Tsukuyomi
Level 46
God Stats
7W - 8L
1,500 SR
Queue Stats
81W - 55L
1,721 Elo+
Party 2
Sol
Sol
vyko8345
Sol
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Joltung
Izanami
14
0 / 10 / 2
8,154
680
3,210
12,673
4,159
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 9 / 4
7,930
661
9,725
13,503
5,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
16
4 / 10 / 2
10,268
856
5,580
17,840
8,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
RodGoblin
Gilgamesh
16
3 / 11 / 2
9,807
817
7,563
19,319
7,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
temp-160440
Sylvanus
14
1 / 10 / 5
8,829
736
4,960
22,072
22,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
18
16 / 2 / 18
12,078
1,007
18,667
11,399
9,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 2 / 25
10,824
902
16,247
11,422
10,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 2 / 19
10,653
888
7,585
8,387
3,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
popoloco7
Tsukuyomi
18
10 / 1 / 17
11,291
941
13,916
11,760
4,671
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
11 / 1 / 18
11,875
990
18,943
12,077
4,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
147
8
Kills
50
50
Deaths
8
15
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
16
2
18
12.5
W
5
2
25
8.75
L
Izanami
Joltung
Izanami
0
10
2
0.1
L
0
9
4
0.22
L
Fenrir
4
10
2
0.5
L
Gilgamesh
RodGoblin
Gilgamesh
3
11
2
0.36
W
8
2
19
8.75
W
Tsukuyomi
popoloco7
Tsukuyomi
10
1
17
18.5
L
Sylvanus
temp-160440
Sylvanus
1
10
5
0.35
W
11
1
18
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,038
Damage
75,358
85,407
Taken
55,045
47,195
Mitigated
32,972
7,359
Healing
17,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
18,667
1,840
0
1,242
11,399
9,497
160
4,863
6,473
31,723
0
W
16,247
2,780
0
2,066
11,422
10,099
398
3,012
8,213
0
32,506
L
Izanami
Joltung
Izanami
3,210
2,342
0
0
12,673
4,159
0
5,547
7,053
0
23,565
L
9,725
2,160
0
916
13,503
5,083
0
6,019
7,377
29,314
0
L
Fenrir
5,580
1,747
0
390
17,840
8,581
320
6,551
11,257
0
20,794
L
Gilgamesh
RodGoblin
Gilgamesh
7,563
2,182
938
1,117
19,319
7,291
0
11,034
8,110
0
15,486
W
7,585
4,907
497
2,137
8,387
3,854
2,563
2,067
6,277
0
29,954
W
Tsukuyomi
popoloco7
Tsukuyomi
13,916
3,214
0
3,942
11,760
4,671
1,186
3,444
8,239
0
41,518
L
Sylvanus
temp-160440
Sylvanus
4,960
1,349
1,005
2,993
22,072
22,081
0
8,228
13,536
14,684
0
W
18,943
10,989
0
8,089
12,077
4,851
5,594
1,299
10,674
63,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,988
Gold Earned
56,721
163
Minions Killed
254
0
Camps Cleared
0
1,002,997
Distance Traveled
1,318,154
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,078
1,007
31
3
0
240,816
1
W
Mulan
10,824
902
42
4
0
266,269
2
L
Izanami
8,154
680
47
4
0
204,281
0
L
Zeus
7,930
661
40
3
0
170,634
0
L
Fenrir
10,268
856
39
3
0
232,475
0
L
Gilgamesh
9,807
817
21
2
0
214,027
0
W
Cupid
10,653
888
39
3
0
240,625
0
W
Tsukuyomi
11,291
941
45
4
0
309,005
3
L
Sylvanus
8,829
736
16
1
0
181,580
1
W
Sol
11,875
990
97
8
0
261,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role